Files
panopainter/src/app.cpp
2019-10-03 22:45:01 +02:00

1006 lines
29 KiB
C++

#include "pch.h"
#include "log.h"
#include "app.h"
#include "node_icon.h"
#include "node_dialog_open.h"
#include "node_progress_bar.h"
#ifdef __APPLE__
#include <Foundation/Foundation.h>
#include "objc_utils.h"
#endif
#include "settings.h"
#ifdef __ANDROID__
void android_async_lock();
void android_async_swap();
void android_async_unlock();
void android_attach_jni();
void android_detach_jni();
#elif _WIN32
bool async_lock_try();
void async_lock();
void win32_async_swap();
void async_unlock();
void destroy_window();
#elif __LINUX__
std::string linux_home_path();
int mkpath(const std::string& dir, mode_t mode = DEFFILEMODE);
#endif
App* App::I = nullptr; // singleton
std::deque<AppTask> App::render_tasklist;
std::mutex App::render_task_mutex;
std::condition_variable App::render_cv;
std::thread App::render_thread;
std::thread::id App::render_thread_id;
bool App::render_running = false;
std::deque<AppTask> App::ui_tasklist;
std::mutex App::ui_task_mutex;
std::condition_variable App::ui_cv;
std::thread App::ui_thread;
std::thread::id App::ui_thread_id;
bool App::ui_running = false;
void App::create()
{
width = 1920/2;
height = 1080/2;
}
void App::open_document(std::string path)
{
std::regex r(R"((.*)[\\/]([^\\/]+)\.(\w+)$)");
std::smatch m;
if (!std::regex_search(path, m, r))
return;
std::string base = m[1].str();
std::string name = m[2].str();
std::string ext = m[3].str();
if (str_iequals(ext, "abr"))
{
auto mb = message_box("Import ABR", "Would you like to import the brushes?", true);
mb->on_submit = [this, path] (Node* target) {
std::thread(&NodePanelBrushPreset::import_abr, presets, path).detach();
target->destroy();
};
}
else if (str_iequals(ext, "ppbr"))
{
auto mb = message_box("Import PPBR", "Would you like to import the brushes?", true);
mb->on_submit = [this, path] (Node* target) {
std::thread(&NodePanelBrushPreset::import_ppbr, presets, path).detach();
target->destroy();
};
}
else
{
auto open_action = [this, path, base, name] {
doc_name = name;
doc_dir = base;
doc_path = path;
canvas->reset_camera();
layers->clear();
canvas->m_canvas->project_open(path, [this](bool success){
// on complete
if (success)
{
title_update();
for (int layer_index = 0; layer_index < canvas->m_canvas->m_layers.size(); layer_index++)
{
auto l = layers->add_layer(canvas->m_canvas->m_layers[layer_index]->m_name.c_str(), false);
l->m_visibility->set_value(canvas->m_canvas->m_layers[layer_index]->m_visible);
}
}
else
{
message_box("Open Document Error",
"There was an error opening the document.\n"
"It may be inaccessible or corrupted.");
}
});
ActionManager::clear();
};
if (!Canvas::I->m_unsaved)
{
open_action();
}
else
{
auto mb = message_box("Unsaved document", "Do you want to close the unsaved document before opening the file?", true);
mb->on_submit = [this, open_action] (Node* target) {
open_action();
target->destroy();
};
}
}
}
bool App::request_close()
{
static bool dialog_already_opened = false;
if (!Canvas::I->m_unsaved)
return true;
if (!dialog_already_opened)
{
auto* m = layout[main_id]->add_child<NodeMessageBox>();
m->m_title->set_text("Unsaved document");
m->m_message->set_text("Do you want to close without saving?");
m->btn_ok->m_text->set_text("Yes");
m->btn_ok->on_click = [this](Node*) {
#ifdef _WIN32
destroy_window();
//PostQuitMessage(0);
#elif __OSX__
[osx_view close];
#elif __LINUX__
glfwSetWindowShouldClose(glfw_window, GLFW_TRUE);
#endif
Canvas::I->m_unsaved = false;
