762 lines
26 KiB
C++
762 lines
26 KiB
C++
#include "pch.h"
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#include <algorithm>
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#include <array>
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#include <cstdint>
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#include <memory>
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#include <vector>
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#include "app_core/canvas_hotkey.h"
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#include "app_core/canvas_tool_ui.h"
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#include "app_core/document_animation.h"
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#include "app.h"
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#include "node_panel_grid.h"
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#include "legacy_canvas_draw_merge_services.h"
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#include "legacy_canvas_stroke_composite_services.h"
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#include "legacy_canvas_stroke_erase_services.h"
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#include "legacy_node_canvas_state_services.h"
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#include "legacy_preference_storage.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "legacy_ui_overlay_services.h"
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#include "legacy_canvas_tool_services.h"
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#include "legacy_history_services.h"
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#include "log.h"
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#include "node_canvas.h"
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#include "node_image_texture.h"
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#include "paint_renderer/compositor.h"
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#include "renderer_gl/opengl_capabilities.h"
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#include "util.h"
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namespace {
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void set_active_texture_unit(std::uint32_t unit_index)
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{
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pp::legacy::ui_gl::activate_texture_unit(unit_index, "NodeCanvas");
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}
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void unbind_texture_2d()
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{
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pp::legacy::ui_gl::unbind_texture_2d("NodeCanvas");
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}
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void apply_node_canvas_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
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{
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pp::legacy::ui_gl::apply_viewport(x, y, width, height, "NodeCanvas");
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}
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pp::renderer::gl::OpenGlViewportRect query_node_canvas_viewport()
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{
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return pp::legacy::ui_gl::query_viewport_rect("NodeCanvas");
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}
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std::array<float, 4> query_node_canvas_clear_color()
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{
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return pp::legacy::ui_gl::query_clear_color("NodeCanvas");
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}
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void apply_node_canvas_clear_color(std::array<float, 4> color)
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{
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pp::legacy::ui_gl::set_clear_color(color, "NodeCanvas");
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}
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void clear_node_canvas_color_buffer(std::array<float, 4> color)
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{
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pp::legacy::ui_gl::clear_color_buffer(color, "NodeCanvas");
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}
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void apply_node_canvas_capability(std::uint32_t state, bool enabled)
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{
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pp::legacy::ui_gl::set_capability(state, enabled, "NodeCanvas");
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}
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bool query_node_canvas_capability(std::uint32_t state)
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{
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return pp::legacy::ui_gl::query_capability(state, "NodeCanvas");
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}
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pp::renderer::RenderDeviceFeatures node_canvas_stroke_composite_features() noexcept
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{
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return ShaderManager::render_device_features();
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}
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pp::paint_renderer::CanvasBlendGatePlan node_canvas_blend_gate_plan(
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int width,
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int height,
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const std::vector<std::shared_ptr<Layer>>& layers,
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const Brush* brush) noexcept
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{
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std::vector<int> layer_blend_modes;
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layer_blend_modes.reserve(layers.size());
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for (const auto& layer : layers) {
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if (!layer) {
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continue;
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}
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layer_blend_modes.push_back(layer->m_blend_mode);
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}
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const auto plan = pp::paint_renderer::plan_canvas_blend_gate(
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node_canvas_stroke_composite_features(),
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pp::paint_renderer::CanvasBlendGateRequest {
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.extent = pp::renderer::Extent2D {
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.width = static_cast<std::uint32_t>(std::max(width, 0)),
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.height = static_cast<std::uint32_t>(std::max(height, 0)),
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},
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.layer_blend_modes = layer_blend_modes,
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.has_stroke_blend_mode = brush != nullptr,
