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PanoPainter Modernization Roadmap

Status: live Last updated: 2026-06-03

This is the living roadmap for modernizing PanoPainter into independently testable C++23 components while retaining all existing functionality. Keep this file current as phases are implemented. Do not let shortcuts, skipped platforms, or temporary adapters live only in chat history.

How To Keep This Roadmap Live

  • Update the phase status before and after each implementation pass.
  • When a shortcut is introduced, add it to the debt log section in this file until docs/modernization/debt.md exists, then move debt entries there.
  • When a major architectural decision is made, add an ADR under docs/adr/ once that directory exists.
  • Every phase must preserve old behavior unless the roadmap explicitly says otherwise.
  • Each phase must leave the repo in a buildable and testable state.
  • Do not add stubs without a debt entry, validation command, and removal condition.

Locked Decisions

  • Graphics path: keep OpenGL working first; add Vulkan and Metal after the renderer boundary exists.
  • Required platforms at phase gates: Windows desktop/AppX, macOS, iOS, Android standard, Quest, Focus/Wave, Linux, and WebGL.
  • Dependency policy: use vcpkg where reliable; keep SDK, patched, or vendor-only dependencies with documented reasons.
  • Test stack: Catch2, golden/approval tests, and fuzz/property tests where useful.
  • Automation: local reproducible matrix first; hosted CI can be added later.
  • Documentation: ADRs, debt log, and this living roadmap.
  • "vkpkg" in older notes means vcpkg.
  • Target C++ standard: C++23.
  • Initial Windows CMake generator target: Visual Studio 2026 when available.

Phase Status

Phase Name Status Gate
0 Inventory, Safety Rails, And Memory Complete No behavior changes; old builds still work
1 Unified CMake Skeleton In progress Root CMake builds the Windows app and owns the source list
2 Toolchain, Diagnostics, And Dependencies In progress Strict desktop library builds compile cleanly
3 Test Harness And Agent-Ready Automation In progress ctest --preset desktop-fast runs headlessly
4 Component Split Without Behavior Change Started Each extracted target builds and tests
5 Renderer Boundary And OpenGL Parity Started OpenGL output matches golden readbacks
6 Platform Alignment Started Every supported platform has named validation
7 Hardening, Coverage, And Breaking-Point Tests Not started Each component has edge/failure tests
8 Future Backend Readiness Not started Vulkan/Metal lab targets remain non-default

Target Component Architecture

The refactor should move toward one-way dependencies:

pp_foundation
  -> pp_assets
  -> pp_paint
  -> pp_document
  -> pp_renderer_api
  -> pp_renderer_gl
  -> pp_paint_renderer
  -> pp_ui_core
  -> pp_panopainter_ui
  -> pp_platform_*
  -> panopainter_app

Intended responsibilities:

  • pp_foundation: logging facade, math/util helpers, events, task queues, binary streams.
  • pp_assets: Asset, Image, Settings, serialization, ABR, PPBR, and PPI helpers.
  • pp_paint: pure Brush, Stroke, stroke sampling, and CPU reference blend math.
  • pp_document: canvas document model, layers, animation frames, and undo/redo model.
  • pp_renderer_api: renderer-neutral interfaces for textures, render targets, shaders, meshes, readback, frame capture, and tracing.
  • pp_renderer_gl: current OpenGL implementation behind renderer interfaces.
  • pp_paint_renderer: stroke rasterization, layer compositing, cube/equirect export using pp_renderer_api.
  • pp_ui_core: Node, layout, generic controls, text/image primitives.
  • pp_panopainter_ui: panels, dialogs, NodeCanvas, and app-specific workflows.
  • pp_platform_api: SDK-free service interfaces for clipboard, cursor, virtual keyboard, file pickers, sharing, and future platform automation.
  • pp_platform_*: Windows, macOS/iOS, Android, Linux, and WebGL shells.
  • panopainter_app: composition root only.

Rules:

  • Component headers must not include platform SDK or graphics API headers unless the component name includes that backend or platform.
  • Pure libraries must build and test without a window, GL context, network, tablet, VR headset, or filesystem outside test temp directories.
  • Public APIs should return explicit status/result objects. PanoPainter app code keeps exceptions disabled unless isolated SDK wrappers require them.
  • Singleton access should be replaced at component boundaries with context or service objects. Temporary facade shims require debt entries.

Phase 0: Inventory, Safety Rails, And Memory

Status: complete on 2026-05-31. Created this roadmap, docs/modernization/debt.md, docs/modernization/capability-map.md, docs/modernization/build-inventory.md, and ADR 0001.

Goal: create durable project memory and prevent silent shortcuts before large refactors begin.

Implementation tasks:

  • Add docs/modernization/roadmap.md, docs/modernization/debt.md, and docs/adr/.
  • Add a shortcut rule: every temporary adapter, fallback, skipped platform, or retained vendored dependency must have owner, reason, validation command, and removal condition.
  • Generate a current capability map covering:
    • project open/save and PPI compatibility
    • image import/export and thumbnails
    • brush presets, ABR import, PPBR export/import
    • layers, blend modes, alpha lock, selection mask
    • animation frames and MP4/timelapse recording
    • VR, tablet, touch, mouse, keyboard, gestures
    • cloud upload/download/browse
    • UI dialogs, panels, layout XML, settings
    • Windows/AppX, macOS, iOS, Android standard, Quest, Focus/Wave, Linux, WebGL
  • Record current build commands and known platform prerequisites.

Gate:

  • No behavior changes.
  • Existing Visual Studio, platform CMake, Gradle, Apple, Linux, and WebGL paths are not removed.

Phase 1: Unified CMake Skeleton

Goal: make CMake the canonical source list without breaking existing projects.

Status: in progress. Root CMakeLists.txt, CMakePresets.json, and project option targets exist. The Windows desktop app builds through CMake as PanoPainter; the raw Visual Studio solution/project files were removed on 2026-05-31 by user decision. The root CMake Windows app graph now includes a panopainter_app composition target and pp_platform_windows shell target so PanoPainter is only the executable/resource wrapper; Windows and vendor link dependencies now belong to the platform shell target, and Windows runtime payload deployment lives behind cmake/PanoPainterRuntime.cmake. pp_legacy_vendor now owns the retained third-party source bundle as an interim containment boundary until vcpkg, SDK imports, or documented permanent vendoring decisions replace each dependency. pp_legacy_engine now contains the retained legacy tablet, video, and low-level runtime sources as an interim containment boundary while pure replacement components take over. pp_legacy_assets_io now owns retained ABR, asset/file, binary stream, image, serializer, and settings implementations until pp_assets fully replaces those paths in the app. pp_legacy_paint_document now owns retained action, bezier, brush, canvas, canvas-layer, and event implementations until pp_paint and pp_document fully replace those paths in the app. pp_legacy_renderer_gl now owns the retained OpenGL runtime implementations for Font, RTT, Shader, Shape, Texture2D, TextureCube, Sampler, and TextureManager as an object-library boundary folded into the retained engine until the renderer API inversion is complete. pp_legacy_ui_core now owns retained base Node, layout, text, image, input, popup, slider, scroll, and settings UI controls as an object-library boundary folded into the legacy app adapter until those paths are replaced by pp_ui_core and app-specific UI targets. pp_app_core now owns tested app-level document-open routing for project files, ABR imports, and PPBR imports without UI, filesystem, platform, or renderer dependencies; App::open_document and pano_cli classify-open consume this route contract. It also owns tested session decisions for project-open, app-close, save, save-as, and save-version flows; App::open_document, App::request_close, file-menu save actions, NodeCanvas save hotkeys, and pano_cli simulate-app-session consume those contracts while legacy canvas/project loading remains in place. pp_app_core also owns tested app preference plans for UI scale/font scale, scale option selection, viewport scale, RTL layout direction, timelapse recording toggles, VR controller enablement, and canvas cursor mode; the live tools/options menu and pano_cli plan-app-preferences consume those contracts while legacy widgets and settings persistence execute them. It also owns tested app status/display plans for document title text, resolution mapping/labels, DPI text, history-memory text, and recording-frame status text; App::title_update, App::update_memory_usage, App::update_rec_frames, resolution helpers, and pano_cli plan-app-status consume those contracts while legacy UI nodes still render the strings. panopainter_app is now a real static target that owns app orchestration sources, app version metadata, and version-header generation. pp_panopainter_ui now owns app-specific modal, dialog, panel, canvas, viewport, color-picker, stroke-preview, and tool UI workflow nodes outside pp_legacy_app; base Node controls and layout plumbing remain in the legacy target until the UI core/app UI boundary is tightened. Android arm64 now configures and builds headless foundation/tool targets through the root CMake/NDK path. Non-Windows platform app/package files remain during Phase 6 alignment.

Implementation tasks:

  • Add root CMakeLists.txt and shared CMake modules under cmake/.
  • Add CMakePresets.json with at least:
    • windows-vs2026-x64
    • windows-clangcl-asan
    • linux-clang
    • android-arm64
    • android-x64
    • emscripten
    • macos
    • ios-device
    • ios-simulator
  • Keep Android CMake, Linux CMake, WebGL CMake, Apple project files, and AppX packaging during the transition until each consumes shared component targets.
  • Move version generation into a CMake custom command using scripts/pre-build.py.
  • Fix scripts/pre-build.py only if required to avoid unnecessary rewrites or missing-tag failures.
  • Add CMake options:
    • PP_BUILD_APP
    • PP_BUILD_TESTS
    • PP_BUILD_TOOLS
    • PP_ENABLE_OPENGL
    • PP_ENABLE_VULKAN_EXPERIMENTAL=OFF
    • PP_ENABLE_VR
    • PP_ENABLE_CLOUD
    • PP_ENABLE_VIDEO
  • Define source-list helper targets so per-platform source duplication can be reduced incrementally.

