307 lines
11 KiB
C++
307 lines
11 KiB
C++
#include "pch.h"
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#include "log.h"
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#include "node_panel_grid.h"
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#include "canvas.h"
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#include "app.h"
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#include "image.h"
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Node* NodePanelGrid::clone_instantiate() const
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{
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return new NodePanelGrid();
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}
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void NodePanelGrid::clone_finalize(Node* dest) const
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{
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NodePanelGrid* n = static_cast<NodePanelGrid*>(dest);
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n->init_controls();
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}
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void NodePanelGrid::init()
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{
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init_template("tpl-panel-grid");
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init_controls();
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}
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void NodePanelGrid::init_controls()
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{
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m_groud_opacity = find<NodeSliderH>("grid-ground-opacity");
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m_groud_value = find<NodeSliderH>("grid-ground-value");
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m_groud_resolution = find<NodeSliderH>("grid-ground-resolution");
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m_groud_offset = find<NodeSliderH>("grid-ground-offset");
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m_hm_preview = find<NodeImageTexture>("grid-heightmap-preview");
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m_hm_load = find<NodeButton>("grid-heightmap-load");
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m_hm_clear = find<NodeButton>("grid-heightmap-clear");
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m_hm_reload = find<NodeButton>("grid-heightmap-reload");
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m_hm_wireframe = find<NodeSliderH>("grid-heightmap-wireframe");
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m_hm_height = find<NodeSliderH>("grid-heightmap-height");
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m_hm_lyaw = find<NodeSliderH>("grid-heightmap-lyaw");
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m_hm_lpitch = find<NodeSliderH>("grid-heightmap-lpitch");
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m_hm_shading = find<NodeComboBox>("grid-heightmap-shading");
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m_render = find<NodeButton>("grid-render");
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m_commit = find<NodeButton>("grid-commit");
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m_hm_preview->SetHeight(0);
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m_hm_plane.create(1, 1, 100);
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//m_hm_height->on_value_changed = update_hm;
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m_groud_resolution->on_value_final = [this](Node* target, float v) {
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if (m_hm_image.data())
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m_hm_plane.create(1, 1, m_hm_image, v * 5.f, get_height());
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else
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m_hm_plane.create(1, 1, 100 * v * 5.f);
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m_rt_dirty = true;
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LOG("resolution value %f", v);
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};
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m_hm_height->on_value_final = [this](Node* target, float v) {
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if (m_hm_image.data())
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m_hm_plane.create(1, 1, m_hm_image, m_groud_resolution->get_value() * 5.f, get_height());
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m_rt_dirty = true;
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LOG("height value %f", v);
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};
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m_hm_shading->on_select = [this](Node*, int index) {
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m_shade_mode = (ShadeMode)index;
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};
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m_hm_load->on_click = [this](Node*) {
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App::I.pick_image([this](std::string path) {
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Image img;
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async_start();
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if (img.load_file(path))
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{
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m_file_path = path;
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m_hm_image = img.resize(128, 128);
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m_hm_preview->tex.create(m_hm_image);
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m_hm_preview->tex.create_mipmaps();
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auto sz = m_hm_preview->tex.size();
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m_hm_preview->SetAspectRatio(sz.x / sz.y);
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m_hm_plane.create(1, 1, m_hm_image,
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m_groud_resolution->get_value() * 5.f, get_height());
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m_hm_preview->SetHeight(100);
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if (m_groud_opacity->get_value() == 0.f)
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m_groud_opacity->set_value(1.f);
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m_rt_dirty = true;
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}
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async_update();
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async_end();
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});
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};
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m_hm_clear->on_click = [this](Node*)
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{
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m_hm_plane.create(1, 1, 100 * m_groud_resolution->get_value() * 5.f);
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m_hm_image.destroy();
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m_hm_preview->tex.destroy();
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m_hm_preview->SetHeight(0);
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};
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m_hm_reload->on_click = [this](Node*)
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{
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Image img;