};
m->btn_cancel->m_text->set_text("No");
m->btn_cancel->on_click = [this,m](Node*) {
m->destroy();
dialog_already_opened = false;
};
dialog_already_opened = true;
}
return false;
}
void App::clear()
{
glClearColor(.1f, .1f, .1f, 1.f);
glClear(GL_COLOR_BUFFER_BIT);
}
void App::initAssets()
{
LOG("initializing assets");
FontManager::init();
LOG("initializing assets loading fonts");
FontManager::load(kFont::Arial_11, "data/fonts/Roboto-Regular.ttf", 17, display_density * zoom);
FontManager::load(kFont::Arial_30, "data/fonts/Roboto-Regular.ttf", 30, display_density * zoom);
LOG("initializing assets create sampler");
sampler.create(GL_NEAREST);
sampler_stencil.create(GL_LINEAR, GL_REPEAT);
sampler_linear.create(GL_LINEAR);
m_face_plane.create<1>(2, 2);
sphere.create<8, 8>(1);
LOG("initializing assets load uvs texture");
LOG("initializing assets completed");
}
void App::initLog()
{
#if defined(__IOS__)
[ios_view init_dirs];
#elif defined(__OSX__)
[osx_app init_dirs];
#elif defined(_WIN32)
//CHAR my_documents[MAX_PATH];
//HRESULT result = SHGetFolderPathA(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, my_documents);
//HMODULE hModule = GetModuleHandle(NULL);
//CHAR path[MAX_PATH];
//GetModuleFileNameA(hModule, path, MAX_PATH);
//CHAR out_drive[MAX_PATH];
//CHAR out_path[MAX_PATH];
//_splitpath(path, out_drive, out_path, nullptr, nullptr);
//sprintf_s(path, "%s%s", out_drive, out_path);
//data_path = path;
CHAR my_documents[MAX_PATH];
HRESULT result = SHGetFolderPathA(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, my_documents);
if (SUCCEEDED(result))
{
std::string path = std::string(my_documents) + "\\PanoPainter";
if (!PathFileExistsA(path.c_str()))
CreateDirectoryA(path.c_str(), NULL);
data_path = path;
}
else
{
CHAR path[MAX_PATH];
GetCurrentDirectoryA(sizeof(path), path);
data_path = path;
}
rec_path = data_path + "\\frames";
if (!PathFileExistsA(rec_path.c_str()))
CreateDirectoryA(rec_path.c_str(), NULL);
if (!PathFileExistsA((data_path + "\\brushes").c_str()))
CreateDirectoryA((data_path + "\\brushes").c_str(), NULL);
if (!PathFileExistsA((data_path + "\\brushes\\thumbs").c_str()))
CreateDirectoryA((data_path + "\\brushes\\thumbs").c_str(), NULL);
if (!PathFileExistsA((data_path + "\\patterns").c_str()))
CreateDirectoryA((data_path + "\\patterns").c_str(), NULL);
if (!PathFileExistsA((data_path + "\\patterns\\thumbs").c_str()))
CreateDirectoryA((data_path + "\\patterns\\thumbs").c_str(), NULL);
if (!PathFileExistsA((data_path + "\\settings").c_str()))
CreateDirectoryA((data_path + "\\settings").c_str(), NULL);
#elif __LINUX__
data_path = linux_home_path() + "/PanoPainter";
mkpath(data_path + "/brushes");
mkpath(data_path + "/brushes/thumbs");
mkpath(data_path + "/patterns");
mkpath(data_path + "/patterns/thumbs");
mkpath(data_path + "/settings");
mkpath(data_path + "/frames");
#endif
// TODO: save this path somewhere in the settings, don't overwrite every start
work_path = data_path;
//LogRemote::I.start();
LogRemote::I.file_init();
LOG("%s", g_version);
LOG("load preferences");
if (!Settings::load())
LOG("load preferences failed");
}
int progress_callback_download(void *clientp, curl_off_t dltotal,
curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow)
{
std::function<void(float)> progress = *(std::function<void(float)>*)clientp;
progress((float)dlnow / (float)dltotal);
return 0;
}
int progress_callback_upload(void *clientp, curl_off_t dltotal,
curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow)
{