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.stroke_blend_mode = brush ? brush->m_blend_mode : 0,
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});
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if (plan) {
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return plan.value();
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}
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pp::paint_renderer::CanvasBlendGatePlan fallback;
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fallback.shader_blend = true;
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fallback.complex_blend = true;
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fallback.compatibility_fallback = true;
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return fallback;
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}
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pp::app::CanvasHotkeyKey canvas_hotkey_key(kKey key) noexcept
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{
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switch (key) {
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case kKey::AndroidBack:
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return pp::app::CanvasHotkeyKey::android_back;
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case kKey::KeyAlt:
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return pp::app::CanvasHotkeyKey::alt;
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case kKey::KeyE:
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return pp::app::CanvasHotkeyKey::e;
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case kKey::KeyS:
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return pp::app::CanvasHotkeyKey::s;
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case kKey::KeyTab:
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return pp::app::CanvasHotkeyKey::tab;
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case kKey::KeyZ:
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return pp::app::CanvasHotkeyKey::z;
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case kKey::KeyBracketLeft:
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return pp::app::CanvasHotkeyKey::bracket_left;
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case kKey::KeyBracketRight:
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return pp::app::CanvasHotkeyKey::bracket_right;
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default:
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return pp::app::CanvasHotkeyKey::other;
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}
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}
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pp::app::CanvasHotkeyState canvas_hotkey_state(bool mouse_focused, int touch_finger_count = 0) noexcept
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{
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pp::app::CanvasHotkeyState state;
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state.ctrl_down = App::I && App::I->keys[(int)kKey::KeyCtrl];
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state.shift_down = App::I && App::I->keys[(int)kKey::KeyShift];
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state.mouse_focused = mouse_focused;
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const auto history = pp::panopainter::legacy_history_snapshot();
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state.undo_count = history.undo_count;
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state.redo_count = history.redo_count;
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state.touch_finger_count = touch_finger_count;
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return state;
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}
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void execute_canvas_hotkey_plan(const pp::app::CanvasHotkeyPlan& plan)
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{
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const auto status = pp::panopainter::execute_legacy_canvas_hotkey_plan(plan);
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if (!status.ok())
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LOG("Canvas hotkey action failed: %s", status.message);
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}
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void run_canvas_hotkey(
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pp::app::CanvasHotkeyEvent event,
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kKey key,
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bool mouse_focused,
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int touch_finger_count = 0)
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{
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const auto plan = pp::app::plan_canvas_hotkey(
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event,
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canvas_hotkey_key(key),
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canvas_hotkey_state(mouse_focused, touch_finger_count));
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if (plan)
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execute_canvas_hotkey_plan(plan.value());
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else
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LOG("Canvas hotkey planning failed: %s", plan.status().message);
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}
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void run_canvas_tool_mode(pp::app::CanvasToolMode mode)
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{
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const auto plan = pp::app::plan_canvas_tool_select(mode);
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const auto status = pp::panopainter::execute_legacy_canvas_input_tool_plan(plan);
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if (!status.ok())
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LOG("Canvas input tool action failed: %s", status.message);
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}
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[[nodiscard]] kEventResult execute_node_canvas_handle_event(NodeCanvas& node_canvas, Event* e)
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{
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static bool stylus_eraser = false;
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MouseEvent* me = static_cast<MouseEvent*>(e);
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KeyEvent* ke = static_cast<KeyEvent*>(e);
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GestureEvent* ge = static_cast<GestureEvent*>(e);
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TouchEvent* te = static_cast<TouchEvent*>(e);
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auto loc = (me->m_pos - node_canvas.m_pos) * node_canvas.root()->m_zoom;
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switch (e->m_type)
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{
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case kEventType::MouseMove:
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if (stylus_eraser != me->m_eraser)
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{
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run_canvas_tool_mode(me->m_eraser ?
