Files
panopainter/src/brush.h
2019-11-26 10:06:30 +01:00

211 lines
6.5 KiB
C++

#pragma once
#include "rtt.h"
#include "shader.h"
#include "texture.h"
#include "serializer.h"
class Brush : public Serializer::Type
{
std::shared_ptr<Image> m_tip_img;
std::shared_ptr<Image> m_pattern_img;
std::shared_ptr<Image> m_dual_img;
public:
//Brush() = default;
//Brush(const Brush& brush) = default;
std::string m_name;
std::shared_ptr<Texture2D> m_tip_texture;
std::string m_brush_path;
std::string m_brush_thumb_path;
std::shared_ptr<Texture2D> m_dual_texture;
std::string m_dual_path;
std::string m_dual_thumb_path;
std::shared_ptr<Texture2D> m_pattern_texture;
std::string m_pattern_path;
std::string m_pattern_thumb_path;
glm::vec4 m_tip_color = { 0, 0, 0, 1 };
glm::vec2 m_tip_scale = { 1.f, 1.f };
glm::vec2 m_dual_scale = { 1.f, 1.f };
float m_tip_size = 50;
float m_tip_spacing = .05;
float m_tip_flow = 1.f;
float m_tip_opacity = 1.f;
float m_tip_angle = 0;
float m_tip_angle_smooth = 0.2;
float m_tip_mix = 0;
float m_tip_wet = 0;
float m_tip_noise = 0;
float m_tip_hue = 0;
float m_tip_sat = 0;
float m_tip_val = 0;
bool m_tip_angle_init = false;
bool m_tip_angle_follow = false;
bool m_tip_flow_pressure = false;
bool m_tip_opacity_pressure = false;
bool m_tip_size_pressure = false;
float m_jitter_scale = 0;
float m_jitter_angle = 0;
float m_jitter_scatter = 0;
bool m_jitter_scatter_bothaxis = false;
float m_jitter_flow = 0;
float m_jitter_opacity = 0;
float m_jitter_hue = 0;
float m_jitter_sat = 0;
float m_jitter_val = 0;
bool m_jitter_hsv_eachsample = false;
float m_jitter_aspect = 0;
bool m_jitter_aspect_bothaxis = false;
int m_blend_mode = 0;
bool m_tip_invert = false;
bool m_tip_flipx = false;
bool m_tip_flipy = false;
bool m_pattern_enabled = false;
bool m_dual_enabled = false;
int m_dual_blend_mode = 1;
bool m_dual_randflip = false;
float m_dual_size = .75;
float m_dual_spacing = .25;
float m_dual_scatter = 0;
bool m_dual_scatter_bothaxis = false;
bool m_dual_invert = false;
bool m_dual_flipx = false;
bool m_dual_flipy = false;
bool m_tip_randflipx = false;
bool m_tip_randflipy = false;
float m_tip_aspect = 0.5f;
float m_dual_flow = 1.f;
float m_dual_opacity = 1.f;
float m_dual_rotate = .25f;
float m_dual_angle = 0;
float m_dual_aspect = 0.5f;
int m_dual_count = 1;
int m_pattern_blend_mode = 1;
bool m_pattern_eachsample = false;
bool m_pattern_invert = false;
bool m_pattern_flipx = false;
bool m_pattern_flipy = false;
float m_pattern_scale = .25f;
float m_pattern_brightness = 0.5f;
float m_pattern_contrast = 0.5f;
bool m_pattern_rand_offset = false;
float m_pattern_depth = 1.f;
bool load_tip(const std::string& path, const std::string& thumb);
bool load_dual(const std::string& path, const std::string& thumb);
bool load_pattern(const std::string& path, const std::string& thumb);
bool load();
bool preload();
void unload();
bool valid();
void relocate_paths(std::string base);
std::string replace_path(std::string path, std::string new_base);
virtual bool read(BinaryStreamReader& r) override;
virtual void write(BinaryStreamWriter& w) const override;
};
struct StrokeSample
{
glm::vec3 col = { 0, 0, 0 };
glm::vec3 pos = { 0, 0, 0 };
glm::vec3 origin = { 0, 0, 0 };
glm::vec2 scale = { 1, 1 };
float size = 0;
float flow = 0;
float opacity = 0;
float angle = 0;
bool valid() const
{
return !(
glm::isnan(angle) ||
glm::isinf(angle) ||
glm::isnan(flow) ||
glm::isinf(flow) ||
glm::isnan(opacity) ||
glm::isinf(opacity) ||
glm::isnan(size) ||
glm::isinf(size) ||
glm::any(glm::isnan(col)) ||
glm::any(glm::isnan(pos)) ||
glm::any(glm::isnan(scale)) ||
glm::any(glm::isnan(origin))
);
}
};
class Stroke
{
public:
struct Keypoint
{
glm::vec3 pos = { 0, 0, 0 };
float pressure = 0;
float dist = 0;
glm::vec2 dir = { 0, 0 };
};
struct Camera
{
glm::mat4 rot;
float fov = 0;
};
struct SamplesInterpolator
{
Keypoint last;
std::vector<Keypoint> keypoints;
bool initial_kp_done;
bool ready_first;
bool first;
float spacing;
float dist;
bool calc_dir;
SamplesInterpolator() noexcept;
SamplesInterpolator(float sp, bool compute_dir) noexcept;
void add(const Keypoint& p) noexcept;
bool ready() const noexcept;
void reset(bool clear_keypoints) noexcept;
std::vector<Keypoint> compute() noexcept;
};
bool m_dir_valid = false;
glm::vec2 m_dir_ref = { 1, 0 };
float m_dir_ref_angle = 0;
float m_dir_angle = 0;
float m_dir_init = 0;
float m_curve = 0;
float m_step = 0;
float m_max_size = FLT_MAX;
bool m_filter_points = true;
glm::vec3 m_tip_color;
Camera m_camera;
std::shared_ptr<Brush> m_brush;
cbuffer<float> m_direction{ 1 };
cbuffer<float> m_pressure_buff{ 10 };
cbuffer<glm::vec3> m_hsv_jitter{ 3 };
StrokeSample m_prev_sample;
std::vector<Keypoint> m_keypoints;
std::vector<std::pair<glm::vec3, float>> m_hold_points;
std::vector<StrokeSample> m_samples;
std::mt19937 prng;
SamplesInterpolator m_interp_main;
SamplesInterpolator m_interp_dir;
void start(const std::shared_ptr<Brush>& brush);
void add_point(glm::vec3 pos, float pressure);
void reset(bool clear_keypoints = false);
bool has_sample();
bool need_dir() const noexcept;
std::vector<StrokeSample> compute_samples();
StrokeSample randomize_sample(const glm::vec3& pos, float pressure, float curve_angle);
void randomize_prng();
float rnd_nor() { return float((double)prng() / (double)prng.max()); }; // normalized [0, +1]
float rnd_neg() { return float((double)prng() / (double)prng.max() * 2.0 - 1.0); }; // normalized [-1, +1]
float rnd_rad() { return float((double)prng() / (double)prng.max() * M_PI * 2.0); }; // normalized [0, 2pi]
glm::vec3 rnd_vec() { float rad = rnd_rad(); return glm::vec3(cosf(rad), sinf(rad), 0); }; // normalized direction vector
float rnd_bneg() { return prng() % 2 == 0 ? -1.f : 1.f; }; // -1 or 1
};