std::function<void(float)> progress = *(std::function<void(float)>*)clientp;
progress((float)ulnow / (float)ultotal);
return 0;
}
void App::download(std::string url, std::string dest_filepath, std::function<void(float)> progress)
{
CURL *curl = curl_easy_init();
if (curl)
{
FILE* fp = fopen(dest_filepath.c_str(), "wb");
LOG("download %s to %s", url.c_str(), dest_filepath.c_str());
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
curl_easy_setopt(curl, CURLOPT_WRITEDATA, fp);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_data_write);
#ifdef __ANDROID__
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L);
#endif
if (progress)
{
curl_easy_setopt(curl, CURLOPT_XFERINFOFUNCTION, progress_callback_download);
curl_easy_setopt(curl, CURLOPT_XFERINFODATA, &progress);
curl_easy_setopt(curl, CURLOPT_NOPROGRESS, 0);
}
auto err = curl_easy_perform(curl);
curl_easy_cleanup(curl);
fclose(fp);
}
}
bool App::check_license()
{
return true; // TODO: for distribuiton only
CURL *curl = curl_easy_init();
if (curl)
{
std::string url = "https://panopainter.com/license/7565D057-ACBE-4721-9A4E-F342D3DDB7D8.php";
//std::string url = "https://panopainter.com/license/E8EDC2FE-E1BD-4AB1-91BD-FCCD926739BD.php"; // wacom
//std::string url = "https://panopainter.com/license/A744FBA9-BC6C-43C8-BD24-0CCE24B3D985.php"; // others
std::string ret;
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
curl_easy_setopt(curl, CURLOPT_FAILONERROR, 1L);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &ret);
//curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_data_handler);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 2L);
#ifdef __ANDROID__
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L);
#endif
auto err = curl_easy_perform(curl);
curl_easy_cleanup(curl);
LOG("License check: %s", ret.c_str());
if (err == CURLcode::CURLE_OK && ret == "success")
return true;
}
return false;
}
void App::upload(std::string filename, std::string name, std::function<void(float)> progress)
{
CURL *curl;
struct curl_httppost *formpost = NULL;
struct curl_httppost *lastptr = NULL;
//curl_global_init(CURL_GLOBAL_ALL);
curl_formadd(&formpost,
&lastptr,
CURLFORM_COPYNAME, "fileToUpload",
CURLFORM_FILE, filename.c_str(),
CURLFORM_END);
curl = curl_easy_init();
std::string res;
if (curl)
{
std::string url = "https://panopainter.com/cloud/cloud-upl.php?name=" + name;
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
curl_easy_setopt(curl, CURLOPT_HTTPPOST, formpost);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &res);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_data_handler);
#ifdef __ANDROID__
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L);
#endif
if (progress)
{
curl_easy_setopt(curl, CURLOPT_XFERINFOFUNCTION, progress_callback_upload);
curl_easy_setopt(curl, CURLOPT_XFERINFODATA, &progress);
curl_easy_setopt(curl, CURLOPT_NOPROGRESS, 0);
}
auto err = curl_easy_perform(curl);
std::cout << "\n\nUPLOAD RESULT\n" << res << "\n\n\n";
curl_easy_cleanup(curl);
}
}
#ifdef _WIN32
static CONSOLE_SCREEN_BUFFER_INFO info;
void handle_gl_callback(GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei length, const GLchar* message, const void* userParam)
{
static std::map<GLenum, int> colors = {
{ GL_DEBUG_SEVERITY_NOTIFICATION, 8 },
{ GL_DEBUG_SEVERITY_LOW, 8 },
{ GL_DEBUG_SEVERITY_MEDIUM, FOREGROUND_GREEN | FOREGROUND_INTENSITY },
{ GL_DEBUG_SEVERITY_HIGH, FOREGROUND_RED | FOREGROUND_INTENSITY },
};