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pp::app::CanvasToolMode::erase :
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pp::app::CanvasToolMode::draw);
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stylus_eraser = me->m_eraser;
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}
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case kEventType::MouseScroll:
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case kEventType::MouseDownL:
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case kEventType::MouseUpL:
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case kEventType::MouseDownR:
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case kEventType::MouseUpR:
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case kEventType::MouseCancel:
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node_canvas.m_canvas->m_cur_pos = loc;
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node_canvas.update_cursor();
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for (auto& mode : *node_canvas.m_canvas->m_mode)
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mode->on_MouseEvent(me, loc);
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break;
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case kEventType::MouseUnfocus:
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(*node_canvas.m_canvas->m_mode)[0]->m_draw_tip = false;
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App::I->show_cursor();
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break;
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case kEventType::MouseFocus:
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node_canvas.update_cursor();
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break;
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case kEventType::KeyDown:
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run_canvas_hotkey(
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pp::app::CanvasHotkeyEvent::key_down,
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ke->m_key,
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node_canvas.m_mouse_focus);
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for (auto& mode : *node_canvas.m_canvas->m_mode)
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mode->on_KeyEvent(ke);
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break;
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case kEventType::KeyUp:
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node_canvas.update_cursor();
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run_canvas_hotkey(
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pp::app::CanvasHotkeyEvent::key_up,
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ke->m_key,
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node_canvas.m_mouse_focus);
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for (auto& mode : *node_canvas.m_canvas->m_mode)
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mode->on_KeyEvent(ke);
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break;
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case kEventType::GestureStart:
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node_canvas.mouse_capture();
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for (auto& mode : *node_canvas.m_canvas->m_mode)
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mode->on_GestureEvent(ge);
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break;
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case kEventType::GestureMove:
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for (auto& mode : *node_canvas.m_canvas->m_mode)
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mode->on_GestureEvent(ge);
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break;
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case kEventType::GestureEnd:
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pp::panopainter::release_legacy_mouse_capture(node_canvas);
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for (auto& mode : *node_canvas.m_canvas->m_mode)
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mode->on_GestureEvent(ge);
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break;
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case kEventType::TouchTap:
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run_canvas_hotkey(
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pp::app::CanvasHotkeyEvent::touch_tap,
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kKey::Unknown,
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node_canvas.m_mouse_focus,
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te->m_finger_count);
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break;
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default:
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return kEventResult::Available;
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break;
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}
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return kEventResult::Consumed;
