370 lines
12 KiB
C++
370 lines
12 KiB
C++
#include "pch.h"
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#include "canvas.h"
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#include "app.h"
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#include "legacy_canvas_stroke_runtime_services.h"
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#include "legacy_canvas_stroke_composite_services.h"
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#include "legacy_canvas_stroke_services.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "renderer_gl/opengl_capabilities.h"
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#include <algorithm>
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#include <array>
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#include <cstdint>
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namespace {
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GLenum depth_test_state()
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{
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return static_cast<GLenum>(pp::renderer::gl::depth_test_state());
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}
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GLenum scissor_test_state()
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{
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return static_cast<GLenum>(pp::renderer::gl::scissor_test_state());
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}
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GLenum blend_state()
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{
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return static_cast<GLenum>(pp::renderer::gl::blend_state());
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}
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void set_active_texture_unit(std::uint32_t unit_index)
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{
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pp::legacy::ui_gl::activate_texture_unit(unit_index, "Canvas");
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}
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void apply_canvas_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
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{
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pp::legacy::ui_gl::apply_viewport(x, y, width, height, "Canvas");
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}
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void apply_canvas_scissor(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
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{
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pp::legacy::ui_gl::apply_scissor_rect(x, y, width, height, "Canvas");
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}
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void apply_canvas_capability(std::uint32_t capability, bool enabled)
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{
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pp::legacy::ui_gl::set_capability(capability, enabled, "Canvas");
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}
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} // namespace
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namespace pp::panopainter {
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LegacyCanvasStrokeMixPassShell make_legacy_canvas_stroke_mix_pass_shell(
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Canvas& canvas,
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const glm::vec2& bb_min,
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const glm::vec2& bb_sz)
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{
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const auto layer_index = canvas.m_current_layer_idx;
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auto& current_layer = *canvas.m_layers[layer_index];
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std::array<glm::mat4, 6> plane_transform {};
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std::copy(std::begin(Canvas::m_plane_transform), std::end(Canvas::m_plane_transform), plane_transform.begin());
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const auto mix_planes = pp::panopainter::plan_legacy_canvas_stroke_mix_pass_planes(
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current_layer.m_visible,
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current_layer.m_opacity,
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glm::scale(glm::vec3(1, -1, 1)) * canvas.m_proj * canvas.m_mv,
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plane_transform,
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[&](int plane_index) {
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return current_layer.face(plane_index);
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});
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const auto& b = canvas.m_current_stroke->m_brush;
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return pp::panopainter::make_legacy_canvas_stroke_mix_pass_shell(
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[&] {
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canvas.m_mixer.bindFramebuffer();
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apply_canvas_viewport(0, 0, canvas.m_mixer.getWidth(), canvas.m_mixer.getHeight());
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apply_canvas_capability(depth_test_state(), false);
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apply_canvas_capability(scissor_test_state(), true);
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apply_canvas_capability(blend_state(), false);
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apply_canvas_scissor(
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static_cast<std::int32_t>(bb_min.x),
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static_cast<std::int32_t>(bb_min.y),
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static_cast<std::int32_t>(bb_sz.x),
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static_cast<std::int32_t>(bb_sz.y));
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},
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[&] {
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canvas.m_mixer.unbindFramebuffer();
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},
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"Canvas::stroke_draw_mix",
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canvas.m_size,
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mix_planes,
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[&] {
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canvas.m_sampler.bind(0);
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canvas.m_sampler.bind(1);
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canvas.m_sampler.bind(2);
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},
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[&] {
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canvas.m_sampler.unbind();
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},
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[&](int plane_index, const glm::mat4& plane_mvp_z) {
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(void)plane_index;
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pp::panopainter::setup_legacy_stroke_composite_shader(
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pp::panopainter::LegacyStrokeCompositeUniforms {
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.resolution = canvas.m_size,
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.mvp = plane_mvp_z,
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.pattern_texture_slot = 3,
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.layer_alpha = 1.0f,
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.alpha_lock = false,
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.mask_enabled = false,
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.use_fragcoord = false,
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.blend_mode = b->m_blend_mode,
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.use_dual = false,
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.use_pattern = false,
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});
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},
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[&](int plane_index) {
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set_active_texture_unit(0);
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current_layer.rtt(plane_index).bindTexture();
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},
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[&](int plane_index) {
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set_active_texture_unit(1);
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canvas.m_tmp[plane_index].bindTexture();
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},
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[&](int plane_index) {
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set_active_texture_unit(2);
