Files
panopainter/engine/layout.h

200 lines
5.8 KiB
C++

#pragma once
#include "shape.hpp"
#include "util.hpp"
#include "shader.hpp"
enum class kAttribute : uint16_t
{
Width = const_hash("width"),
MinWidth = const_hash("max-width"),
MaxWidth = const_hash("min-width"),
Height = const_hash("height"),
MinHeight = const_hash("min-height"),
MaxHeight = const_hash("max-height"),
Divisions = const_hash("divisions"),
InnerRadius = const_hash("inner-radius"),
OuterRadius = const_hash("outer-radius"),
Grow = const_hash("grow"),
Shrink = const_hash("shrink"),
FlexDir = const_hash("dir"),
FlexWrap = const_hash("wrap"),
Padding = const_hash("pad"),
Margin = const_hash("margin"),
Color = const_hash("color"),
Thickness = const_hash("thickness"),
BorderColor = const_hash("border-color"),
};
enum class kWidget : uint16_t
{
Border = const_hash("border"),
};
class Widget
{
public:
glm::mat4 mvp;
glm::vec4 clip;
virtual void draw() { };
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) { };
};
class WidgetBorder : public Widget
{
public:
static Plane m_plane;
glm::vec4 m_color;
glm::vec4 m_border_color;
float m_thinkness{ 1 };
virtual void draw() override
{
ShaderManager::use(kShader::Color);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_vec4(kShaderUniform::Col, m_color);
m_plane.draw_fill();
glLineWidth(m_thinkness);
ShaderManager::u_vec4(kShaderUniform::Col, m_border_color);
m_plane.draw_stroke();
}
virtual void parse_attributes(kAttribute id, const tinyxml2::XMLAttribute* attr)
{
switch (id)
{
case kAttribute::Color:
{
glm::vec4 pad;
int n = sscanf(attr->Value(), "%f %f %f %f", &pad.x, &pad.y, &pad.z, &pad.w);
if (n == 1)
m_color = glm::vec4(pad.x);
else
m_color = pad;
break;
}
case kAttribute::BorderColor:
{
glm::vec4 pad;
int n = sscanf(attr->Value(), "%f %f %f %f", &pad.x, &pad.y, &pad.z, &pad.w);
if (n == 1)
m_border_color = glm::vec4(pad.x);
else
m_border_color = pad;
break;
}
case kAttribute::Thickness:
m_thinkness = attr->FloatValue();
break;
}
}
};
class Node
{
const Node* parent{ nullptr };
YGNodeRef y_node{ nullptr };
struct stat m_file_info { 0 };
std::string m_path;
public:
std::vector<Node> m_children;
std::unique_ptr<Widget> m_widget;
glm::vec2 m_pos;
glm::vec2 m_size;
glm::vec4 m_clip;
std::string m_name;
Node(const Node&) = delete;
Node& operator=(const Node&) = delete;
Node&& operator=(Node&& o) { return std::forward<Node>(o); }
Node(Node&& o)
{
m_children = std::move(o.m_children);
for (auto& c : m_children)
c.parent = this;
parent = o.parent;
y_node = o.y_node;
m_pos = o.m_pos;
m_size = o.m_size;
m_clip = o.m_clip;
m_file_info = o.m_file_info;
o.y_node = nullptr;
o.parent = nullptr;
}
Node() { y_node = YGNodeNew(); }
~Node()
{
m_children.clear();
if (y_node)
YGNodeFree(y_node);
}
void SetWidth(float value) { YGNodeStyleSetWidth(y_node, value); }
void SetWidthP(float value) { YGNodeStyleSetWidthPercent(y_node, value); }
void SetHeight(float value) { YGNodeStyleSetHeight(y_node, value); }
void SetHeightP(float value) { YGNodeStyleSetHeightPercent(y_node, value); }
void SetPadding(float t, float r, float b, float l)
{
YGNodeStyleSetPadding(y_node, YGEdgeTop, t);
YGNodeStyleSetPadding(y_node, YGEdgeRight, r);
YGNodeStyleSetPadding(y_node, YGEdgeBottom, b);
YGNodeStyleSetPadding(y_node, YGEdgeLeft, l);
}
void SetFlexGrow(float value) { YGNodeStyleSetFlexGrow(y_node, value); }
void SetFlexShrink(float value) { YGNodeStyleSetFlexShrink(y_node, value); }
void SetFlexDir(YGFlexDirection value) { YGNodeStyleSetFlexDirection(y_node, value); }
void SetFlexWrap(YGWrap value) { YGNodeStyleSetFlexWrap(y_node, value); }
glm::vec4 rect_intersection(glm::vec4 a, glm::vec4 b)
{
// convert from [x,y,w,h] to [x1,y1,x2,y1]
a = glm::vec4(a.xy(), a.xy() + a.zw());
b = glm::vec4(b.xy(), b.xy() + b.zw());
auto o = glm::vec4(glm::max(a.xy(), b.xy()), glm::min(a.zw(), b.zw()));
o = glm::vec4(o.xy(), glm::max({ 0, 0 }, o.zw() - o.xy()));
return o;
}
void update(float width, float height);
void update_internal(const glm::vec2& origin, const glm::mat4& proj);
void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr);
void load(const char* path);
void load_internal(const tinyxml2::XMLElement* x_node);
void reload();
void draw();
class iterator
{
std::stack<Node*> m_nodes;
Node* m_current;
public:
iterator(Node* root)
{
m_current = root;
if (root)
m_nodes.push(root);
}
iterator& operator++()
{
m_nodes.pop();
for (auto& c : m_current->m_children)
m_nodes.push(&c);
m_current = m_nodes.size() ? m_nodes.top() : nullptr;
return *this;
}
Node& operator*() { return *m_current; }
Node* operator->() { return m_current; }
bool operator==(const iterator& rhs) { return m_current == rhs.m_current; }
bool operator!=(const iterator& rhs) { return m_current != rhs.m_current; }
};
iterator begin()
{
return this;
}
iterator end()
{
return nullptr;
}
};