if (severity == GL_DEBUG_SEVERITY_HIGH || severity == GL_DEBUG_SEVERITY_MEDIUM || severity == GL_DEBUG_SEVERITY_LOW)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), colors[severity]);
LOG("OPENGL: %.*s", length, message);
FlushConsoleInputBuffer(GetStdHandle(STD_OUTPUT_HANDLE));
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), info.wAttributes);
#ifdef _DEBUG
if (severity == GL_DEBUG_SEVERITY_HIGH)
__debugbreak();
#endif
}
}
#endif
void App::init()
{
#ifdef _WIN32
if (glDebugMessageCallback)
{
// colors: http://stackoverflow.com/questions/4053837/colorizing-text-in-the-console-with-c
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info);
render_task([]
{
glDebugMessageCallback(handle_gl_callback, nullptr);
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
});
}
#endif
LOG("Screen Resolution: %dx%d", (int)width, (int)height);
render_task([]
{
LOG("GL version: %s", glGetString(GL_VERSION));
LOG("GL vendor: %s", glGetString(GL_VENDOR));
LOG("GL renderer: %s", glGetString(GL_RENDERER));
//GLint n_exts;
//glGetIntegerv(GL_NUM_EXTENSIONS, &n_exts);
//for (int i = 0; i < n_exts; i++)
//{
// std::string ext = (const char*)glGetStringi(GL_EXTENSIONS, i);
// //if (ext.find("debug") != std::string::npos)
// {
// LOG("%s", glGetStringi(GL_EXTENSIONS, i));
// }
//}
glDisable(GL_DEPTH_TEST);
#if defined(_WIN32) || defined(__OSX__)
glEnable(GL_PROGRAM_POINT_SIZE);
glEnable(GL_LINE_SMOOTH);
#endif
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquationSeparate(GL_FUNC_ADD, GL_MAX);
});
int run_counter = Settings::value<Serializer::Integer>("run_counter") + 1;
Settings::set("run_counter", Serializer::Integer(run_counter));
LOG("run_counter %d", run_counter);
if (!Settings::save())
LOG("save preferences failed");
initShaders();
initAssets();
initLayout();
title_update();
uirtt.create(width, height, -1, GL_RGBA8, true);
if (!check_license())
{
message_box("License", "Could not validate this license, running in demo mode.");
}
}
void App::async_start()
{
#if __OSX__
[osx_view async_lock];
#elif __IOS__
[ios_view async_lock];
#elif __ANDROID__
android_async_lock();
#elif _WIN32
async_lock();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#elif __LINUX__
glfwMakeContextCurrent(glfw_window);
#endif
}
void App::async_redraw()
{
redraw = true;
ui_cv.notify_all();
}
void App::async_end()
{
#if __OSX__
[osx_view async_unlock];
#elif __IOS__
[ios_view async_unlock];
#elif __ANDROID__
android_async_unlock();
#elif _WIN32
async_unlock();
#endif
}
void App::async_swap()
{
#if __OSX__
[osx_view async_swap];
#elif __IOS__
[ios_view async_swap];
#elif __ANDROID__
android_async_swap();
#elif _WIN32
win32_async_swap();
#elif __LINUX__
glfwSwapBuffers(glfw_window);
#endif
}
bool App::update_ui_observer(Node *n)
{
if (n && n->m_display)
{
auto box = n->m_clip_uncut;
Node* p = n->m_parent;
while (p)
{
float pt = YGNodeLayoutGetPadding(p->y_node, YGEdgeTop);
float pr = YGNodeLayoutGetPadding(p->y_node, YGEdgeRight);
float pb = YGNodeLayoutGetPadding(p->y_node, YGEdgeBottom);
float pl = YGNodeLayoutGetPadding(p->y_node, YGEdgeLeft);
glm::vec2 off_p(pl, pt);
glm::vec2 off_s(pr, pb);
glm::vec4 pclip = { xy(p->m_clip_uncut) + off_p, zw(p->m_clip_uncut) - off_s - off_p };
box = rect_intersection(box, pclip);
p = p->m_parent;
}
//auto box = n->m_clip;
//glm::ivec4 c = glm::vec4((int)box.x - 1, (int)(height / zoom - box.y - box.w) - 1, (int)box.z + 2, (int)box.w + 2) * zoom;
if (box.z <= 0.f || box.w <= 0.f)
{
if (n->m_on_screen)
{
if (dynamic_cast<NodeStrokePreview*>(n))
p = p;
n->handle_on_screen(true, false);