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if (img.load_file(m_file_path))
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{
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m_hm_image = img.resize(128, 128);
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m_hm_preview->tex.create(m_hm_image);
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m_hm_preview->tex.create_mipmaps();
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auto sz = m_hm_preview->tex.size();
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m_hm_preview->SetAspectRatio(sz.x / sz.y);
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m_hm_plane.create(1, 1, m_hm_image,
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m_groud_resolution->get_value() * 5.f, get_height());
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m_hm_preview->SetHeight(100);
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m_rt_dirty = true;
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}
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};
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m_render->on_click = [this](Node*)
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{
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gl_state gl;
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gl.save();
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bake_uvs();
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m_hm_shading->set_index(3);
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m_shade_mode = ShadeMode::Textured;
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gl.restore();
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};
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m_commit->on_click = [this](Node*)
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{
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gl_state gl;
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gl.save();
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Canvas::I->draw_objects([this](const glm::mat4& camera, const glm::mat4& proj, int i) {
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draw_heightmap(proj, camera);
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});
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m_groud_opacity->set_value(0);
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gl.restore();
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};
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m_texture.create(1024, 1024);
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m_sampler_linear.create();
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}
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float NodePanelGrid::get_height() const
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{
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return -glm::pow(m_hm_height->get_value() - 0.5f, 3.f) * 10.f;
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}
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float NodePanelGrid::get_offset() const
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{
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return glm::pow(m_groud_offset->get_value() - 0.5f, 3);
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}
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void NodePanelGrid::draw_heightmap(const glm::mat4& proj, const glm::mat4& camera) const
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{
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if (m_groud_opacity->get_value() > 0.f)
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{
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glEnable(GL_DEPTH_TEST);
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glClear(GL_DEPTH_BUFFER_BIT);
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auto mvp = proj * camera
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* glm::translate(glm::vec3(0, get_offset(), 0));
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// DRAW SOLID
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if (m_hm_image.m_data)
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{
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auto light_yaw = m_hm_lyaw->get_value() * glm::pi<float>() * 2.f;
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auto light_pitch = m_hm_lpitch->get_value() * 5;
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auto light_pos = glm::vec3(sinf(light_yaw), light_pitch, cosf(light_yaw));
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auto light_dir = glm::normalize(light_pos);
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if (m_shade_mode == ShadeMode::Solid)
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{
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glDisable(GL_BLEND);
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ShaderManager::use(kShader::Lambert);
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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ShaderManager::u_vec3(kShaderUniform::LightDir, light_dir);
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m_hm_plane.draw_fill();
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}
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else if (m_shade_mode == ShadeMode::Flat)
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{
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ShaderManager::use(kShader::Color);
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ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(
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glm::vec3(1.f - m_groud_value->get_value()),
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m_groud_opacity->get_value()
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));
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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m_hm_plane.draw_fill();
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}
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else if(m_shade_mode == ShadeMode::Textured)
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{
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ShaderManager::use(kShader::LambertLightmap);
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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ShaderManager::u_vec3(kShaderUniform::LightDir, light_dir);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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m_sampler_linear.bind(0);
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glActiveTexture(GL_TEXTURE0);
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m_texture.bind();
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m_hm_plane.draw_fill();
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}
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}
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// DRAW GRIDS
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auto wire_alpha = m_hm_image.m_data ? m_hm_wireframe->get_value() : 1.f;
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if (wire_alpha > 0.f)
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{
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glEnable(GL_BLEND);
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ShaderManager::use(kShader::Color);
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ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(
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glm::vec3(m_groud_value->get_value()),
