Files
panopainter/engine/image.cpp

81 lines
2.3 KiB
C++

#include "pch.h"
#include "log.h"
#include "image.h"
#include "asset.h"
#include <stb/stb_image.h>
using namespace ui;
bool Image::load(std::string filename)
{
stbi_set_flip_vertically_on_load(false);
Asset file;
if (!(file.open(filename.c_str()) && file.read_all()))
{
file.close();
return false;
}
uint8_t* buffer = stbi_load_from_memory(file.m_data, file.m_len, &width, &height, nullptr, 4);
file.close();
comp = 4;
m_data = std::unique_ptr<uint8_t[]>(buffer);
return true;
}
bool Image::load_file(std::string filename)
{
stbi_set_flip_vertically_on_load(false);
uint8_t* buffer = stbi_load(filename.c_str(), &width, &height, nullptr, 4);
comp = 4;
m_data = std::unique_ptr<uint8_t[]>(buffer);
return true;
}
void Image::flip()
{
auto flipped = std::make_unique<uint8_t[]>(width*height*4);
int line_size = width * 4;
const uint8_t* src = m_data.get();
uint8_t* dst = flipped.get() + line_size * (height - 1);
for (int y = 0; y < height; y++)
{
std::copy(src, src+line_size, dst);
src += line_size;
dst -= line_size;
}
std::swap(m_data, flipped);
}
ui::Image ui::Image::resize(int w, int h)
{
Image ret;
ret.create(w, h);
auto temp = (glm::u8vec4*)ret.data();
auto pixels = (glm::u8vec4*)data();
float x_ratio = ((float)(width - 1)) / w;
float y_ratio = ((float)(height - 1)) / h;
int offset = 0;
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
int x = (int)(x_ratio * j);
int y = (int)(y_ratio * i);
float x_diff = (x_ratio * j) - x;
float y_diff = (y_ratio * i) - y;
int index = y * width + x;
// range is 0 to 255 thus bitwise AND with 0xff
glm::vec4 A = pixels[index];
glm::vec4 B = pixels[index + 1];
glm::vec4 C = pixels[index + width];
glm::vec4 D = pixels[index + width + 1];
// Y = A(1-w)(1-h) + B(w)(1-h) + C(h)(1-w) + Dwh
glm::vec4 gray = A*(1 - x_diff)*(1 - y_diff) + B * (x_diff)*(1 - y_diff) +
C * (y_diff)*(1 - x_diff) + D * (x_diff*y_diff);
temp[offset++] = glm::clamp(gray, glm::vec4(0), glm::vec4(255));
}
}
return ret;
}