n->m_on_screen = false;
}
return false;
}
if (!n->m_on_screen)
{
n->handle_on_screen(false, true);
n->m_on_screen = true;
}
glm::ivec4 c = glm::vec4(box.x - 1, (height / zoom - box.y - box.w - 1), box.z + 2, box.w + 2) * zoom;
glScissor(floorf(c.x + off_x), floorf(c.y + off_y), ceilf(c.z), ceilf(c.w));
n->draw();
return true;
}
return false;
}
void App::draw(float dt)
{
// update offscreen stuff
if (canvas && canvas->m_canvas)
canvas->m_canvas->stroke_draw();
auto observer = std::bind(&App::update_ui_observer, this, std::placeholders::_1);
if (vr_active && ui_visible)
{
uirtt.bindFramebuffer();
uirtt.clear();
glViewport(0, 0, uirtt.getWidth(), uirtt.getHeight());
glEnable(GL_SCISSOR_TEST);
for (int i = 1; i < layout[main_id]->m_children.size(); i++)
layout[main_id]->m_children[i]->watch(observer);
for (int i = 0; layout_designer.get(main_id) && i < layout_designer[main_id]->m_children.size(); i++)
layout_designer[main_id]->m_children[i]->watch(observer);
//msgbox->watch(observer);
glDisable(GL_SCISSOR_TEST);
uirtt.unbindFramebuffer();
}
if (!vr_only)
{
#if __IOS__
[ios_view->glview bindDrawable];
#else
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
glViewport(off_x, off_y, (GLsizei)width, (GLsizei)height);
glEnable(GL_SCISSOR_TEST);
for (int i = 0; i < layout[main_id]->m_children.size(); i++)
layout[main_id]->m_children[i]->watch(observer);
for (int i = 0; layout_designer.get(main_id) && i < layout_designer[main_id]->m_children.size(); i++)
layout_designer[main_id]->m_children[i]->watch(observer);
//msgbox->watch(observer);
glDisable(GL_SCISSOR_TEST);
}
if (rec_running)
{
static float rec_timer = 0.f;
rec_timer += dt;
if (rec_timer > 1.f && canvas->m_canvas->m_dirty_stroke)
{
canvas->m_canvas->m_dirty_stroke = false;
LOG("rec tick");
rec_timer = 0.f;
auto data = new uint8_t[(int)width * (int)height * 4];
#if __IOS__
[ios_view->glview bindDrawable];
#else
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
GLint dfbo, rfbo;
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &rfbo);
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &dfbo);
if (dfbo != rfbo)
LOG("DIFFERENT FB");
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
{
std::lock_guard<std::mutex> lock(rec_mutex);
rec_frames.emplace_back(data);
rec_cv.notify_all();
}
update_rec_frames();
}
}
redraw = false;
}
void App::update(float dt)
{
static std::mutex mutex;
// avoid multiple threads to update the scene
//std::lock_guard<std::mutex> lock(mutex);
if (!(redraw || animate))
return;
if (auto* main = layout[main_id])
main->update(width, height, zoom);
if (auto* main = layout_designer[main_id])
main->update(width, height, zoom);
{
static glm::vec4 color_button_normal{ .1, .1, .1, 1 };
static glm::vec4 color_button_hlight{ 1, .0, .0, 1 };
auto mode = Canvas::I->m_current_mode;
CanvasModePen* pm = (CanvasModePen*)canvas->m_canvas->modes[(int)kCanvasMode::Draw][0];
layout[main_id]->find<NodeButtonCustom>("btn-pick")->set_active(mode == kCanvasMode::Draw && pm->m_picking);
layout[main_id]->find<NodeButtonCustom>("btn-touchlock")->set_active(canvas->m_canvas->m_touch_lock);
layout[main_id]->find<NodeButtonCustom>("btn-pen")->set_active(mode == kCanvasMode::Draw);
layout[main_id]->find<NodeButtonCustom>("btn-erase")->set_active(mode == kCanvasMode::Erase);
layout[main_id]->find<NodeButton>("btn-cam")->set_active(mode == kCanvasMode::Camera);
layout[main_id]->find<NodeButtonCustom>("btn-line")->set_active(mode == kCanvasMode::Line);
layout[main_id]->find<NodeButton>("btn-grid")->set_active(mode == kCanvasMode::Grid);