Gate:

  • Windows desktop app builds through CMake.
  • New CMake can configure on Windows.
  • Source list differences are understood and documented.
  • Non-Windows platform migration is debt-tracked until Phase 6.

Phase 2: Toolchain, Diagnostics, And Dependencies

Goal: turn the build into an error-finding system before deep refactors.

Status: in progress. Initial warning/sanitizer option targets, vcpkg.json, a validated Windows headless vcpkg preset, pp_ui_core support for vcpkg tinyxml2 on that preset, and a headless panopainter_validate_shaders target exist. windows-clangcl-asan now configures as a headless Ninja/clang-cl ASan preset and uses the release MSVC runtime required by clang-cl ASan, but local ASan builds are blocked by DEBT-0014 until Clang and the selected MSVC STL are compatible. Dependency migration is not complete until remaining component dependencies and mobile/Apple triplets are validated.

Implementation tasks:

  • Set C++23 through target features, not raw compiler flags.
  • Add warning profiles:
    • MSVC: /W4 /permissive- /Zc:__cplusplus /Zc:preprocessor, with C4100 muted temporarily under DEBT-0019.
    • Optional MSVC analysis preset: /analyze.
    • Clang/GCC: -Wall -Wextra -Wpedantic -Wconversion -Wshadow -Wnull-dereference, with -Wunused-parameter muted temporarily under DEBT-0019.
  • Keep exceptions disabled for PanoPainter targets, except isolated SDK wrapper targets when unavoidable.
  • Add sanitizer presets:
    • Clang/GCC ASan and UBSan for headless libraries.
    • MSVC ASan where supported.
    • TSan only for pure/headless targets.
  • Add tooling hooks:
    • clang-tidy
    • cppcheck
    • shader validation or compile checks
    • CTest dashboard output
  • Add vcpkg.json.
  • Move reliable dependencies to vcpkg first:
    • fmt
    • glm
    • tinyxml2
    • stb
    • curl
    • sqlite3
    • glad
    • Catch2
  • Keep vendored until proven:
    • OpenVR
    • OVR/Wave SDKs
    • Wacom WinTab
    • AppCenter
    • openh264
    • mp4v2
    • libyuv
    • patched or SDK-specific libraries

Gate:

  • Desktop library targets compile with strict diagnostics.
  • New warnings caused by refactor are fixed or locally justified.
  • Any global warning suppression must have an open debt entry, validation command, and removal condition.

Phase 3: Test Harness And Agent-Ready Automation

Goal: make each component reachable by automated tools and future agents.

Status: in progress. tests/ exists, desktop-fast, fuzz, and stress CTest presets run headlessly, and PowerShell/bash wrappers exist for configure/build/test/analyze/platform-build/package-smoke. pano_cli exists with JSON automation commands for app document-open routing, app session dirty-state and save decisions, creating a pp_document model, metadata-only PPI project loading, and inspecting image signatures, PPI headers, and layout XML; full document/app integration is debt-tracked as DEBT-0010 and full PPI body parsing is debt-tracked as DEBT-0013.

Implementation tasks:

  • Add tests/ with one executable per component.
  • Register CTest labels:
    • foundation
    • assets
    • paint
    • document
    • renderer
    • ui
    • platform
    • integration
    • fuzz
    • slow
    • gpu
  • Add tools/pano_cli for headless automation.
  • pano_cli should support:
    • create document
    • load project
    • save project
    • apply scripted strokes
    • import/export images
    • inspect layers
    • run layout parse
    • emit JSON results
  • Add local automation wrappers under scripts/automation/:
    • configure
    • build
    • test
    • analyze
    • package smoke
  • All wrappers must return machine-readable logs or summaries.
  • Establish tests/data/ fixtures:
    • tiny PPI files
    • corrupt/truncated PPI cases
    • PNG/JPEG fixtures
    • ABR/PPBR samples
    • layout XML
    • shader snippets
    • brush stroke scripts

Gate:

  • ctest --preset desktop-fast --build-config Debug runs without a GL context.
  • Non-render components can be tested on a headless machine.

Phase 4: Component Split Without Behavior Change

Goal: split libraries while keeping current app behavior.

