Files
panopainter/engine/shader.hpp

42 lines
1.0 KiB
C++

#pragma once
#include "util.hpp"
enum class kShaderUniform : uint16_t
{
MVP = const_hash("mvp"),
Tex = const_hash("tex"),
Col = const_hash("col"),
};
class Shader
{
std::map<kShaderUniform, GLuint> m_umap;
GLuint prog;
public:
bool create(const char* vertex, const char* fragment);
void use();
void u_vec4(kShaderUniform id, const glm::vec4& v);
void u_mat4(kShaderUniform id, const glm::mat4& m);
void u_int(kShaderUniform id, int i);
};
enum class kShader : uint16_t
{
Color = const_hash("color"),
Texture = const_hash("texture"),
UVs = const_hash("uvs"),
};
class ShaderManager
{
static std::map<kShader, Shader> m_shaders;
static Shader* m_current;
public:
static bool create(kShader id, const char* vertex, const char* fragment);
static void use(kShader id);
static void use(const char* name);
static void u_vec4(kShaderUniform id, const glm::vec4& v);
static void u_mat4(kShaderUniform id, const glm::mat4& m);
static void u_int(kShaderUniform id, int i);
};