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}
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pp::panopainter::LegacyCanvasDrawMergeLayerPathExecution make_node_canvas_layer_path_execution(
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NodeCanvas& node_canvas,
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size_t layer_index,
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int plane_index,
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const glm::mat4& plane_mvp_z,
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const Brush* brush,
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bool copy_blend_destination,
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bool use_nearest_sampler)
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{
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auto* layer = node_canvas.m_canvas->m_layers[layer_index].get();
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const auto plane_mvp = plane_mvp_z;
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const auto brush_ptr = brush;
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const auto smask_active = node_canvas.m_canvas->m_smask_active;
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auto draw_layer_frame = pp::panopainter::make_legacy_canvas_draw_merge_layer_frame_draw(
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layer,
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&node_canvas.m_face_plane,
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set_active_texture_unit,
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plane_index,
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layer->m_opacity);
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glm::vec2 patt_scale = glm::vec2(brush_ptr->m_pattern_scale);
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if (brush_ptr->m_pattern_flipx)
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patt_scale.x *= -1.f;
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if (brush_ptr->m_pattern_flipy)
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patt_scale.y *= -1.f;
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return pp::panopainter::make_legacy_canvas_draw_merge_layer_path_gl_execution(
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{
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.temporary_erase = {
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.mvp = plane_mvp,
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.texture_slot = 0,
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.stroke_texture_slot = 1,
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.mask_texture_slot = 2,
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.mask_enabled = smask_active,
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},
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.temporary_paint = {
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.resolution = Canvas::I->m_size,
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.pattern = {
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.scale = patt_scale,
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.invert = static_cast<float>(brush_ptr->m_pattern_invert),
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.brightness = brush_ptr->m_pattern_brightness,
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.contrast = brush_ptr->m_pattern_contrast,
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.depth = brush_ptr->m_pattern_depth,
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.blend_mode = brush_ptr->m_pattern_blend_mode,
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.offset = Canvas::I->m_pattern_offset,
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},
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.mvp = plane_mvp,
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.layer_alpha = 1.0f,
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.alpha_lock = layer->m_alpha_locked,
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.mask_enabled = smask_active,
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.use_fragcoord = false,
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.blend_mode = brush_ptr->m_blend_mode,
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.use_dual = brush_ptr->m_dual_enabled,
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.dual_blend_mode = brush_ptr->m_dual_blend_mode,
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.dual_alpha = brush_ptr->m_dual_opacity,
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.use_pattern = brush_ptr->m_pattern_enabled && !brush_ptr->m_pattern_eachsample,
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},
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.layer_texture = {
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.mvp = plane_mvp,
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.texture_slot = 0,
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.alpha = 1.f,
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.highlight = layer->m_hightlight,