Status: started. pp_foundation exists with binary stream utilities and boundary/overread/overlapping-write tests. It also owns strict decimal uint32 parsing used by pano_cli, with rejection tests for empty, signed, mixed, and overflowing input. A synchronous event dispatcher, structured logging facade, bounded FIFO task queue, and deterministic TraceRecorder now record component/name/thread/frame/stroke metadata with filtering, capacity, and invalid-end tests. pp_assets has started with PNG/JPEG signature detection, PNG IHDR metadata parsing, PPI header/project byte-layout/body-summary recognition, layer/frame indexing, dirty-face PNG payload metadata validation, asset-level RGBA PNG payload decoding, and a pure typed settings document model, with corrupt/truncated/unsupported, non-finite opacity, unsupported blend-mode, extreme-dimension, and key/value limit tests. pp_paint has started with pure brush parameter validation/stamp evaluation, CPU reference math for the five current final RGBA shader blend modes plus the shader-style stroke-alpha blend modes used by pattern/dual-brush mixing, and deterministic stroke spacing/interpolation plus duplicate-segment, non-finite, sample-limit, and 1001-sample stress coverage, plus a pure text stroke-script parser. pp_document has started with a pure canvas/layer/frame model, alpha-lock metadata, snapshot construction, per-layer frame metadata, layer metadata operations, frame move/duration queries, renderer-free RGBA8 cube-face payload storage, renderer-free alpha8 selection-mask storage, PPI image import/export, and layer/frame/undo-redo history invariant tests. Snapshot construction validates embedded face-pixel payload bounds, byte counts, duplicate face payloads, and duplicate selection masks. pp_renderer_api has started with renderer-neutral texture/readback descriptors and validation tests. pp_paint_renderer has started with deterministic CPU layer compositing over renderer extents using the paint blend reference. pp_ui_core has started with XML-layout-facing length parsing, color parsing, tinyxml-backed layout XML parsing, and invalid input tests. pano_cli inspect-image exposes PNG IHDR metadata as JSON, pano_cli import-image accepts a PNG path and imports decoded RGBA8 pixels into a new pure pp_document face payload, with checked-in decodable PNG and truncated PNG automation coverage, pano_cli export-image writes a deterministic RGBA8 PNG through pp_assets and round-trips it back through file import automation, pano_cli inspect-project reports validated PPI thumbnail/body byte layout, body summary, layer/frame descriptors, dirty-face PNG payload metadata, and asset-level decode coverage, and pano_cli load-project creates a pp_document projection with per-layer frame counts, durations, and decoded face-pixel payload attachment when PPI image payloads are present. pp_assets can write generated PPI projects with explicit per-layer names, visibility, opacity, blend mode, alpha lock, per-layer frame durations, and dirty-face payloads targeted to layer/frame/face slots. pano_cli save-project exposes the generated writer for metadata-only and test dirty-face-payload round-trips through load-project and rejects non-finite automation float inputs before writing files. pp_document::export_ppi_project_document converts pure documents into PPI bytes using that writer, including PNG-encoded layer/frame face payloads. pano_cli simulate-document-export exercises that pure document export path, decodes the generated PPI bytes, reimports them, and emits JSON round-trip metadata. pano_cli save-document-project writes the same pure document export to a PPI file for inspect/load round-trip automation. pano_cli create-document can create simple animation documents with explicit frame count/duration. pano_cli simulate-document-edits exercises pure layer metadata, frame reordering, active-index preservation, tiny face-payload attachment, and selection-mask attachment. pano_cli simulate-document-history exercises the pure pp_document::DocumentHistory apply/undo/redo path and emits JSON state summaries. pano_cli simulate-image-import decodes an embedded tiny PNG through pp_assets and attaches the resulting RGBA8 payload to pp_document. pano_cli simulate-document-export exercises pure document-to-PPI export, asset-level PPI image decode, and document reimport in one automation command. pano_cli save-document-project writes a deterministic pure document export PPI and verifies it through inspect/load smoke coverage. pano_cli simulate-blend exposes deterministic final RGBA and stroke-alpha blend reference vectors through JSON automation. pano_cli simulate-stroke exercises the pure stroke sampler for scripted-stroke automation. pano_cli simulate-stroke-script loads stroke script fixtures, parses them through pp_paint, and samples every stroke. pano_cli apply-stroke-script maps sampled script points into a bounded pp_document RGBA8 face payload, writes a PPI file, and verifies that the applied stroke payload survives inspect/load round-trip automation, with a rejection smoke test for unsafe tiny canvas dimensions. pano_cli classify-open exposes the pure pp_app_core document-open route contract for project files, ABR imports, PPBR imports, and malformed path rejection. pano_cli plan-open-route exposes the pure pp_app_core document-open action plan for clean project open, dirty project prompt, and brush-import prompt flows. pano_cli simulate-app-session exposes the pure pp_app_core session decisions used by project-open, app-close, save, save-as, and save-version flows, plus the save-before-continue workflow gate used by new-document/open/browse dialogs. pano_cli plan-new-document exposes the same app-core new-document target, legacy resolution-index mapping, and overwrite decision used by the live new-document dialog, including invalid resolution rejection. pano_cli plan-document-file exposes the same app-core document-name validation, legacy .ppi path construction, and overwrite prompt decision used by save-as dialogs through one combined save-file plan. pano_cli plan-document-version exposes the save-version suffix parsing, candidate generation, collision skipping, and no-slot failure behavior used by the live save-version dialog. pano_cli plan-export-target exposes app-core export target planning for equirectangular image files, layer/frame collection stems, picked-directory stems, and MP4 suggested names used by the live export dialogs. pano_cli plan-export-start exposes the app-core export availability decision used by live image, layer, animation-frame, depth, and cube-face export dialogs plus MP4 animation and timelapse export dialogs before they call legacy canvas/recording export execution. pano_cli plan-recording-session exposes the app-core recording start, stop, clear, platform recorded-file cleanup, frame reset, and export progress-total decisions used by the live recording controls before legacy recording threads, PBO readback, and MP4 encoder execution continue. pano_cli plan-share-file exposes the app-core saved-path decision used by the live platform share command before iOS/macOS sharing bridges or retained no-op platform branches execute. pano_cli plan-picked-path exposes the app-core selected-path decision used by live image, file, save-file, and directory picker branches before retained platform callbacks or legacy picker bridges continue. pano_cli plan-display-file exposes the app-core external file presentation decision used by live display-file requests before retained platform open-file bridges continue. pano_cli plan-keyboard-visibility exposes the app-core virtual keyboard visibility decision used by live show/hide keyboard requests before retained mobile platform keyboard bridges continue. pano_cli plan-cursor-visibility exposes the app-core cursor visibility decision used by live canvas cursor requests before retained desktop platform cursor bridges continue. pano_cli plan-clipboard-read and pano_cli plan-clipboard-write expose the app-core clipboard text decisions used by live clipboard get/set requests before retained platform clipboard bridges continue. pano_cli plan-document-resize exposes the app-core resize dialog state and selected-resolution commit plan used by the live document resize dialog before legacy Canvas resize execution and ActionManager history clearing continue. pano_cli plan-layer-rename exposes the app-core layer rename decision used by the live layer rename dialog before legacy Canvas layer mutation and ActionManager undo wiring continue. pano_cli plan-layer-operation exposes app-core planning for layer add, duplicate, select, reorder, remove, opacity, visibility, alpha-lock, blend-mode, and highlight actions used by the live layer panel before legacy Canvas and UI layer execution continue. pano_cli plan-layer-menu exposes app-core planning for Layer menu clear, rename, and merge-down labels/actions, and direct Layer menu commands now dispatch through DocumentLayerMenuServices before the legacy canvas/layer UI adapter continues execution. pano_cli plan-animation-operation exposes app-core planning for animation frame add, duplicate, remove, duration adjustment, timeline moves, timeline goto/next/previous, and onion-size updates used by the live animation panel before legacy Canvas/Layer frame execution continues. pano_cli plan-brush-operation exposes app-core planning for brush color changes, tip/pattern/dual texture changes, preset brush replacement, and stroke settings refreshes used by the live brush, quick, color, and floating panel callbacks before legacy Brush mutation and resource loading continue. pano_cli plan-canvas-tool exposes app-core planning for draw/erase/line, camera, grid, copy, cut, fill, mask, flood-fill, pick, and touch-lock toolbar commands before legacy Canvas mode, pen picking, touch-lock, and transform state mutation continue. pano_cli plan-canvas-tool-state exposes the matching toolbar active-state refresh used by App::update before legacy Canvas mode state remains the source of truth. NodeCanvas stylus eraser and E key draw/erase mode switching also consume the same app-core command planner before legacy canvas mode execution continues. pano_cli plan-canvas-clear exposes app-core planning for the main toolbar clear-current-layer command, including clear color validation, no-canvas handling, undo recording intent, and dirty-state intent before legacy Canvas::clear execution continues. pano_cli plan-image-import exposes app-core planning for File > Import image route decisions, including wide equirectangular images, legacy vertical cube strips, regular transform-placement images, and invalid image dimensions before legacy Canvas::import_equirectangular or import transform-mode execution continues. pano_cli plan-file-menu exposes app-core planning for the top-level File menu commands, including new/open/import, save/save-as/save-version, share, resize, cloud upload/browse, JPEG export, and export-submenu routing. Direct File menu commands now dispatch through FileMenuServices before legacy dialogs, pickers, platform services, cloud code, and canvas workflows continue. pano_cli plan-export-menu exposes app-core planning for File menu export choices, including image, layer, cube-face, depth, animation-frame, MP4, and timelapse dialog routing plus license/canvas gating. Export menu commands now dispatch through DocumentExportMenuServices before legacy export dialogs and renderer/video execution continue. pano_cli plan-grid-operation exposes app-core planning for grid heightmap pick/load/reload/clear, lightmap render capability/limit checks, and heightmap commit used by the live grid panel before legacy image loading, OpenGL texture updates, nanort lightmap baking, and Canvas::draw_objects execution continue. pano_cli plan-history-operation exposes app-core planning for undo, redo, and clear-history availability used by toolbar buttons and canvas shortcuts before legacy ActionManager stack execution continues. pano_cli plan-main-toolbar exposes app-core planning for the live main toolbar/status-bar shell, including open/save dialogs, undo/redo availability, clear-history availability, clear-canvas no-canvas blocking, message-box creation, and settings dialog routing. pp_app_core now also owns a MainToolbarServices executor boundary, so App::init_toolbar_main dispatches through a legacy adapter before legacy dialogs, ActionManager, and Canvas execution continue. pano_cli plan-quick-operation exposes app-core planning for quick brush/color slot selection versus popup opening, plus quick mini-state restore/reset validation used by the live quick panel before legacy Brush, color picker, stroke preview, and preset popup execution continue. pano_cli plan-tools-menu and pano_cli plan-tools-panel expose app-core planning for top-level Tools commands and floating-panel requests, including already-visible no-ops, panel chrome metadata, shortcuts, camera reset, grid-clear, and platform-only SonarPen gating. Direct Tools commands now dispatch through ToolsMenuServices before the legacy UI/panel/canvas/platform adapters continue execution. The live animation panel route now also checks animation panel visibility and applies animation panel layout state instead of using the grid panel by mistake. pano_cli plan-about-menu exposes app-core planning for About menu help, about, what's-new, crash-test, and performance-test commands, including versioned what's-new labels, diagnostic gating, and no-canvas performance-test blocking. pp_app_core now also owns an AboutMenuServices executor boundary, so App::init_menu_about dispatches through a legacy adapter before legacy dialogs, platform crash hooks, and Canvas performance strokes continue. pp_platform_api now owns a headless PlatformServices interface for startup storage path preparation, clipboard text, cursor visibility, virtual-keyboard visibility, UI-thread lifecycle hooks, render-context acquire/release/present hooks, render-target binding hooks, render-capture frame hooks, render platform hint hooks, render debug callback hooks, external file display, file sharing, recording file cleanup, live asset/layout reload policy, diagnostic stacktrace/crash hooks, image/file/save-file pickers, and directory pickers. Windows installs an injected WindowsPlatformServices implementation from src/platform_windows/windows_platform_services.* in pp_platform_windows; other platforms still route through the debt-tracked legacy fallback adapter now isolated in src/platform_legacy/legacy_platform_services.*, so behavior is preserved while their platform shell implementations are extracted. Prepared-file save/download handoff is now also part of the service contract, so iOS/Web export completion routes through PlatformServices after the app writes the temporary/exported payload. App::show_cursor, App::hide_cursor, App::showKeyboard, and App::hideKeyboard now dispatch through the active service without local platform guards; unsupported platforms rely on their service no-op behavior. The unsaved-document close prompt now requests native app/window close through PlatformServices, with Windows implemented by WindowsPlatformServices and macOS/Linux still handled by the legacy adapter until those platform shells are injected. The UI loop's per-frame platform hooks now dispatch through PlatformServices: Windows stylus timeout polling and FPS-title updates live in WindowsPlatformServices, while Linux FPS-title updates remain in the legacy adapter pending Phase 6 platform shell extraction. The UI thread's platform attach/detach hooks now also dispatch through PlatformServices, preserving Android JNI attach/detach behavior in the legacy adapter while removing direct Android lifecycle calls from the main app loop. The app's render context acquire/release/present path now dispatches through PlatformServices as well. Windows owns WGL acquisition, default framebuffer rebinding, and swap in WindowsPlatformServices; Apple, Android, Linux, and WebGL behavior is preserved behind the legacy adapter until their platform shells are injected. Render-task default-target binding and visible main-target binding now dispatch through PlatformServices, preserving the existing iOS drawable bind in the legacy adapter while removing the iOS drawable branch from App::draw. Initial render platform hints now also dispatch through PlatformServices, preserving the previous Windows/macOS program-point-size and line-smoothing enablement while removing the Windows/macOS branch from App::init. Windows OpenGL debug callback setup now dispatches through PlatformServices, moving Win32 console coloring, debug-output enablement, and debug-break callback behavior into WindowsPlatformServices while keeping other platform adapters as no-ops. Initial PanoPainter OpenGL depth/blend startup state is now represented and applied by tested pp_renderer_gl startup-state contracts; App::init delegates to the backend dispatch path instead of hard-coding the policy or operation order. OpenGL runtime version/vendor/renderer/GLSL string queries now also use a tested pp_renderer_gl dispatch contract, leaving App::init to log the result while the backend owns the query set and order. The default app clear color and color-buffer clear operation now dispatch through pp_renderer_gl as well, moving another direct OpenGL operation out of App::clear while preserving the current gray clear behavior. Main app UI viewport and scissor execution now dispatch through tested pp_renderer_gl viewport/scissor contracts, leaving App::draw and UI node clipping to provide rectangles while the backend owns scissor-state tokens and the live OpenGL call sequence. VR UI framebuffer viewport and scissor-test setup now also consumes those pp_renderer_gl contracts, keeping desktop and VR UI rendering aligned while the retained OpenVR app path is split incrementally. VR draw blend/depth state transitions and depth-buffer clears now use generic tested pp_renderer_gl capability and clear dispatch contracts, reducing direct OpenGL execution in the retained VR app path without changing state restore behavior. The retained gl_state save/restore utility now snapshots and restores through tested pp_renderer_gl saved-state dispatch contracts, covering capability state, viewport, clear color, framebuffer/program bindings, active texture, 2D texture slots, samplers, and cube-map binding without changing the legacy utility's public fields. Legacy Texture2D allocation, binding, deletion, mipmap generation, region update, and framebuffer readback now execute through tested pp_renderer_gl texture dispatch contracts. This keeps the app API stable while moving another resource lifecycle path behind the renderer backend boundary. Legacy RTT resize/copy blits and byte/float framebuffer readbacks now execute through tested pp_renderer_gl framebuffer dispatch contracts with draw/read framebuffer binding restore handled by the backend helper. Legacy RTT::bindFramebuffer and RTT::unbindFramebuffer now use tested pp_renderer_gl draw/read framebuffer binding snapshot and restore contracts, moving render-target pass entry/exit state management behind the backend. Windows RenderDoc frame capture hooks now also dispatch through PlatformServices, keeping capture integration in the platform service while leaving non-Windows adapters as no-ops. Startup data/work/recording/temp path preparation now dispatches through PlatformServices, with Windows creating the Documents/PanoPainter folder tree in WindowsPlatformServices and Apple/Linux/Web behavior preserved in the legacy adapter until platform shells are injected. Recording clear now asks PlatformServices whether the platform owns recorded file deletion and dispatches the cleanup through the service, preserving the current Apple recorded-frame cleanup while removing Apple-specific file cleanup guards from App::rec_clear. The UI loop now asks PlatformServices whether live shader/layout reloading should run, preserving the previous Windows/macOS reload behavior while removing the direct (_WIN32 || __OSX__) guard from App::ui_thread_main. App::stacktrace and App::crash_test now dispatch through PlatformServices, with Windows retaining the debug-break crash hook and the legacy adapter preserving Apple stacktrace/crash and Android crash-test behavior. pano_cli plan-cloud-upload exposes the app-core cloud upload decision used by the live cloud upload command for missing-canvas, new-document warning, publish prompt, and dirty-document save-before-upload states before legacy UI, canvas, and network execution continue. pano_cli plan-cloud-upload-all exposes the app-core bulk upload file-count, progress UI, and progress-total clamping decision used by the live upload-all command before legacy asset listing, OpenGL context guard, progress UI, and network upload execution continue. pano_cli plan-cloud-browse exposes the app-core cloud browse and selected download decisions used by the live cloud browse command before legacy dialog, network download, canvas project-open, layer UI, and action-history execution continue. pano_cli parse-layout exercises the XML layout path. Continue expanding document behavior toward legacy Canvas parity and then port OpenGL classes behind the renderer boundary.