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m_groud_opacity->get_value() *
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wire_alpha
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));
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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if (m_hm_image.m_data && m_shade_mode == ShadeMode::Transparent)
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{
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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m_hm_plane.draw_fill();
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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}
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m_hm_plane.draw_stroke();
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}
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}
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}
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void NodePanelGrid::bake_uvs()
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{
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if (!m_hm_image.m_data)
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return;
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RTT fb;
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fb.create(m_texture.size().x, m_texture.size().y, -1, GL_RGBA32F);
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fb.bindFramebuffer();
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fb.clear({ 1, 0, 0, 1 });
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glViewport(0, 0, fb.getWidth(), fb.getHeight());
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ShaderManager::use(kShader::BakeUV);
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::mat4(1));
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// bake normal
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ShaderManager::u_int(kShaderUniform::Mode, 0);
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m_hm_plane.draw_fill();
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std::unique_ptr<float[]> data_nor(fb.readTextureDataFloat());
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//stbi_write_jpg("bake-nor.jpg", fb.getWidth(), fb.getHeight(), 4, fb.readTextureData(), 75);
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// bake position
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ShaderManager::u_int(kShaderUniform::Mode, 1);
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m_hm_plane.draw_fill();
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std::unique_ptr<float[]> data_pos(fb.readTextureDataFloat());
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//stbi_write_jpg("bake-pos.jpg", fb.getWidth(), fb.getHeight(), 4, fb.readTextureData(), 75);
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fb.unbindFramebuffer();
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fb.destroy();
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if (m_rt_dirty)
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{
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nanort::BVHBuildOptions<float> build_options; // Use default option
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build_options.cache_bbox = false;
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nanort::TriangleMesh<float> triangle_mesh(reinterpret_cast<float*>(m_hm_plane.vertices.data()), m_hm_plane.idx.data(), sizeof(vertex_t));
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nanort::TriangleSAHPred<float> triangle_pred(reinterpret_cast<float*>(m_hm_plane.vertices.data()), m_hm_plane.idx.data(), sizeof(vertex_t));
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bool ret = m_rt_accel.Build(static_cast<unsigned int>(m_hm_plane.idx.size() / 3), triangle_mesh, triangle_pred, build_options);
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if (!ret)
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return;
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m_rt_dirty = false;
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}
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auto light_yaw = m_hm_lyaw->get_value() * glm::pi<float>() * 2.f;
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auto light_pitch = m_hm_lpitch->get_value() * 5;
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auto light_pos = glm::vec3(sinf(light_yaw), light_pitch, cosf(light_yaw));
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auto light_dir = glm::normalize(light_pos);
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auto data_out = std::make_unique<uint8_t[]>(fb.getWidth() * fb.getHeight() * 4);
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for (int y = 0; y < fb.getHeight(); y++)
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{
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for (int x = 0; x < fb.getWidth(); x++)
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{
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int i = y * fb.getHeight() + x;
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auto nor = glm::make_vec4(&data_nor[i * 4]);
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auto pos = glm::make_vec4(&data_pos[i * 4]);
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auto& out = *reinterpret_cast<glm::i8vec4*>(&data_out[i * 4]);
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nanort::Ray<float> ray;
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ray.org[0] = pos.x;// + nor.x * 0.005;
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ray.org[1] = pos.y;// + nor.y * 0.005;
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ray.org[2] = pos.z;// + nor.z * 0.005;
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ray.dir[0] = light_dir.x;
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ray.dir[1] = light_dir.y;
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ray.dir[2] = light_dir.z;
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float kFar = 1.0e+30f;
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ray.min_t = 0.001f;
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ray.max_t = kFar;
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nanort::TriangleIntersector<> triangle_intersector(reinterpret_cast<float*>(m_hm_plane.vertices.data()), m_hm_plane.idx.data(), sizeof(vertex_t));
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nanort::TriangleIntersection<> isect;
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bool hit = m_rt_accel.Traverse(ray, triangle_intersector, &isect);
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if (hit)
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{
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out = { 50, 50, 50, 255 };
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}
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else
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{
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out = { 255, 255, 255, 255 };
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}
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}
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}
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//stbi_write_jpg("bake-out.jpg", fb.getWidth(), fb.getHeight(), 4, data_out.get(), 75);
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m_texture.update(data_out.get());
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}
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