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},
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.blend = {
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.shader = {
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.mvp = glm::ortho(-1, 1, -1, 1),
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.texture_slot = 0,
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.destination_texture_slot = 2,
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.use_destination_texture = copy_blend_destination,
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.blend_mode = layer->m_blend_mode,
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.alpha = 1.f,
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},
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.copy_destination = copy_blend_destination,
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},
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.use_nearest_sampler = use_nearest_sampler,
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.use_dual_texture = brush_ptr->m_dual_enabled,
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},
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[&node_canvas] {
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node_canvas.m_blender_rtt.bindFramebuffer();
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},
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[&node_canvas] {
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node_canvas.m_blender_rtt.clear();
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},
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[&node_canvas] {
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node_canvas.m_blender_rtt.unbindFramebuffer();
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},
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[&node_canvas](int unit) {
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node_canvas.m_sampler.bind(unit);
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},
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[&node_canvas](int unit) {
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node_canvas.m_sampler_nearest.bind(unit);
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},
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[&node_canvas](int unit) {
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node_canvas.m_sampler_stencil.bind(unit);
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},
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[](int unit) {
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set_active_texture_unit(unit);
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},
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[&node_canvas, plane_index] {
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node_canvas.m_canvas->m_tmp[plane_index].bindTexture();
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},
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[&node_canvas, plane_index] {
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node_canvas.m_canvas->m_tmp[plane_index].unbindTexture();
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},
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[&node_canvas, plane_index] {
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node_canvas.m_canvas->m_smask.rtt(plane_index).bindTexture();
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},
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[&node_canvas, plane_index] {
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node_canvas.m_canvas->m_smask.rtt(plane_index).unbindTexture();
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},
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[&node_canvas, plane_index] {
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node_canvas.m_canvas->m_tmp_dual[plane_index].bindTexture();
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},
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[&node_canvas, plane_index] {
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node_canvas.m_canvas->m_tmp_dual[plane_index].unbindTexture();
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},
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[brush_ptr] {
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brush_ptr->m_pattern_texture ? brush_ptr->m_pattern_texture->bind() : unbind_texture_2d();
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},
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[&node_canvas] {
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node_canvas.m_face_plane.draw_fill();
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},
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[&node_canvas] {
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node_canvas.m_blender_rtt.bindTexture();
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},
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[&node_canvas] {
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node_canvas.m_blender_rtt.unbindTexture();
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},