layout[main_id]->find<NodeButton>("btn-copy")->set_active(mode == kCanvasMode::Copy);
layout[main_id]->find<NodeButton>("btn-cut")->set_active(mode == kCanvasMode::Cut);
layout[main_id]->find<NodeButtonCustom>("btn-mask-free")->set_active(mode == kCanvasMode::MaskFree);
layout[main_id]->find<NodeButtonCustom>("btn-mask-line")->set_active(mode == kCanvasMode::MaskLine);
layout[main_id]->find<NodeButtonCustom>("btn-bucket")->set_active(mode == kCanvasMode::FloodFill);
}
}
void App::terminate()
{
LOG("App::terminate");
ui_save();
NodeStrokePreview::terminate_renderer();
rec_stop();
TextureManager::invalidate();
ShaderManager::invalidate();
layout.unload();
layout_designer.unload();
uirtt.destroy();
m_face_plane.destroy();
layers.reset();
color.reset();
stroke.reset();
grid.reset();
presets.reset();
floating_presets.reset();
floating_color.reset();
floating_layers.reset();
floating_picker.reset();
quick_mode_state.clear();
}
void App::update_memory_usage(size_t bytes)
{
if (auto txt = layout[main_id]->find<NodeText>("txt-memory"))
{
static char buffer[128];
sprintf(buffer, "History memory: %.2f Mb", bytes / 1024.f / 1024.f);
txt->set_text(buffer);
}
}
void App::update_rec_frames()
{
if (auto txt = layout[main_id]->find<NodeText>("txt-rec"))
{
if (rec_running)
{
static char buffer[128];
sprintf(buffer, "Recorder %d frames", rec_count);
txt->set_text(buffer);
}
else
{
txt->set_text("");
}
}
}
int App::res_from_index(int i)
{
return res_map[i];
}
int App::res_to_index(int res)
{
return (int)std::distance(res_map.begin(), std::find(res_map.begin(), res_map.end(), res));
}
std::string App::res_to_string(int res)
{
return res_map_str[res_to_index(res)];
}
void App::rec_clear()
{
rec_stop();
#if defined(__IOS__) || defined(__OSX__)
delete_all_files_in_path(rec_path);
#endif
rec_count = 0;
update_rec_frames();
}
void App::rec_start()
{
if (!rec_running)
{
#if defined(__IOS__) || defined(__OSX__)
NSString* path = [NSString stringWithUTF8String:rec_path.c_str()];
NSArray *dirFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:path error:nil];
NSArray *jpgFiles = [dirFiles filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:@"self ENDSWITH '.jpg'"]];
rec_count = (int)[jpgFiles count];
update_rec_frames();
rec_thread = std::thread(&App::rec_loop, this);
#else
rec_count = Asset::list_files(rec_path, ".*\\.jpg").size();
update_rec_frames();
rec_thread = std::thread(&App::rec_loop, this);
#endif
}
}
void App::rec_stop()
{
if (rec_running)
{
rec_running = false;
rec_cv.notify_all();
if (rec_thread.joinable())
rec_thread.join();
update_rec_frames();
}
}
void App::rec_export(std::string path)
{
int progress = 0;
int tot = rec_count;
auto pb = layout[main_id]->add_child<NodeProgressBar>();
pb->m_progress->SetWidthP(0);
pb->m_title->set_text("Exporting MP4 movie");
#if defined(__IOS__) || defined(__OSX__)
export_mp4(rec_path, width, height, rec_count, ^(float) {
pb->m_progress->SetWidthP((float)progress / tot * 100.f);
});
#endif
pb->destroy();
}
void App::rec_loop()
{
BT_SetTerminate();
rec_running = true;
while(rec_running)
{
std::unique_lock<std::mutex> lock(rec_mutex);
rec_cv.wait(lock);
if (!rec_running)
break;
if (!rec_frames.empty())
{
if (rec_frames.front())
{
auto inverted = std::make_unique<uint8_t[]>(width*height*4);
for (int y = height - 1, y1 = 0; y >= 0; y--, y1++)
{
uint8_t* dst = &inverted[y * width * 4];
uint8_t* src = &rec_frames.front()[y1 * width * 4];
std::copy_n(src, (int)width * 4, dst);
}
char path[256];