Implementation tasks:

  • Extract components in this order:
    1. pp_foundation
    2. pp_assets
    3. pp_paint
    4. pp_document
    5. pp_renderer_api
    6. pp_renderer_gl
    7. pp_paint_renderer
    8. pp_ui_core
    9. pp_panopainter_ui
    10. pp_platform_api
    11. pp_platform_*
    12. panopainter_app
  • Remove renderer/platform dependencies from pure headers first, especially:
    • Brush
    • document/layer model
    • serializer
    • UI core headers
  • Keep facade shims where needed, but debt-track every shim.
  • Avoid large behavioral rewrites during extraction.
  • Each extracted component gets a focused test suite before moving to the next.

Gate:

  • Old app still launches.
  • Component tests pass after every extraction.
  • No undocumented stubs or shortcuts.

Phase 5: Renderer Boundary And OpenGL Parity

Goal: make OpenGL an implementation detail and establish parity tests before adding new backends.

Status: started. pp_renderer_api exists as a headless renderer-neutral target with renderer feature flags, explicit texture usage flags, texture descriptor, byte-size, viewport, mesh, readback bounds, command context, render device, shader program descriptor, mesh, render target, readback byte-size helpers, texture mip-level validation, resource debug-label validation, texture-upload/readback command validation, mipmap-generation command validation, texture-state transition validation, frame-capture byte-size helpers, readback/copy/frame-capture/blit descriptor validation, frame-capture command validation, render-target blit validation, texture-slot binding validation, blend-state validation, scissor-state validation, depth-state validation, trace marker/scope validation, sampler-state validation, texture/mesh/shader resource-label validation, recording-device reuse/reset validation, and the canonical PanoPainter shader catalog now consumed by the legacy OpenGL app initialization path. pp_renderer_gl now exists as the first OpenGL backend library and owns pure OpenGL capability detection for framebuffer fetch, map-buffer alignment, and float texture support. It also owns the OpenGL texture upload-type mapping used by legacy Texture2D and RTT creation, RGBA pixel-format mapping used by RTT texture allocation, plus image channel-count to texture format mapping for Texture2D image uploads and framebuffer status naming for RTT and Texture2D diagnostics. It also owns renderer API texture-format to OpenGL internal/pixel/component token mapping, including depth-stencil formats, for future backend texture objects. Texture2D 2D texture binding, upload, mipmap generation, framebuffer readback setup, and update component-type tokens now delegate to pp_renderer_gl. TextureCube cube-map binding, allocation face targets, RGBA allocation format, and unsigned-byte component type also delegate to pp_renderer_gl. RGBA8/RGBA32F readback formats, checked byte-count math, and PBO pixel-buffer target/usage/access tokens used by RTT and PBO readbacks now live in pp_renderer_gl. The framebuffer blit color mask and linear/nearest filter tokens used by RTT::resize and RTT::copy, renderer API blit-filter to OpenGL token mapping, plus the default render-target texture parameters, texture/renderbuffer targets, depth format, framebuffer targets, binding queries, attachment points, and completion status used by RTT::create and framebuffer bind/restore paths, also live in pp_renderer_gl. RTT clear color/depth masks, renderer API render-pass color/depth/stencil clear-mask and clear-value mapping, and color-write-mask query tokens also live in pp_renderer_gl. RTT no longer spells GL enum names directly. Renderer API primitive-topology to OpenGL draw-mode mapping, mesh index-type and primitive-mode decisions used by legacy Shape drawing, plus Shape buffer targets, static upload usage, and vertex attribute component/normalization tokens, also live in pp_renderer_gl. Legacy Shape mesh buffer/VAO creation, dynamic vertex/index uploads, fill/stroke draws, and buffer/VAO deletion now execute through tested pp_renderer_gl dispatch contracts, leaving the retained shape utility with thin GL adapter functions. The PanoPainter cube-face to OpenGL texture-target mapping used by TextureCube also lives in pp_renderer_gl. The legacy app delegates extension, upload-format, framebuffer diagnostic, framebuffer blit, render-target setup, clear-state, 2D/cube texture setup, mesh draw-mode, and cube-face texture-target interpretation to that backend library. Sampler wrap, min/mag filter, and desktop border-color parameter mapping for legacy Sampler also lives in pp_renderer_gl. Renderer API sampler filter/address-mode to OpenGL token mapping, including mirrored-repeat, and aggregate renderer API sampler-state to OpenGL min/mag/wrap mapping are also tested there. The PanoPainter shader attribute binding catalog, shader stage tokens, compile/link status queries, active-uniform count query, and matrix-uniform transpose token also live in pp_renderer_gl and are consumed by legacy Shader creation. Renderer API blend factor/op to OpenGL token mapping also lives in pp_renderer_gl, with explicit support flags so GL_ZERO remains distinguishable from unsupported enum values. Aggregate renderer API blend-state to OpenGL enable/factor/equation/color-mask mapping, depth compare-op to OpenGL depth-function mapping, and aggregate renderer API depth-state to OpenGL enable/write/compare mapping also live in pp_renderer_gl. Shader uniform hashing, catalog validation, active-uniform mapping, and the legacy uniform uniqueness check now delegate to pp_renderer_gl as well. Shader no longer spells GL enum names directly. App OpenGL initialization debug severity, debug output, GL info string, renderer API viewport/scissor rect conversion, default depth/program-point/line-smooth state, blend factor/equation, and UI render-target RGBA8 format tokens are now also cataloged and tested in pp_renderer_gl; the legacy convert command and resize path consume the same backend-owned mapping. App clear color-buffer masks, default framebuffer binding, scissor state, and sampler filter/wrap tokens now share that backend mapping too. OpenGL extension enumeration query tokens used before runtime capability detection also live in pp_renderer_gl. Legacy font atlas texture formats, text mesh buffer targets, attribute component/normalization, draw primitive/index type, upload usage, and active texture unit selection also delegate to pp_renderer_gl; text mesh buffer/VAO creation, deferred index and vertex uploads, and indexed draw calls now execute through the same tested mesh dispatch contracts used by Shape, leaving the retained Font utility with thin GL adapter functions for mesh operations. Canvas undo/redo dirty-region texture updates and readbacks now also delegate their 2D texture target, RGBA pixel format, and unsigned-byte component type mapping to pp_renderer_gl. NodeViewport preview rendering now also delegates viewport query, clear-color query, color-buffer clear mask, and blend-state tokens to pp_renderer_gl. NodeImageTexture preview drawing now delegates its fallback 2D texture bind target and blend-state tokens to pp_renderer_gl. NodeImage drawing and remote-image texture creation now delegate mipmapped sampler filters, blend-state tokens, and RGBA8/RGBA texture format mapping to pp_renderer_gl. NodeColorWheel triangle-buffer setup and draw-state handling now delegate array-buffer, static-upload, vertex-attribute, primitive-mode, and blend-state tokens to pp_renderer_gl. Simple UI text, text-input, border, scroll, and animation timeline draw paths now also delegate blend-state tokens to pp_renderer_gl. Canvas layer cube/equirect generation, clear, restore, and snapshot paths now also delegate cube/2D texture targets, active texture units, blend/clear state, and RGBA8 read/write pixel mapping to pp_renderer_gl. NodePanelGrid heightmap preview and lightmap baking now delegate texture readback formats, sampler filters, depth/blend state, depth clears, viewport queries, color-mask booleans, active texture units, and float render-target formats to pp_renderer_gl. Legacy util.cpp OpenGL error naming and gl_state save/restore now delegate error codes, state queries, framebuffer targets, texture binding targets, and active texture units to pp_renderer_gl. NodeStrokePreview brush preview rendering now delegates depth/scissor/blend state, viewport/clear-color queries, active texture units, 2D texture targets, copy targets, and sampler filters/wraps to pp_renderer_gl. Legacy Texture2D, TextureManager, Sampler, and RTT public headers no longer expose raw OpenGL enum defaults; default texture formats, sampler filters/wraps, and render-target formats are resolved through backend-owned overloads. The Windows entrypoint now delegates generic OpenGL error-code/info-string tokens and WGL core-context/pixel-format attribute catalogs to pp_renderer_gl. The headless OpenGL command planner now consumes pp_renderer_api recorded commands and maps render-pass clear masks/values, viewport/scissor state, blend/depth/sampler state, texture formats, primitive modes, draw counts, and blit filters into GL-facing planned command data with explicit unsupported-token rejection before a runtime GL context is needed. It also plans whole recorded command streams, preserving per-command planned data while counting render passes, draws, shader binds, shader uniforms, texture/sampler binds, texture uploads, mipmap generation, texture transitions, texture copies, texture readbacks, frame captures, passthrough commands, trace commands, unsupported commands, and render-pass ordering errors such as state changes outside a pass, nested passes, texture I/O or blits inside a pass, and unclosed passes. It also validates executable command dependencies, including shader-before-uniform and shader-plus-mesh before draw within each render pass, and rejects invalid texture/sampler bind slots in malformed recorded streams. The existing renderer classes are not yet fully behind the renderer interfaces.