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[&node_canvas] {
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node_canvas.m_blender_bg.bind();
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},
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[&node_canvas] {
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node_canvas.m_blender_bg.unbind();
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},
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[&node_canvas] {
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copy_framebuffer_to_texture_2d(
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0,
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0,
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0,
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0,
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node_canvas.m_blender_bg.size().x,
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node_canvas.m_blender_bg.size().y);
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},
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#ifdef _DEBUG
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[&node_canvas, layer_index, plane_index, plane_mvp] {
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auto bb = node_canvas.m_canvas->m_layers[layer_index]->box(plane_index) / (float)node_canvas.m_canvas->m_layers[layer_index]->w;
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glm::vec2 bbmin = xy(bb);
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glm::vec2 bbsz = zw(bb) - xy(bb);
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pp::panopainter::configure_legacy_ui_color_shader(
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plane_mvp
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* glm::translate(glm::vec3(bbmin * 2.f, 0))
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* glm::translate(glm::vec3(-1, -1, 0))
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* glm::scale(glm::vec3(bbsz, 1))
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* glm::translate(glm::vec3(1, 1, 0)),
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{ 1, 0, 0, 1 });
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node_canvas.m_face_plane.draw_stroke();
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},
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#else
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[] {
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},
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#endif
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draw_layer_frame);
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}
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void execute_node_canvas_draw_unmerged_pass(
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NodeCanvas& node_canvas,
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const glm::mat4& proj,
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const glm::mat4& camera,
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const glm::ivec4& c,
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float yaw,
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float pitch,
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float roll)
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{
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const auto blend_gate = node_canvas_blend_gate_plan(
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node_canvas.m_cache_rtt.getWidth(),
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node_canvas.m_cache_rtt.getHeight(),
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node_canvas.m_canvas->m_layers,
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node_canvas.m_canvas->m_current_stroke ? node_canvas.m_canvas->m_current_stroke->m_brush.get() : nullptr);
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const bool use_blend = blend_gate.shader_blend;
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const bool copy_blend_destination = use_blend && !blend_gate.reads_destination_color;
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const auto layer_orientation = glm::eulerAngleYXZ(yaw, pitch, roll);
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pp::panopainter::execute_legacy_canvas_draw_node_canvas_unmerged_pass(
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node_canvas,
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use_blend,
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copy_blend_destination,
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proj,
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camera,
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layer_orientation,
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c,
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[&](int x, int y, int width, int height) {
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apply_node_canvas_viewport(x, y, width, height);
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},
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[&](auto state, bool enabled) {
