Files
panopainter/src/canvas_layer.h

62 lines
1.7 KiB
C++

#pragma once
#include "rtt.h"
#include "log.h"
#include "texture.h"
struct LayerFrame
{
std::array<RTT, 6> m_rtt;
std::array<glm::vec4, 6> m_dirty_box = SIXPLETTE(glm::vec4(0));
std::array<bool, 6> m_dirty_face = SIXPLETTE(false);
int m_duration = 1;
int w = 0, h = 0;
LayerFrame() = default;
bool create(int width, int height, int duration = 1);
bool resize(int width, int height);
};
class Layer
{
static uint32_t s_count;
public:
Layer() { id = s_count++; }
Layer(const Layer&) = delete;
uint32_t id;
std::vector<LayerFrame> m_frames;
int m_frame_index = 0;
bool m_visible = true;
bool m_alpha_locked = false;
float m_opacity = 1.f;
bool m_hightlight = false;
int m_blend_mode = 0;
std::string m_name;
int w = 0;
int h = 0;
struct Snapshot
{
std::unique_ptr<uint8_t[]> image[6] = SIXPLETTE(0);
std::array<glm::vec4, 6> m_dirty_box = SIXPLETTE(glm::vec4(0));
std::array<bool, 6> m_dirty_face = SIXPLETTE(false);
int width = 0;
int height = 0;
void create(int w, int h);
void clear();
void optimize();
int memsize() const;
};
RTT& rtt(int i);
glm::vec4& box(int i);
bool& face(int i);
LayerFrame& frame();
void resize(int width, int height);
bool create(int width, int height, std::string name);
bool add_frame();
void clear(const glm::vec4& c);
Snapshot snapshot(std::array<glm::vec4, 6>* dirty_box = nullptr, std::array<bool, 6>* dirty_face = nullptr);
TextureCube gen_cube();
Texture2D gen_equirect();
void restore(const Snapshot& snap);
void destroy();
void optimize();
};