Implementation tasks:

  • Introduce renderer interfaces:
    • IRenderDevice
    • ITexture2D
    • IRenderTarget
    • IShaderProgram
    • IMesh
    • ICommandContext
    • IReadbackBuffer
    • IRenderTrace
  • Port current renderer classes behind OpenGL backend types:
    • RTT
    • Texture2D
    • Sampler
    • ShaderManager
    • Shape
  • Keep OpenGL runtime capability decisions in pp_renderer_gl with headless tests before moving GL object lifetimes behind backend types.
  • Preserve current shader behavior and asset paths.
  • Add deterministic GPU tests:
    • clear
    • blit
    • texture upload/download
    • stroke composite
    • erase
    • layer blend
    • equirect export
    • readback bounds
  • Add CPU reference tests for final RGBA and stroke-alpha blend modes.
  • Compare GPU output to golden/reference data with explicit tolerances.

Gate:

  • OpenGL readbacks match golden data on Windows and Linux.
  • Mobile/WebGL compile gates remain green.

Phase 6: Platform Alignment

Goal: every supported platform consumes the same component targets.

Status: started. Root CMake configure presets now have matching build presets for Windows VS 2026/default, Windows clang-cl ASan, Linux clang, Android standard x64/arm64, Android Quest arm64, Android Focus/Wave arm64, Emscripten/WebGL, macOS, iOS device, and iOS simulator. platform-build automation now builds the current headless component matrix, including pp_platform_api, pp_app_core, app-core tests, and platform API tests. package-smoke now emits a structured package readiness matrix for Windows AppX, Android standard/Quest/Focus APKs, Apple bundles, and WebGL output, with blocked prerequisites tied to DEBT-0011. App/package entrypoints still need to consume shared targets and remain covered by debt until package validation is migrated from legacy package projects to root CMake.

Implementation tasks:

  • Convert these builds to shared component targets:
    • Windows desktop
    • Windows AppX
    • macOS
    • iOS
    • Android standard
    • Android Quest
    • Android Focus/Wave
    • Linux
    • WebGL/Emscripten
  • Keep platform entrypoints thin:
    • window lifecycle
    • input dispatch
    • clipboard
    • file picker/share
    • GL context creation
    • VR SDK bridge
    • packaging only
  • Add or refine CMake toolchain/preset support for:
    • Android NDK ABIs
    • iOS device
    • iOS simulator
    • macOS
    • Emscripten
  • Keep SDK-only imported libraries documented until vcpkg triplets are proven.

Gate:

  • Every platform has a named configure/build command.
  • Missing local prerequisites are documented.
  • Each platform has at least compile or package validation.

Phase 7: Hardening, Coverage, And Breaking-Point Tests

Goal: tests should try to break components, not only confirm current happy paths.

Implementation tasks:

  • Add property/fuzz tests for:
    • binary streams
    • serializers
    • PPI parsing
    • ABR parsing
    • layout XML parsing
    • image metadata parsing
    • brush parameter extremes
    • layer/frame operations
    • undo/redo invariants
  • Add stress tests for:
    • thousands of stroke samples
    • extreme resolutions guarded by memory limits
    • rapid layer/frame edits
    • corrupt assets
    • cancellation during export
    • concurrent render/UI task scheduling
  • Add coverage for headless libraries on Clang/GCC.
  • Require coverage reports for changed components first; do not set a global threshold until the baseline is meaningful.
  • Add tracing spans around:
    • project load/save
    • render passes
    • stroke commit
    • readback
    • export
    • UI layout
    • platform I/O
  • Logs must include component, thread, frame/stroke id, and timing.

Gate:

  • No shortcut remains undocumented.
  • Every component has unit tests and at least one failure or edge test.

Phase 8: Future Backend Readiness

Goal: prepare Vulkan and Metal without destabilizing the OpenGL parity path.

Implementation tasks:

  • Create non-default targets only after OpenGL backend parity:
    • pp_renderer_vulkan_lab
    • pp_renderer_metal_lab
  • Use D:\Dev\vkpaint as reference material for Vulkan painting experiments, not as direct production code.
  • Before integration, prove:
    • ping-pong compositing path
    • input-attachment/subpass path where applicable
    • feedback-loop or framebuffer-fetch-style path where supported
    • synchronization and layout correctness under validation layers
  • Keep WebGPU as an optional future portability backend, not the core renderer contract.

Gate:

  • Vulkan/Metal lab targets are opt-in.
  • OpenGL production backend remains stable.

Test Matrix

Preset/Label Purpose Requires
desktop-fast Pure component unit tests No GPU/window
desktop-gpu OpenGL backend golden/readback tests GPU/GL context
fuzz Deterministic parser/serializer edge corpus; future libFuzzer entrypoint No GPU/window today
stress Large and adversarial scenarios Longer runtime
platform-build Configure/build each supported platform Local toolchains
package-smoke AppX/APK/Apple/WebGL package smoke Platform SDKs

Acceptance for each phase:

  • Previous phase tests still pass.
  • New component has its own tests.
  • No undocumented stubs.
  • No skipped platform without a debt entry.
  • Automation command is recorded in this roadmap or linked docs.

Verified Commands

Last verified on 2026-06-02:

cmake --preset windows-msvc-default
cmake --build --preset windows-msvc-default --config Debug --target pp_foundation_binary_stream_tests pp_foundation_event_tests pp_foundation_log_tests pp_foundation_parse_tests pp_foundation_task_queue_tests pp_foundation_trace_tests pp_assets_image_format_tests pp_assets_image_metadata_tests pp_assets_image_pixels_tests pp_assets_ppi_header_tests pp_assets_settings_document_tests pp_paint_brush_tests pp_paint_blend_tests pp_paint_stroke_tests pp_document_tests pp_document_ppi_import_tests pp_document_ppi_export_tests pp_renderer_api_tests pp_paint_renderer_compositor_tests pp_ui_core_color_tests pp_ui_core_layout_value_tests pp_ui_core_layout_xml_tests pano_cli PanoPainter
ctest --preset desktop-fast --build-config Debug
ctest --preset fuzz --build-config Debug
ctest --preset stress --build-config Debug
powershell -ExecutionPolicy Bypass -File scripts\automation\test.ps1 -Preset desktop-fast -Configuration Debug
powershell -ExecutionPolicy Bypass -File scripts\automation\build.ps1 -Preset windows-msvc-default -Configuration Debug -Target pano_cli
cmake --build --preset windows-msvc-default --target panopainter_validate_shaders
powershell -ExecutionPolicy Bypass -File scripts\automation\analyze.ps1 -Preset windows-msvc-default -NoApp
set VCPKG_ROOT=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\vcpkg
cmake --preset windows-msvc-vcpkg-headless
powershell -ExecutionPolicy Bypass -File scripts\automation\platform-build.ps1 -Presets windows-msvc-vcpkg-headless
ctest --preset desktop-fast-vcpkg --build-config Debug
cmake --preset android-arm64
powershell -ExecutionPolicy Bypass -File scripts\automation\platform-build.ps1 -Presets android-arm64
powershell -ExecutionPolicy Bypass -File scripts\automation\package-smoke.ps1 -Preset windows-msvc-default -Configuration Debug
cmake --fresh --preset windows-clangcl-asan

Results:

  • pp_foundation_binary_stream_tests passed.
  • pp_foundation_event_tests passed.
  • pp_foundation_log_tests passed.
  • pp_foundation_parse_tests passed.
  • pp_foundation_task_queue_tests passed.
  • pp_foundation_trace_tests passed.
  • pp_assets_image_format_tests passed.
  • pp_assets_image_metadata_tests passed.
  • pp_assets_image_pixels_tests passed, including RGBA8 PNG decode and corrupt payload rejection.
  • pp_assets_ppi_header_tests passed, including PPI thumbnail/body layout, body summary validation, layer/frame indexing, explicit per-layer metadata and per-layer frame duration writing, dirty-face PNG payload metadata validation, targeted layer/frame dirty-face writing, and decoded dirty-face payload coverage.
  • pp_assets_settings_document_tests passed.
  • pp_paint_brush_tests passed.
  • pp_paint_blend_tests passed.
  • pp_paint_stroke_tests passed.
  • pp_paint_stroke_script_tests passed.
  • pp_document_tests passed, including snapshot construction, alpha-lock metadata, per-layer frame metadata, frame move, duration, face-pixel payload storage/replacement/rejection, snapshot-embedded face-payload rejection, and history invariants.
  • pp_document_ppi_import_tests passed, including decoded PPI dirty-face payload attachment to pp_document layer/frame storage and out-of-range payload rejection.
  • pp_document_ppi_export_tests passed, including pure document metadata, per-layer frame duration, and PNG-encoded face-payload export to PPI bytes, plus malformed payload rejection at the export boundary.
  • pp_renderer_api_tests passed, including shader descriptor validation, PanoPainter shader catalog validation, explicit texture usage validation, texture mip-level validation, resource debug-label validation, readback byte-size and command-order validation, texture-upload byte-count validation, mipmap-generation command validation, trace marker/scope validation, frame-capture byte-size and command-order validation, render-target blit validation, texture-slot binding validation, blend-state validation, scissor-state validation, render-pass color/depth/stencil clear validation, shader-uniform write validation, draw descriptor/range validation, backend-neutral resource factory validation, texture-copy validation, recording render-pass clear/scissor/depth/blend/shader-uniform/texture/sampler-bind/ upload/texture-copy/readback/frame-capture/blit command capture, draw mesh-input capture, explicit draw-range capture, and invalid catalog rejection.
  • pp_paint_renderer_compositor_tests passed.
  • pp_ui_core_color_tests passed.
  • pp_ui_core_layout_value_tests passed.
  • pp_ui_core_layout_xml_tests passed.
  • pano_cli_create_document_smoke passed.
  • pano_cli_create_animation_document_smoke passed and reports animation duration JSON.
  • pano_cli_simulate_document_edits_smoke passed and reports pure pp_document layer metadata, frame order, active indices, and face-payload state as JSON.
  • pano_cli_simulate_document_history_smoke passed and reports real pp_document::DocumentHistory apply/undo/redo state as JSON.
  • pano_cli_simulate_document_export_smoke passed and reports pure pp_document export to PPI bytes, asset-level decode, and document reimport round-trip state as JSON.
  • pano_cli_simulate_image_import_smoke passed and reports embedded PNG decode plus pp_document face-payload attachment state as JSON.
  • pano_cli_inspect_image_rejects_unsupported passed as an expected failure test.
  • pano_cli_inspect_png_metadata_smoke passed and reports PNG metadata JSON for the tiny IHDR fixture.
  • pano_cli_import_image_rejects_truncated_png passed as an expected failure test, proving the file-driven image import command rejects a metadata-valid but undecodable PNG payload.
  • pano_cli_inspect_project_layout_smoke passed and reports PPI thumbnail/body byte layout, body summary, layer/frame descriptors, and dirty-face PNG payload metadata JSON.
  • pano_cli_load_project_metadata_smoke passed and reports a pp_document projection with per-layer frame counts, durations, and zero loaded face payloads for the minimal PPI fixture.
  • pano_cli_save_project_roundtrip_smoke passed and proves the metadata-only pp_assets PPI writer can save a generated multi-frame PPI and reload it through pano_cli load-project.
  • pano_cli_save_project_payload_roundtrip_smoke passed and proves the pp_assets PPI writer can save a compressed RGBA PNG dirty-face payload to an explicit layer/frame slot, inspect the serialized descriptor, and reload it as decoded pp_document face-pixel data.
  • pano_cli_save_document_project_roundtrip_smoke passed and proves a pure pp_document export can be written to a PPI file, inspected for layer/frame dirty-face descriptors, and loaded back through the PPI import path.
  • pano_cli_apply_stroke_script_roundtrip_smoke passed and proves a checked-in stroke script can be parsed, sampled, applied to a pure pp_document face payload, written to PPI, inspected for the expected dirty-face box, and loaded back as decoded document pixel data.
  • pano_cli_apply_stroke_script_rejects_tiny_canvas passed as an expected failure test, proving the stroke-script document command rejects dimensions outside its bounded automation range before payload allocation.
  • pano_cli_parse_layout_smoke passed.
  • pano_cli_simulate_stroke_smoke passed and reports deterministic stroke sample counts/distances.
  • pano_cli_simulate_stroke_script_smoke passed and reports deterministic aggregate stroke-script counts/distances.
  • pp_app_core_document_cloud_tests passed, covering cloud upload no-canvas, new-document warning, clean publish prompt, and dirty save-before-upload decisions, plus cloud browse no-canvas/show-browser and selected-download decisions, plus bulk upload progress visibility, zero-file, and clamped progress-total decisions.
  • pano_cli_plan_cloud_upload_clean_smoke, pano_cli_plan_cloud_upload_unsaved_smoke, pano_cli_plan_cloud_upload_new_document_smoke, and pano_cli_plan_cloud_upload_no_canvas_smoke passed and expose those app-core cloud upload decisions as JSON.
  • pano_cli_plan_cloud_upload_all_progress_smoke and pano_cli_plan_cloud_upload_all_headless_smoke passed and expose app-core bulk upload progress decisions as JSON.
  • pano_cli_plan_cloud_browse_waiting_smoke, pano_cli_plan_cloud_browse_selected_smoke, and pano_cli_plan_cloud_browse_no_canvas_smoke passed and expose app-core cloud browse/download-selection decisions as JSON.
  • pp_app_core_document_recording_tests passed, covering recording start/stop, clear, platform recorded-file cleanup, frame-count reset, export progress totals, and oversized progress-total clamping.
  • pano_cli_plan_recording_session_stopped_smoke, pano_cli_plan_recording_session_running_smoke, and pano_cli_plan_recording_session_platform_cleanup_smoke passed and expose app-core recording lifecycle/export decisions as JSON.
  • pp_app_core_document_resize_tests passed, covering resize dialog state, unknown current-resolution labeling, selected-resolution mapping, square canvas sizing, history-clearing intent, and invalid selection rejection.
  • pano_cli_plan_document_resize_smoke and pano_cli_plan_document_resize_rejects_invalid_selection passed and expose live document-resize planning as JSON automation.
  • pp_app_core_document_layer_tests passed, covering changed layer rename, unchanged no-op rename, empty-name rejection, overlong-name rejection, layer add/duplicate/select/reorder/remove planning, metadata planning, bad-index rejection, bad-opacity rejection, bad-blend-mode rejection, transient highlight behavior, Layer menu labels/actions, merge-down routing, animated merge blocking, missing selection handling, bad Layer menu state rejection, Layer menu executor dispatch, and no-op menu execution preservation.
  • pano_cli_plan_layer_rename_smoke, pano_cli_plan_layer_rename_no_op_smoke, and pano_cli_plan_layer_rename_rejects_empty_name passed and expose live layer-rename planning as JSON automation.
  • pano_cli_plan_layer_menu_merge_smoke, pano_cli_plan_layer_menu_merge_animated_blocked_smoke, pano_cli_plan_layer_menu_missing_selection_smoke, and pano_cli_plan_layer_menu_rejects_bad_state passed and expose live Layer menu planning as JSON automation.
  • pano_cli_plan_layer_operation_add_smoke, pano_cli_plan_layer_operation_reorder_no_op_smoke, pano_cli_plan_layer_operation_highlight_smoke, and pano_cli_plan_layer_operation_rejects_bad_opacity passed and expose live layer-panel operation planning as JSON automation.
  • pp_app_core_document_animation_tests passed, covering animation frame add/duplicate/remove planning, selected-frame rejection, last-frame remove rejection, duration floor/overflow handling, timeline move edge behavior, goto/next/previous wrapping, and onion-size rejection.
  • pano_cli_plan_animation_operation_add_smoke, pano_cli_plan_animation_operation_duration_floor_smoke, pano_cli_plan_animation_operation_next_wrap_smoke, and pano_cli_plan_animation_operation_rejects_remove_last_frame passed and expose live animation-panel planning as JSON automation.
  • pp_app_core_brush_ui_tests passed, covering brush color channel validation, invalid color rejection, texture-path validation, preset-brush availability, preserve-current-color intent, and stroke-settings refresh intent.
  • pano_cli_plan_brush_operation_color_smoke, pano_cli_plan_brush_operation_texture_smoke, pano_cli_plan_brush_operation_preset_smoke, pano_cli_plan_brush_operation_rejects_bad_color, and pano_cli_plan_brush_operation_rejects_empty_texture passed and expose live brush/color/preset UI planning as JSON automation.
  • pp_app_core_grid_ui_tests passed, covering heightmap pick/load/reload/clear planning, lightmap capability and limit checks, missing-heightmap no-op behavior, and commit canvas gating.
  • pano_cli_plan_grid_operation_pick_smoke, pano_cli_plan_grid_operation_load_smoke, pano_cli_plan_grid_operation_render_supported_smoke, pano_cli_plan_grid_operation_render_unsupported_smoke, pano_cli_plan_grid_operation_rejects_empty_reload, and pano_cli_plan_grid_operation_rejects_bad_samples passed and expose live grid/heightmap/lightmap planning as JSON automation.
  • pp_app_core_canvas_tool_ui_tests passed, covering toolbar mode selection, copy/cut transform action planning, pick no-op outside draw mode, and touch-lock toggling, plus toolbar active-state derivation for draw, copy, and bucket modes.
  • pano_cli_plan_canvas_tool_draw_smoke, pano_cli_plan_canvas_tool_copy_smoke, pano_cli_plan_canvas_tool_pick_noop_smoke, pano_cli_plan_canvas_tool_touch_lock_smoke, and pano_cli_plan_canvas_tool_rejects_unknown passed and expose live draw toolbar planning as JSON automation.
  • pano_cli_plan_canvas_tool_state_draw_smoke, pano_cli_plan_canvas_tool_state_copy_smoke, and pano_cli_plan_canvas_tool_state_rejects_unknown passed and expose draw toolbar active-state refresh as JSON automation.
  • pp_app_core_document_canvas_tests passed, covering clear-current-layer undo/dirty intent, no-canvas no-op behavior, and invalid clear color rejection.
  • pano_cli_plan_canvas_clear_smoke, pano_cli_plan_canvas_clear_no_canvas_smoke, and pano_cli_plan_canvas_clear_rejects_bad_color passed and expose toolbar canvas clear planning as JSON automation.
  • pp_app_core_document_import_tests passed, covering wide equirectangular, legacy vertical cube strip, regular transform-placement, and invalid-dimension import route decisions.
  • pano_cli_plan_image_import_wide_equirect_smoke, pano_cli_plan_image_import_transform_smoke, and pano_cli_plan_image_import_rejects_invalid_dimensions passed and expose File

    Import route planning as JSON automation.