snprintf(path, sizeof(path), "%s/%04d.jpg", rec_path.c_str(), rec_count);
LOG("writing %s", path);
jpge::params params;
params.m_quality = 75;
bool saved = jpge::compress_image_to_jpeg_file(path, width, height, 4, inverted.get(), params);
if (!saved)
{
LOG("error writing the frame");
rec_running = false;
}
else
{
rec_count++;
redraw = true;
}
}
rec_frames.pop_front();
}
}
}
void App::render_thread_main()
{
BT_SetTerminate();
uint32_t count = 0;
render_thread_id = std::this_thread::get_id();
render_running = true;
while (render_running)
{
std::deque<AppTask> working_list;
// move the task list locally to free the queue for other threads
{
std::unique_lock<std::mutex> lock(render_task_mutex);
render_cv.wait(lock, [this] { return render_tasklist.empty() && render_running ? false : true; });
working_list = std::move(render_tasklist);
}
// execute the tasks
if (!working_list.empty())
{
async_start();
while (!working_list.empty())
{
//LOG("render task %d", count);
//LOG("task %s", working_list.front().name.c_str());
count++;
working_list.front()();
working_list.pop_front();
}
async_end();
}
}
}
void App::ui_thread_main()
{
BT_SetTerminate();
uint32_t count = 0;
ui_thread_id = std::this_thread::get_id();
ui_running = true;
#if __ANDROID__
android_attach_jni();
#endif
LOG("ui thread init()");
init();
auto t_start = std::chrono::high_resolution_clock::now();
float t_frame = 0;
float t_fps_counter = 0;
float t_reloader = 0;
int rendered_frames = 0;
while (ui_running)
{
std::deque<AppTask> working_list;
// move the task list locally to free the queue for other threads
{
std::unique_lock<std::mutex> lock(ui_task_mutex);
ui_cv.wait_for(lock, std::chrono::milliseconds(100),
[this] { return ui_tasklist.empty() && ui_running ? false : true; });
working_list = std::move(ui_tasklist);
}
// execute the tasks
if (!working_list.empty())
{
while (!working_list.empty())
{
//LOG("ui task %d", count);
count++;
working_list.front()();
working_list.pop_front();
}
}
auto t_now = std::chrono::high_resolution_clock::now();
float dt = std::chrono::duration<float>(t_now - t_start).count();
t_start = t_now;
#ifdef _WIN32
extern void win32_update_stylus(float dt);
win32_update_stylus(dt);
#endif
// increment timers
t_frame += dt;
t_fps_counter += dt;
if (t_fps_counter > 1.f)
{
#ifdef _WIN32
extern void win32_update_fps(int frames);
win32_update_fps(rendered_frames);
#elif __LINUX__
extern void linux_update_fps(int frames);
linux_update_fps(rendered_frames);
#endif
t_fps_counter = 0;
rendered_frames = 0;
}
#if /*_DEBUG &&*/ (_WIN32 || __OSX__)
t_reloader += dt;
if (t_reloader > 1.0)
{
t_reloader = 0;
if (ShaderManager::reload())
{
stroke->update_controls();
redraw = true;
}
if (layout.reload())
redraw = true;
if (layout_designer.reload())
redraw = true;
}
#endif
tick(dt);
if (redraw)
{
update(t_frame);
render_task([this, t_frame]
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
clear();
draw(t_frame);
async_swap();
});
t_frame = 0;
rendered_frames++;
}
}
#if __ANDROID__
android_detach_jni();
#endif
}
void App::render_thread_start()
{
render_thread = std::thread(&App::render_thread_main, this);
render_running = true;
}
void App::render_thread_stop()
{
render_running = false;
render_cv.notify_all();
if (render_thread.joinable())
render_thread.join();
}
void App::ui_thread_start()
{
ui_thread = std::thread(&App::ui_thread_main, this);
ui_running = true;
}
void App::ui_thread_stop()
{
ui_running = false;
ui_cv.notify_all();
if (ui_thread.joinable())
ui_thread.join();
}