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apply_node_canvas_capability(state, enabled);
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},
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[&] {
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node_canvas.m_sampler.bind(0);
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set_active_texture_unit(0);
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},
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[&](size_t layer_index, int plane_index, const glm::mat4& plane_mvp_z, const Brush* brush, bool copy_blend_destination, bool use_nearest_sampler) {
|
|
return make_node_canvas_layer_path_execution(
|
|
node_canvas,
|
|
layer_index,
|
|
plane_index,
|
|
plane_mvp_z,
|
|
brush,
|
|
copy_blend_destination,
|
|
use_nearest_sampler);
|
|
},
|
|
[&](const char* message) {
|
|
LOG("NodeCanvas onion frame range failed: %s", message);
|
|
});
|
|
}
|
|
|
|
void execute_node_canvas_draw_merged_pass(
|
|
NodeCanvas& node_canvas,
|
|
const glm::mat4& proj,
|
|
const glm::mat4& camera)
|
|
{
|
|
pp::panopainter::execute_legacy_canvas_draw_merged_pass(
|
|
node_canvas,
|
|
proj,
|
|
camera,
|
|
[&](auto state, bool enabled) {
|
|
apply_node_canvas_capability(state, enabled);
|
|
},
|
|
[](int unit) {
|
|
set_active_texture_unit(unit);
|
|
},
|
|
[&] {
|
|
node_canvas.m_face_plane.draw_fill();
|
|
});
|
|
}
|
|
|
|
void execute_node_canvas_draw_merge_tail(
|
|
NodeCanvas& node_canvas,
|
|
const glm::mat4& ortho_proj,
|
|
const glm::mat4& proj,
|
|
const glm::mat4& camera,
|
|
const glm::ivec4& c)
|
|
{
|
|
apply_node_canvas_capability(pp::renderer::gl::depth_test_state(), false);
|
|
|
|
pp::panopainter::execute_legacy_canvas_draw_merge_post_draw_callbacks(
|
|
node_canvas.m_canvas->m_smask_active,
|
|
node_canvas.m_canvas->m_current_mode == kCanvasMode::Copy || node_canvas.m_canvas->m_current_mode == kCanvasMode::Cut,
|
|
node_canvas.m_canvas->m_smask_mode,
|
|
node_canvas.m_canvas->m_current_mode != kCanvasMode::Grid,
|
|
[&] {
|
|
node_canvas.m_canvas->modes[(int)kCanvasMode::MaskFree][0]->on_Draw(ortho_proj, proj, camera);
|
|
},
|
|
[&] {
|
|
node_canvas.m_canvas->modes[(int)kCanvasMode::MaskLine][0]->on_Draw(ortho_proj, proj, camera);
|
|
},
|
|
[&] {
|
|
pp::panopainter::execute_legacy_canvas_draw_merge_smask_faces(
|
|
pp::panopainter::LegacyCanvasDrawMergeTextureMaskUniforms {
|
|
.texture_slot = 0,
|
|
.pattern_offset = node_canvas.m_outline_pan,
|
|
},
|
|
proj,
|
|
camera,
|
|
node_canvas.m_canvas->m_layers.size() + 500.f,
|
|
std::to_array(node_canvas.m_canvas->m_plane_transform),
|
|
{
|
|
.set_active_texture_unit = [&] {
|
|
set_active_texture_unit(0);
|
|
},
|
|
.enable_blend = [&] {
|
|
apply_node_canvas_capability(pp::renderer::gl::blend_state(), true);
|
|
},
|
|
.bind_face_texture = [&](int plane_index) {
|
|
node_canvas.m_canvas->m_smask.rtt(plane_index).bindTexture();
|
|
},
|
|
.draw_face = [&] {
|
|
node_canvas.m_face_plane.draw_fill();
|
|
},
|
|
.unbind_face_texture = [&](int plane_index) {
|
|
node_canvas.m_canvas->m_smask.rtt(plane_index).unbindTexture();
|
|
},
|
|
});
|
|
},
|
|
pp::panopainter::make_legacy_canvas_draw_merge_grid_modes_draw(
|
|
&Canvas::modes[(int)kCanvasMode::Grid],
|
|
ortho_proj,
|
|
proj,
|
|
camera),
|
|
pp::panopainter::make_legacy_canvas_draw_merge_heightmap_draw(App::I->grid.get(), proj, camera),
|
|
pp::panopainter::make_legacy_canvas_draw_merge_current_modes_draw(
|
|
node_canvas.m_canvas->m_mode,
|
|
ortho_proj,
|
|
proj,
|
|
camera));
|
|
|
|
if (node_canvas.m_density != 1.f) {
|
|
pp::panopainter::execute_legacy_canvas_draw_merge_display_resolve(
|
|
pp::panopainter::LegacyCanvasDrawMergeDisplayResolveUniforms {
|
|
.texture = {
|
|
.mvp = glm::ortho<float>(-1, 1, -1, 1),
|
|
.texture_slot = 0,
|
|
},
|
|
},
|
|
{
|
|
.unbind_resolve_framebuffer = [&] {
|
|
node_canvas.m_rtt.unbindFramebuffer();
|
|
},
|
|
.clear_color_buffer = [&] {
|
|
clear_node_canvas_color_buffer({ 1.f, 1.f, 1.f, 0.f });
|
|
},
|
|
.apply_viewport = [&] {
|
|
apply_node_canvas_viewport(c.x + App::I->off_x, c.y + App::I->off_y, c.z, c.w);
|
|
},
|
|
.bind_sampler = [&] {
|
|
node_canvas.m_sampler_nearest.bind(0);
|
|
},
|
|
.bind_resolve_texture = [&] {
|
|
set_active_texture_unit(0);
|
|
node_canvas.m_rtt.bindTexture();
|
|
},
|
|
.draw = [&] {
|
|
node_canvas.m_face_plane.draw_fill();
|
|
},
|
|
.unbind_resolve_texture = [&] {
|
|
node_canvas.m_rtt.unbindTexture();
|
|
},
|
|
});
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
Node* NodeCanvas::clone_instantiate() const
|
|
{
|
|
return new NodeCanvas();
|
|
}
|
|
|
|
void NodeCanvas::init()
|
|
{
|
|
const auto preferences = pp::panopainter::read_legacy_canvas_preferences();
|
|
m_density = preferences.viewport_density;
|
|
m_cursor_visibility = (kCursorVisibility)preferences.cursor_mode;
|
|
|
|
m_mouse_ignore = false;
|
|
m_canvas = std::make_unique<Canvas>();
|
|
const int canvas_resolution = App::I->default_canvas_resolution();
|
|
m_canvas->create(canvas_resolution, canvas_resolution);
|
|
m_canvas->m_unsaved = false;
|
|
m_canvas->m_node = this;
|
|
|
|
m_sampler.create();
|
|