  • pp_app_core_file_menu_tests passed, covering top-level File menu routing for creation/open/import, save intents, export/submenu/cloud actions, and unknown command rejection, plus executor dispatch for dialog, picker, save, export, share, resize, and cloud actions.
  • pano_cli_plan_file_menu_import_smoke, pano_cli_plan_file_menu_save_as_smoke, pano_cli_plan_file_menu_export_smoke, pano_cli_plan_file_menu_cloud_upload_smoke, and pano_cli_plan_file_menu_rejects_unknown passed and expose top-level File menu routing as JSON automation.
  • pp_app_core_document_export_tests passed, now also covering export menu dialog routing, demo-mode MP4/timelapse license gating, and missing-canvas handling, plus export menu executor dispatch for all dialog, blocked, and unavailable actions before legacy export dialogs continue.
  • pano_cli_plan_export_menu_png_smoke, pano_cli_plan_export_menu_mp4_demo_blocked_smoke, pano_cli_plan_export_menu_no_canvas_smoke, and pano_cli_plan_export_menu_rejects_unknown passed and expose File menu export routing as JSON automation.
  • pp_app_core_history_ui_tests passed, covering undo/redo availability, no-op history commands, clear-history stack/memory state, memory-only clear, and negative metric rejection.
  • pano_cli_plan_history_operation_undo_smoke, pano_cli_plan_history_operation_redo_empty_smoke, pano_cli_plan_history_operation_clear_smoke, and pano_cli_plan_history_operation_rejects_negative_count passed and expose toolbar/canvas history planning as JSON automation.
  • pp_app_core_quick_ui_tests passed, covering quick brush/color slot selection, active-slot popup decisions, invalid slot rejection, restore-state validation, and reset-state validation.
  • pano_cli_plan_quick_operation_select_brush_smoke, pano_cli_plan_quick_operation_open_color_smoke, pano_cli_plan_quick_operation_restore_smoke, pano_cli_plan_quick_operation_reset_smoke, pano_cli_plan_quick_operation_rejects_bad_slot, and pano_cli_plan_quick_operation_rejects_bad_restore passed and expose live quick-panel planning as JSON automation.
  • pp_app_core_tools_menu_tests passed, covering Tools submenu routing, root-closing commands, platform-only SonarPen gating, executor dispatch, unavailable no-op actions, floating panel chrome metadata, already-visible panel no-ops, and animation panel non-droppable state.
  • pano_cli_plan_tools_menu_shortcuts_smoke, pano_cli_plan_tools_menu_sonarpen_unavailable_smoke, pano_cli_plan_tools_panel_layers_smoke, pano_cli_plan_tools_panel_visible_noop_smoke, and pano_cli_plan_tools_panel_rejects_unknown passed and expose live Tools menu/panel planning as JSON automation.
  • pp_app_core_about_menu_tests passed, covering About/help/what's-new dialog routing, versioned what's-new labels, crash diagnostic gating, performance workload metadata, no-canvas performance-test blocking, dispatch through the AboutMenuServices executor boundary, and no-op unavailable actions.
  • pano_cli_plan_about_menu_news_smoke, pano_cli_plan_about_menu_performance_no_canvas_smoke, pano_cli_plan_about_menu_crash_disabled_smoke, and pano_cli_plan_about_menu_rejects_unknown passed and expose live About menu planning as JSON automation.
  • pp_app_core_main_toolbar_tests passed, covering live toolbar/status direct dialog routing, undo/redo availability, clear-history availability, no-canvas clear blocking, negative history metric rejection, and dispatch through the MainToolbarServices executor boundary without invoking no-op actions.
  • pano_cli_plan_main_toolbar_undo_smoke, pano_cli_plan_main_toolbar_redo_empty_smoke, pano_cli_plan_main_toolbar_clear_canvas_no_canvas_smoke, and pano_cli_plan_main_toolbar_rejects_negative_count passed and expose live toolbar/status planning as JSON automation.
  • pp_app_core_document_sharing_tests passed, covering saved-path gating before platform share execution.
  • pano_cli_plan_share_file_unsaved_smoke and pano_cli_plan_share_file_saved_smoke passed and expose app-core share decisions as JSON.
  • pp_app_core_document_platform_io_tests passed, covering empty selected-path filtering and non-empty picked-path callback planning before platform picker callbacks, plus empty/non-empty display-file planning before platform display callbacks, plus virtual keyboard show/hide planning before platform keyboard callbacks, plus cursor visibility planning before platform cursor callbacks, plus clipboard read/write planning before platform clipboard callbacks.
  • pano_cli_plan_picked_path_empty_smoke and pano_cli_plan_picked_path_selected_smoke passed and expose app-core picker selected-path decisions as JSON.
  • pano_cli_plan_display_file_empty_smoke and pano_cli_plan_display_file_selected_smoke passed and expose app-core display-file decisions as JSON.
  • pano_cli_plan_keyboard_visibility_hidden_smoke and pano_cli_plan_keyboard_visibility_visible_smoke passed and expose app-core virtual keyboard decisions as JSON.
  • pano_cli_plan_cursor_visibility_hidden_smoke and pano_cli_plan_cursor_visibility_visible_smoke passed and expose app-core cursor visibility decisions as JSON.
  • pano_cli_plan_clipboard_read_smoke, pano_cli_plan_clipboard_write_smoke, and pano_cli_plan_clipboard_write_empty_smoke passed and expose app-core clipboard decisions as JSON, including empty write text.
  • pp_platform_api_tests passed, covering the SDK-free PlatformServices interface for startup storage path preparation, clipboard read/write, empty clipboard writes, cursor visibility dispatch, virtual-keyboard visibility dispatch, external file display dispatch, file sharing dispatch, native app/window close dispatch, UI-thread lifecycle dispatch, render-context lifecycle dispatch, render-target binding dispatch, render platform hint dispatch, render debug callback dispatch, render-capture frame hook dispatch, recording cleanup dispatch, live asset/layout reload policy dispatch, diagnostic hook dispatch, per-frame platform hook dispatch, picker callback dispatch, and prepared-file save/download callback dispatch. The live Windows app now consumes this interface through an injected WindowsPlatformServices instance isolated in src/platform_windows/windows_platform_services.*; other platforms still use the legacy fallback adapter, now isolated in src/platform_legacy/legacy_platform_services.* instead of being owned by app_events.cpp.
  • panopainter_validate_shaders passed, validating 25 shader programs and 7 shader includes for stage markers and include graph integrity.
  • pp_renderer_gl_capabilities_tests passed on default MSVC, vcpkg-headless, and Android arm64 configure/build, covering framebuffer fetch, map-buffer alignment, desktop GL core float support, GLES float/half-float extensions, WebGL exclusion behavior, upload types for RGBA8/RGBA16F/RGBA32F internal formats, image channel-count format mapping including invalid counts, and RGBA8/RGBA32F readback format and byte-count mapping, PBO pixel-buffer target/usage/access mapping, framebuffer status names, framebuffer blit color mask and linear/nearest filters, plus Shape index-type and fill/stroke primitive mode mapping, PanoPainter cube-face texture-target order, and the linear clamp-to-edge render-target texture parameter set used by RTT::create. Sampler parameter validation covers wrap S/T/R plus min/mag filter ordering used by legacy Sampler::set and Sampler::set_filter, plus the desktop border-color parameter name used by Sampler::set_border. Legacy TextureCube allocation/bind/delete and Sampler create/configure/border/bind/unbind paths now execute through tested pp_renderer_gl dispatch contracts, keeping cube-map and sampler resource lifecycle reachable without a live GL context. Shader attribute binding catalog validation covers the current pos, uvs, uvs2, col, and nor bindings and rejects empty, unnamed, null-name, and duplicate-name catalogs while preserving legacy shared locations. Shader uniform catalog validation covers the 43 legacy uniform names used by Shader, preserves the legacy hash ids, and rejects empty, unnamed, null-name, mismatched-hash, and duplicate-name catalogs. Legacy Shader program use/delete, uniform writes, and attribute-location lookups now execute through tested pp_renderer_gl dispatch contracts. Legacy shader source compilation, shader deletion, program attach/link, attribute rebinding, active-uniform count/enumeration, and uniform-location discovery also execute through tested pp_renderer_gl dispatch contracts, leaving only thin GL adapter functions in the retained Shader utility. Legacy Shape mesh buffer/VAO creation, zero-byte dynamic-buffer creation, dynamic buffer uploads, indexed and non-indexed draws, and resource deletion now execute through tested pp_renderer_gl dispatch contracts, leaving only thin GL adapter functions in the retained shape utility. Legacy Font text mesh creation now covers the one-VAO/deferred-upload case, and its dynamic index/vertex uploads and indexed draw calls execute through the same tested dispatch contracts.
  • pp_renderer_gl_command_plan_tests covers the headless OpenGL command planner for recorded render-pass clear masks/values, viewport/scissor state, blend/depth/sampler state, texture format mapping, mesh/draw primitive modes, draw counts, shader bind/uniform names and byte counts, texture upload/mipmap/transition/copy/readback/capture metadata, blit filters and byte totals, planned command names, unsupported enum/state rejection, whole recorded stream planning, valid trace/render/shader/draw/blit ordering, typed texture-command counts, broken render-pass order detection, and executable draw/uniform dependency failures.
  • PowerShell analyze automation returns JSON summaries and includes the shader validation target and renderer-boundary guard.
  • windows-msvc-vcpkg-headless configured through the Visual Studio bundled vcpkg root, installed the manifest dependencies, built the headless component matrix, and passed desktop-fast-vcpkg.
  • pp_ui_core built and tested against vcpkg tinyxml2 on windows-msvc-vcpkg-headless and against the vendored fallback on windows-msvc-default and android-arm64.
  • windows-clangcl-asan configures headlessly with clang-cl 18.1.8 and release MSVC runtime selection; build remains blocked and debt-tracked in DEBT-0014 because the selected VS 2026-preview STL requires Clang 20 or newer.
  • PanoPainter.exe built through CMake at out/build/windows-msvc-default/Debug/PanoPainter.exe.
  • PowerShell build/test automation wrappers return JSON summaries and passed local smoke checks.
  • Renderer-boundary automation fails if active non-backend source code reintroduces raw GL_*/WGL_* constants outside the allowed legacy OpenGL implementation files.
  • pp_renderer_api now includes a headless RecordingRenderDevice with strict renderer feature flags, renderer-owned resource factory and command-order/render-pass-clear/scissor-state/depth-state/blend-state/ texture-usage/texture-bind/sampler-bind/shader-uniform/texture-upload/ mipmap-generation/texture-transition/readback/frame-capture/blit validation plus explicit draw descriptor and texture-copy validation; it creates validated textures, render targets, shaders, meshes, and readback buffers with validated debug labels, then records commands, trace markers/scopes, render-pass color/depth/stencil clear intent, scissor state, depth state, blend state, shader uniform writes, texture/sampler binds, draw mesh inputs, explicit draw ranges, texture uploads/mipmap generations/state transitions/copies/readbacks, frame captures, and render-target blits, giving automation a backend-neutral render path that does not require a window or GL context. Clearing the recording device now resets active render-pass and trace-scope state so interrupted automation can reuse a recorder without carrying stale frame state forward.
  • pano_cli record-render exercises that headless recording renderer and emits JSON command counts, backend feature flags, resource creation counts, target dimensions, backend name, trace marker/scope and draw summary, labeled descriptor counts, render-pass/depth-clear counts, and draw descriptor vertex/index totals, scissor/depth/blend-state plus shader-uniform/texture/sampler-bind/upload/mipmap-generation/texture-transition/texture-copy/readback/ frame-capture/blit command/byte totals for agent automation. When pp_renderer_gl is available, it also emits an openGlPlan JSON object with planned command count, support status, render-pass/draw/shader-bind/uniform/ texture-upload/mipmap/transition/copy/readback/capture/passthrough/trace counts, unsupported command count, render-pass order error count, dependency error count, and unclosed-pass state. The --exercise-clear mode deliberately clears an interrupted trace/render pass, verifies stale trace-scope state is rejected, verifies the render context can be reused, and then emits that reset status in JSON. It also has an expected-failure smoke for oversized render/readback targets.
  • pano_cli simulate-document-history exercises pure document history apply/undo/redo behavior and emits JSON layer/frame/history state for agent automation.
  • pano_cli simulate-document-edits exercises pure document layer/frame edit operations and emits JSON metadata, frame order, face-payload state, and selection-mask state for agent automation.
  • pano_cli simulate-image-import exercises embedded PNG decode through pp_assets and pp_document face-payload attachment through JSON automation.
  • pano_cli import-image accepts a PNG file path, decodes RGBA8 pixels through pp_assets, attaches them to a pure pp_document face payload, and has checked-in decodable-PNG plus truncated-PNG rejection smoke tests.
  • pano_cli export-image writes deterministic RGBA8 PNGs through pp_assets and has a save/import round-trip smoke test. Full legacy canvas export remains a future pano_cli task.
  • pano_cli save-project exposes generated multi-layer, multi-frame PPI writing with layer metadata and targeted dirty-face layer/frame payloads through JSON automation and is covered by metadata-only and dirty-face-payload save/load round-trip smoke tests. Full legacy canvas save parity remains tracked by DEBT-0013.
  • pp_assets::create_ppi_project exposes the underlying generated PPI writer for non-uniform layer metadata and frame-duration extraction work.
  • pp_document::export_ppi_project_document exposes pure document-to-PPI byte export through CTest coverage; legacy Canvas save integration remains tracked by DEBT-0010/DEBT-0013.
  • pano_cli simulate-document-export exposes the same export path through JSON automation for agents.
  • pano_cli save-document-project exposes file-writing document export automation for inspect/load round trips.
  • pano_cli apply-stroke-script exposes file-driven stroke-script application to a pure document face payload and writes a PPI artifact for inspect/load round-trip automation.
  • Snapshot creation now rejects invalid embedded RGBA8 face payloads before document export or history can persist malformed state.
  • Package-smoke wrappers validate the Windows CMake app executable/runtime data/ copy and report structured package readiness for AppX, Android standard/Quest/Focus APKs, Apple bundles, and WebGL outputs. Actual package building remains blocked by DEBT-0011 until those targets are migrated to root CMake.
  • Android arm64 configured with NDK 29.0.14206865 through the platform-build wrapper and compiled headless foundation/tool/test targets.
  • Desktop VR drawing now routes generic OpenGL scissor/depth/blend state, depth clears, active texture units, and fallback 2D texture unbinds through the renderer GL backend mapping; platform VR SDK bridges remain isolated for later platform-shell extraction.
  • Canvas mode overlay, mask, and transform paths now route generic OpenGL blend/depth state, active texture units, 2D copy targets, and RGBA8 readback formats through the renderer GL backend mapping.
  • NodeCanvas panorama UI rendering now routes sampler defaults, saved viewport/clear/blend/depth/scissor state, color clears, active texture units, fallback 2D texture unbinds, copy targets, and RGBA8 render-target formats through the renderer GL backend mapping.
  • Canvas resource setup now routes stroke-buffer RGBA8/RGBA16F/RGBA32F formats, flood-fill texture upload format/type, brush/stencil/mix sampler filters and wraps, and cube-strip import channel formats through the renderer GL backend mapping. The clamp-to-border sampler wrap is now cataloged and tested in pp_renderer_gl.
  • Early canvas draw helpers now route pick readbacks, stroke mixer depth/scissor and blend state, saved viewport/clear-state queries, active texture units, fallback 2D texture unbinds, and stroke background copy targets through the renderer GL backend mapping.
  • Canvas stroke commit now routes saved viewport/clear/blend state, history readbacks, active texture units, fallback 2D texture unbinds, and layer compositing copy targets through the renderer GL backend mapping.
  • Canvas layer merge rendering and explicit layer-merge compositing now route depth/blend state, active texture units, fallback 2D texture unbinds, and merge framebuffer copy targets through the renderer GL backend mapping.
  • Canvas equirectangular import drawing and depth export rendering now route depth/blend state and active texture units through the renderer GL backend mapping.
  • Canvas thumbnail generation and object-drawing helpers now route saved viewport/clear/blend state, active texture units, readback format/type, framebuffer copy targets, and renderbuffer/depth attachment parameters through the renderer GL backend mapping; src/canvas.cpp no longer contains raw GL_* constants.
  • Windows desktop OpenGL context creation now consumes a tested windows_wgl_core_context_3_3_config() catalog from pp_renderer_gl, moving the active WGL context/pixel-format attribute literals out of the platform entrypoint.
  • Known remaining warnings: legacy project/vendor diagnostics, Visual Studio vcpkg-manifest warning, LNK4099 missing libyuv PDBs, and LNK4098 runtime library conflict from retained vendor binaries.

