Files
panopainter/src/app_core/app_input.h

210 lines
6.5 KiB
C++

#pragma once
#include "foundation/result.h"
#include <cmath>
#include <cstddef>
namespace pp::app {
struct AppPointerDispatchPlan {
bool request_redraw = true;
bool dispatch_designer_first = false;
bool dispatch_main_if_not_consumed = false;
float normalized_x = 0.0F;
float normalized_y = 0.0F;
};
struct AppInputDispatchPlan {
bool request_redraw = true;
bool dispatch_main = false;
};
struct AppGestureDispatchPlan {
bool request_redraw = true;
bool dispatch_main = false;
float normalized_x = 0.0F;
float normalized_y = 0.0F;
float distance = 0.0F;
float distance_delta = 0.0F;
float position_delta_x = 0.0F;
float position_delta_y = 0.0F;
};
struct AppKeyDispatchPlan {
bool request_redraw = true;
bool dispatch_main = false;
bool set_key_down = false;
bool sync_vr_camera_rotation = false;
};
struct AppUiVisibilityTogglePlan {
bool next_ui_visible = true;
std::size_t first_panel_child_index = 1;
std::size_t panel_child_count = 0;
};
struct AppStylusAttachPlan {
bool set_has_stylus = true;
bool enable_canvas_touch_lock = false;
};
[[nodiscard]] inline pp::foundation::Status validate_input_zoom(float zoom)
{
if (!std::isfinite(zoom) || zoom <= 0.0F) {
return pp::foundation::Status::invalid_argument("input zoom must be finite and positive");
}
return pp::foundation::Status::success();
}
[[nodiscard]] inline pp::foundation::Result<AppPointerDispatchPlan> plan_app_pointer_dispatch(
float x,
float y,
float zoom,
bool has_designer_layout,
bool has_main_layout)
{
const auto zoom_status = validate_input_zoom(zoom);
if (!zoom_status.ok()) {
return pp::foundation::Result<AppPointerDispatchPlan>::failure(zoom_status);
}
if (!std::isfinite(x) || !std::isfinite(y)) {
return pp::foundation::Result<AppPointerDispatchPlan>::failure(
pp::foundation::Status::invalid_argument("input coordinates must be finite"));
}
return pp::foundation::Result<AppPointerDispatchPlan>::success(AppPointerDispatchPlan {
.request_redraw = true,
.dispatch_designer_first = has_designer_layout,
.dispatch_main_if_not_consumed = has_main_layout,
.normalized_x = x / zoom,
.normalized_y = y / zoom,
});
}
[[nodiscard]] constexpr AppPointerDispatchPlan plan_app_mouse_cancel_dispatch(
bool has_designer_layout,
bool has_main_layout) noexcept
{
return AppPointerDispatchPlan {
.request_redraw = true,
.dispatch_designer_first = has_designer_layout,
.dispatch_main_if_not_consumed = has_main_layout,
.normalized_x = 0.0F,
.normalized_y = 0.0F,
};
}
[[nodiscard]] constexpr AppInputDispatchPlan plan_app_main_input_dispatch(bool has_main_layout) noexcept
{
return AppInputDispatchPlan {
.request_redraw = true,
.dispatch_main = has_main_layout,
};
}
[[nodiscard]] inline pp::foundation::Result<AppGestureDispatchPlan> plan_app_gesture_dispatch(
float x0,
float y0,
float x1,
float y1,
float previous_x0,
float previous_y0,
float previous_x1,
float previous_y1,
float zoom,
bool has_main_layout)
{
const auto zoom_status = validate_input_zoom(zoom);
if (!zoom_status.ok()) {
return pp::foundation::Result<AppGestureDispatchPlan>::failure(zoom_status);
}
if (!std::isfinite(x0) || !std::isfinite(y0) || !std::isfinite(x1) || !std::isfinite(y1)
|| !std::isfinite(previous_x0) || !std::isfinite(previous_y0)
|| !std::isfinite(previous_x1) || !std::isfinite(previous_y1)) {
return pp::foundation::Result<AppGestureDispatchPlan>::failure(
pp::foundation::Status::invalid_argument("gesture coordinates must be finite"));
}
const float midpoint_x = (x0 + x1) * 0.5F;
const float midpoint_y = (y0 + y1) * 0.5F;
const float previous_midpoint_x = (previous_x0 + previous_x1) * 0.5F;
const float previous_midpoint_y = (previous_y0 + previous_y1) * 0.5F;
const float dx = x1 - x0;
const float dy = y1 - y0;
const float previous_dx = previous_x1 - previous_x0;
const float previous_dy = previous_y1 - previous_y0;
const float distance = std::sqrt(dx * dx + dy * dy);
const float previous_distance = std::sqrt(previous_dx * previous_dx + previous_dy * previous_dy);
return pp::foundation::Result<AppGestureDispatchPlan>::success(AppGestureDispatchPlan {
.request_redraw = true,
.dispatch_main = has_main_layout,
.normalized_x = midpoint_x / zoom,
.normalized_y = midpoint_y / zoom,
.distance = distance,
.distance_delta = distance - previous_distance,
.position_delta_x = midpoint_x - previous_midpoint_x,
.position_delta_y = midpoint_y - previous_midpoint_y,
});
}
[[nodiscard]] constexpr AppKeyDispatchPlan plan_app_key_down_dispatch(
bool has_main_layout,
bool is_spacebar,
bool vr_active) noexcept
{
return AppKeyDispatchPlan {
.request_redraw = true,
.dispatch_main = has_main_layout,
.set_key_down = true,
.sync_vr_camera_rotation = is_spacebar && vr_active,
};
}
[[nodiscard]] constexpr AppKeyDispatchPlan plan_app_key_up_dispatch(bool has_main_layout) noexcept
{
return AppKeyDispatchPlan {
.request_redraw = true,
.dispatch_main = has_main_layout,
.set_key_down = false,
.sync_vr_camera_rotation = false,
};
}
[[nodiscard]] inline pp::foundation::Result<AppUiVisibilityTogglePlan> plan_app_ui_visibility_toggle(
bool current_ui_visible,
bool has_main_layout,
std::size_t main_child_count,
std::size_t panel_child_count)
{
if (!has_main_layout) {
return pp::foundation::Result<AppUiVisibilityTogglePlan>::failure(
pp::foundation::Status::invalid_argument("UI toggle requires a main layout"));
}
if (main_child_count <= 1U) {
return pp::foundation::Result<AppUiVisibilityTogglePlan>::failure(
pp::foundation::Status::invalid_argument("UI toggle requires a panel container child"));
}
return pp::foundation::Result<AppUiVisibilityTogglePlan>::success(AppUiVisibilityTogglePlan {
.next_ui_visible = !current_ui_visible,
.first_panel_child_index = 1U,
.panel_child_count = panel_child_count,
});
}
[[nodiscard]] constexpr AppStylusAttachPlan plan_app_stylus_attach(bool has_canvas) noexcept
{
return AppStylusAttachPlan {
.set_has_stylus = true,
.enable_canvas_touch_lock = has_canvas,
};
}
} // namespace pp::app