//m_sampler.set_filter(pp::renderer::gl::linear_texture_filter(), pp::renderer::gl::nearest_texture_filter());
|
|
|
|
m_sampler_nearest.create(pp::renderer::gl::nearest_texture_filter());
|
|
|
|
m_sampler_linear.create(pp::renderer::gl::linear_texture_filter());
|
|
m_sampler_stencil.create(
|
|
pp::renderer::gl::linear_texture_filter(),
|
|
pp::renderer::gl::repeat_texture_wrap());
|
|
m_face_plane.create<1>(2, 2);
|
|
m_line.create();
|
|
CanvasMode::node = this;
|
|
for (int i = 0; i < (int)kCanvasMode::COUNT; i++)
|
|
for (auto m : Canvas::modes[i])
|
|
m->init();
|
|
|
|
m_grid.create(1, 1, m_grid_divs);
|
|
}
|
|
|
|
void NodeCanvas::restore_context()
|
|
{
|
|
pp::panopainter::restore_legacy_node_canvas_context(*this);
|
|
}
|
|
|
|
void NodeCanvas::clear_context()
|
|
{
|
|
pp::panopainter::clear_legacy_node_canvas_context(*this);
|
|
}
|
|
|
|
void NodeCanvas::draw()
|
|
{
|
|
// sanity checks
|
|
float zoom = root()->m_zoom;
|
|
if (zoom == 0.f)
|
|
zoom = 1.f;
|
|
auto box = m_clip * zoom;
|
|
if (box.z == 0 || box.w == 0)
|
|
return;
|
|
|
|
const auto vp = query_node_canvas_viewport();
|
|
const auto cc = query_node_canvas_clear_color();
|
|
const auto blend = query_node_canvas_capability(pp::renderer::gl::blend_state());
|
|
const auto depth = query_node_canvas_capability(pp::renderer::gl::depth_test_state());
|
|
const auto scissor = query_node_canvas_capability(pp::renderer::gl::scissor_test_state());
|
|
|
|
apply_node_canvas_capability(pp::renderer::gl::scissor_test_state(), false);
|
|
|
|
glm::ivec4 c = (glm::ivec4)glm::vec4(box.x, (int)(vp.height - box.y - box.w), box.z, box.w);
|
|
|
|
//m_canvas->m_cam_rot = m_pan * 0.003f;
|
|
|
|
glm::mat4 ortho_proj = glm::ortho(0.f, box.z, 0.f, box.w, -1000.f, 1000.f);
|
|
glm::mat4 proj = glm::perspective(glm::radians(m_canvas->m_cam_fov), box.z / box.w, 0.001f, 1000.f);
|
|
glm::mat4 camera = glm::translate(m_canvas->m_cam_pos) * m_canvas->m_cam_rot;
|
|
|
|
float pitch = 0;
|
|
if (auto slider = root()->find<NodeSliderH>("pitch-slider"))
|
|
pitch = (slider->get_value() - 0.5) * glm::half_pi<float>();
|
|
float yaw = 0;
|
|
if (auto slider = root()->find<NodeSliderH>("yaw-slider"))
|
|
yaw = (slider->get_value() - 0.5) * glm::half_pi<float>();
|
|
float roll = 0;
|
|
if (auto slider = root()->find<NodeSliderH>("roll-slider"))
|
|
roll = (slider->get_value() - 0.5) * glm::half_pi<float>();
|
|
|
|
pp::panopainter::prepare_legacy_node_canvas_draw_setup(*this, box, c, proj, camera);
|
|
|
|
// NOTE: draw_merge has been disabled for worst performance
|
|
bool draw_merged = !(m_canvas->m_current_mode == kCanvasMode::Camera);
|
|
draw_merged = false;
|
|
|
|
pp::panopainter::execute_legacy_canvas_draw_node_canvas_shell(
|
|
m_density != 1.f,
|
|
draw_merged,
|
|
[&] {
|
|
m_rtt.bindFramebuffer();
|
|
clear_node_canvas_color_buffer({ 1.f, 1.f, 0.f, 0.f });
|
|
apply_node_canvas_viewport(0, 0, m_rtt.getWidth(), m_rtt.getHeight());
|
|
},
|
|
[&] {
|
|
clear_node_canvas_color_buffer({ 1.f, 1.f, 1.f, 0.f });
|
|
apply_node_canvas_viewport(c.x + App::I->off_x, c.y + App::I->off_y, c.z, c.w);
|
|
},
|
|
[&] {
|
|
execute_node_canvas_draw_merged_pass(*this, proj, camera);
|
|
},
|
|
[&] {
|
|
execute_node_canvas_draw_unmerged_pass(*this, proj, camera, c, yaw, pitch, roll);
|
|
});
|
|
|
|
execute_node_canvas_draw_merge_tail(*this, ortho_proj, proj, camera, c);
|
|
|
|
scissor ? apply_node_canvas_capability(pp::renderer::gl::scissor_test_state(), true) : apply_node_canvas_capability(pp::renderer::gl::scissor_test_state(), false);
|
|
blend ? apply_node_canvas_capability(pp::renderer::gl::blend_state(), true) : apply_node_canvas_capability(pp::renderer::gl::blend_state(), false);
|
|
depth ? apply_node_canvas_capability(pp::renderer::gl::depth_test_state(), true) : apply_node_canvas_capability(pp::renderer::gl::depth_test_state(), false);
|
|
apply_node_canvas_viewport(vp.x, vp.y, vp.width, vp.height);
|
|
apply_node_canvas_clear_color(cc);
|
|
}
|
|
|
|
void NodeCanvas::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
|
|
{
|
|
pp::panopainter::handle_legacy_node_canvas_resize(*this, old_size, new_size, zoom);
|
|
}
|
|
|
|
kEventResult NodeCanvas::handle_event(Event* e)
|
|
{
|
|
Node::handle_event(e);
|
|
return execute_node_canvas_handle_event(*this, e);
|
|
}
|
|
|
|
void NodeCanvas::reset_camera()
|
|
{
|
|
pp::panopainter::reset_legacy_node_canvas_camera(*this);
|
|
}
|
|
|
|
void NodeCanvas::create_buffers()
|
|
{
|
|
pp::panopainter::create_legacy_node_canvas_buffers(*this);
|
|
}
|
|
|
|
void NodeCanvas::set_density(float d)
|
|
{
|
|
pp::panopainter::set_legacy_node_canvas_density(*this, d);
|
|
}
|
|
|
|
void NodeCanvas::set_cursor_visibility(kCursorVisibility mode)
|
|
{
|
|
pp::panopainter::set_legacy_node_canvas_cursor_visibility(*this, mode);
|
|
}
|
|
|
|
void NodeCanvas::update_cursor()
|
|
{
|
|
pp::panopainter::update_legacy_node_canvas_cursor(*this);
|
|
}
|
|
|
|
void NodeCanvas::on_tick(float dt)
|
|
{
|
|
pp::panopainter::tick_legacy_node_canvas_state(*this, dt);
|
|
}
|
|
|
|
void NodeCanvas::destroy()
|
|
{
|
|
pp::panopainter::destroy_legacy_node_canvas_state(*this);
|
|
}
|