200 lines
5.8 KiB
C++
200 lines
5.8 KiB
C++
#pragma once
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#include "shape.hpp"
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#include "util.hpp"
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#include "shader.hpp"
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enum class kAttribute : uint16_t
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{
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Width = const_hash("width"),
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MinWidth = const_hash("max-width"),
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MaxWidth = const_hash("min-width"),
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Height = const_hash("height"),
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MinHeight = const_hash("min-height"),
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MaxHeight = const_hash("max-height"),
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Divisions = const_hash("divisions"),
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InnerRadius = const_hash("inner-radius"),
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OuterRadius = const_hash("outer-radius"),
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Grow = const_hash("grow"),
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Shrink = const_hash("shrink"),
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FlexDir = const_hash("dir"),
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FlexWrap = const_hash("wrap"),
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Padding = const_hash("pad"),
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Margin = const_hash("margin"),
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Color = const_hash("color"),
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Thickness = const_hash("thickness"),
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BorderColor = const_hash("border-color"),
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};
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enum class kWidget : uint16_t
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{
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Border = const_hash("border"),
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};
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class Widget
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{
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public:
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glm::mat4 mvp;
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glm::vec4 clip;
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virtual void draw() { };
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virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) { };
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};
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class WidgetBorder : public Widget
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{
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public:
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static Plane m_plane;
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glm::vec4 m_color;
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glm::vec4 m_border_color;
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float m_thinkness{ 1 };
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virtual void draw() override
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{
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ShaderManager::use(kShader::Color);
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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ShaderManager::u_vec4(kShaderUniform::Col, m_color);
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m_plane.draw_fill();
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glLineWidth(m_thinkness);
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ShaderManager::u_vec4(kShaderUniform::Col, m_border_color);
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m_plane.draw_stroke();
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}
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virtual void parse_attributes(kAttribute id, const tinyxml2::XMLAttribute* attr)
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{
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switch (id)
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{
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case kAttribute::Color:
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{
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glm::vec4 pad;
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int n = sscanf(attr->Value(), "%f %f %f %f", &pad.x, &pad.y, &pad.z, &pad.w);
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if (n == 1)
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m_color = glm::vec4(pad.x);
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else
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m_color = pad;
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break;
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}
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case kAttribute::BorderColor:
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{
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glm::vec4 pad;
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int n = sscanf(attr->Value(), "%f %f %f %f", &pad.x, &pad.y, &pad.z, &pad.w);
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if (n == 1)
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m_border_color = glm::vec4(pad.x);
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else
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m_border_color = pad;
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break;
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}
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case kAttribute::Thickness:
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m_thinkness = attr->FloatValue();
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break;
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}
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}
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};
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class Node
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{
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const Node* parent{ nullptr };
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YGNodeRef y_node{ nullptr };
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struct stat m_file_info { 0 };
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std::string m_path;
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public:
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std::vector<Node> m_children;
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std::unique_ptr<Widget> m_widget;
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glm::vec2 m_pos;
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glm::vec2 m_size;
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glm::vec4 m_clip;
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std::string m_name;
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Node(const Node&) = delete;
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Node& operator=(const Node&) = delete;
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Node&& operator=(Node&& o) { return std::forward<Node>(o); }
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Node(Node&& o)
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{
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m_children = std::move(o.m_children);
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for (auto& c : m_children)
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c.parent = this;
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parent = o.parent;
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y_node = o.y_node;
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m_pos = o.m_pos;
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m_size = o.m_size;
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m_clip = o.m_clip;
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m_file_info = o.m_file_info;
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o.y_node = nullptr;
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o.parent = nullptr;
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}
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Node() { y_node = YGNodeNew(); }
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~Node()
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{
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m_children.clear();
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if (y_node)
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YGNodeFree(y_node);
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}
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void SetWidth(float value) { YGNodeStyleSetWidth(y_node, value); }
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void SetWidthP(float value) { YGNodeStyleSetWidthPercent(y_node, value); }
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void SetHeight(float value) { YGNodeStyleSetHeight(y_node, value); }
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void SetHeightP(float value) { YGNodeStyleSetHeightPercent(y_node, value); }
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void SetPadding(float t, float r, float b, float l)
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{
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YGNodeStyleSetPadding(y_node, YGEdgeTop, t);
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YGNodeStyleSetPadding(y_node, YGEdgeRight, r);
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YGNodeStyleSetPadding(y_node, YGEdgeBottom, b);
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YGNodeStyleSetPadding(y_node, YGEdgeLeft, l);
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}
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void SetFlexGrow(float value) { YGNodeStyleSetFlexGrow(y_node, value); }
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void SetFlexShrink(float value) { YGNodeStyleSetFlexShrink(y_node, value); }
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void SetFlexDir(YGFlexDirection value) { YGNodeStyleSetFlexDirection(y_node, value); }
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void SetFlexWrap(YGWrap value) { YGNodeStyleSetFlexWrap(y_node, value); }
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glm::vec4 rect_intersection(glm::vec4 a, glm::vec4 b)
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{
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// convert from [x,y,w,h] to [x1,y1,x2,y1]
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a = glm::vec4(a.xy(), a.xy() + a.zw());
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b = glm::vec4(b.xy(), b.xy() + b.zw());
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auto o = glm::vec4(glm::max(a.xy(), b.xy()), glm::min(a.zw(), b.zw()));
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o = glm::vec4(o.xy(), glm::max({ 0, 0 }, o.zw() - o.xy()));
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return o;
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}
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void update(float width, float height);
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void update_internal(const glm::vec2& origin, const glm::mat4& proj);
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void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr);
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void load(const char* path);
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void load_internal(const tinyxml2::XMLElement* x_node);
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void reload();
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void draw();
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class iterator
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{
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std::stack<Node*> m_nodes;
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Node* m_current;
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public:
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iterator(Node* root)
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{
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m_current = root;
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if (root)
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m_nodes.push(root);
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}
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iterator& operator++()
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{
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m_nodes.pop();
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for (auto& c : m_current->m_children)
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m_nodes.push(&c);
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m_current = m_nodes.size() ? m_nodes.top() : nullptr;
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return *this;
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}
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Node& operator*() { return *m_current; }
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Node* operator->() { return m_current; }
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bool operator==(const iterator& rhs) { return m_current == rhs.m_current; }
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bool operator!=(const iterator& rhs) { return m_current != rhs.m_current; }
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};
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iterator begin()
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{
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return this;
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}
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iterator end()
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{
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return nullptr;
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}
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};
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