Current Debt Log

The canonical debt log is now docs/modernization/debt.md. Keep this section as a reminder only; do not add new debt entries here.

ID Status Owner Item Reason Validation Removal Condition
DEBT-0001 Open TBD Existing platform build files remain alongside new CMake Required for incremental migration Existing platform builds plus new CMake configure Remove after all platform builds consume shared CMake targets
DEBT-0002 Open TBD Vendored SDK and patched libraries retained initially Some dependencies are SDK-only or have platform-specific binaries Dependency inventory and platform build smoke tests Replace or document permanent vendored status after vcpkg triplet evaluation
DEBT-0003 Open TBD Existing singletons remain during initial split Avoid behavior changes while introducing boundaries App launch and component tests Replace singleton reaches with context/service injection at component boundaries

Current Capability Map Seed

Use this as the starting checklist for Phase 0 inventory.

  • Project I/O: PPI open/save, thumbnails, version metadata, autosave/save-as flows.
  • Image I/O: JPEG/PNG import/export, cube faces, equirectangular export, depth export.
  • Brush system: ABR import, PPBR import/export, presets, tip/pattern/dual brush, pressure, jitter, blend modes.
  • Painting: six cube faces, temporary stroke buffers, erase, flood fill, masks, alpha lock, layer compositing.
  • Layers and animation: layer add/remove/move/merge, blend/opacity/visibility, frame add/remove/duplicate/duration, MP4/timelapse export.
  • UI: XML layout, Yoga layout, panels, dialogs, color tools, brush tools, layers, animation timeline, settings, shortcuts, manual/changelog/about.
  • Input: mouse, keyboard, touch, gestures, Wacom tablet, stylus pressure, VR controllers.
  • Platform services: clipboard, file picker, save picker, directory picker, share/display file, keyboard show/hide, cursor visibility.
  • VR/platform variants: OpenVR desktop, Quest, Focus/Wave, Android standard, iOS/macOS, Linux, WebGL.
  • Cloud/network: upload, download, browse, license/check flows.
  • Recording/export: PBO readbacks, MP4 encoder, timelapse frames.