Files
panopainter/engine/canvas.h

41 lines
880 B
C++

#pragma once
#include "rtt.h"
#include "texture.h"
#include "shader.h"
#include "shape.h"
#include "brush.h"
NS_START
class Canvas
{
Stroke* m_current_stroke = nullptr;
Plane m_plane;
BrushMesh m_mesh;
int m_current_layer_idx = 0;
public:
int m_width;
int m_height;
bool m_use_instanced = false;
bool m_show_tmp = false;
std::vector<Layer> m_layers;
std::vector<Stroke> m_strokes;
RTT m_tmp;
RTT m_fb;
Texture2D m_tex;
Sampler m_sampler;
Sampler m_sampler_bg;
bool create(int width, int height);
void resize(int width, int height);
void layer_add(std::string name);
void stroke_start(glm::vec2 point, float pressure, const ui::Brush& brush);
void stroke_update(glm::vec2 point, float pressure);
void stroke_draw();
void stroke_end();
void stroke_commit();
void clear();
};
NS_END