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canvas.m_smask.rtt(plane_index).bindTexture();
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},
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[&] {
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canvas.m_node->m_face_plane.draw_fill();
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},
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[&](int plane_index) {
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set_active_texture_unit(2);
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canvas.m_smask.rtt(plane_index).unbindTexture();
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},
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[&](int plane_index) {
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set_active_texture_unit(1);
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canvas.m_tmp[plane_index].unbindTexture();
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},
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[&](int plane_index) {
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set_active_texture_unit(0);
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current_layer.rtt(plane_index).unbindTexture();
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});
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}
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void legacy_canvas_stroke_end(Canvas& canvas)
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{
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if (!canvas.m_current_stroke)
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return;
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if (canvas.m_current_stroke->has_sample())
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{
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canvas.m_commit_delayed = true;
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}
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else
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{
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canvas.m_show_tmp = false;
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canvas.stroke_commit();
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canvas.m_current_stroke = nullptr;
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}
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}
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void legacy_canvas_stroke_cancel(Canvas& canvas)
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{
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if (!canvas.m_current_stroke)
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return;
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canvas.m_current_stroke = nullptr;
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canvas.m_show_tmp = false;
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}
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void legacy_canvas_stroke_draw_mix(Canvas& canvas, const glm::vec2& bb_min, const glm::vec2& bb_sz)
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{
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gl_state gl;
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gl.save();
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const auto mix_shell = make_legacy_canvas_stroke_mix_pass_shell(canvas, bb_min, bb_sz);
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[[maybe_unused]] const auto mix_result = pp::panopainter::execute_legacy_canvas_stroke_mix_pass_shell(
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mix_shell.setup.begin,
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mix_shell.setup.end,
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mix_shell.request);
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gl.restore();
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}
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std::array<std::vector<vertex_t>, 6> legacy_canvas_stroke_draw_project(
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const Canvas& canvas,
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std::array<vertex_t, 4>& B,
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bool project_3d /*= false*/,
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glm::mat4 mv /*= glm::mat4(1)*/)
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{
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const auto unp_vp = zw(canvas.m_box);
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const auto unp_inv = glm::inverse(canvas.m_proj * canvas.m_mv);
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std::array<std::vector<vertex_t>, 6> ret;
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for (int i = 0; i < 6; i++)
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{
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struct ray_t {
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glm::vec3 o;
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glm::vec3 d;
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vertex_t v;
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ray_t(glm::vec3 o, glm::vec3 d, vertex_t v) : o(o), d(d), v(v) { }
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};
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std::vector<ray_t> rays;
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if (project_3d)
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{
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rays.reserve(B.size());
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for (auto const& b : B)
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rays.emplace_back(glm::vec3(0), b.pos, b);
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}
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else
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{
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auto P = poly_intersect(B.data(), B.data() + 4, canvas.m_plane_shape[i]);
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rays.reserve(P.size());
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for (auto const& p : P)
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{
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glm::vec3 ray_origin, ray_dir;
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auto clip_space = glm::vec2(p.pos.x, unp_vp.y - p.pos.y - 1.f) / unp_vp * 2.f - 1.f;
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auto wp0 = unp_inv * glm::vec4(clip_space, 0, 1);
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auto wp1 = unp_inv * glm::vec4(clip_space, .5, 1);
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ray_origin = xyz(wp0 / wp0.w);
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ray_dir = glm::normalize(xyz(wp1 / wp1.w) - ray_origin);
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rays.emplace_back(ray_origin, ray_dir, p);
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}
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}
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glm::mat4 plane_camera = glm::lookAt(canvas.m_plane_origin[i], canvas.m_plane_normal[i], canvas.m_plane_tangent[i]);
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std::vector<vertex_t> face_ret;
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face_ret.reserve(rays.size());
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for (auto const& r : rays)
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{
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glm::vec3 hit;
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float hit_t;
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if (ray_intersect(r.o, r.d, canvas.m_plane_origin[i], canvas.m_plane_normal[i], canvas.m_plane_tangent[i], hit, hit_t))
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{
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glm::vec4 plane_local = plane_camera * glm::vec4(hit, 1);
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vertex_t v;
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v.pos.x = -(plane_local.x * 0.5f - 0.5f) * canvas.m_width;
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v.pos.y = (plane_local.y * 0.5f + 0.5f) * canvas.m_height;
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auto hit_cam = mv * glm::vec4(hit, 1);
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v.pos.z = 0;
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v.pos.w = hit_cam.z;
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v.uvs = r.v.uvs * hit_cam.z;
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v.uvs2 = r.v.uvs2 * hit_cam.z;
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face_ret.emplace_back(v);
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}
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else
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{
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break;
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}
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}
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if (face_ret.size() >= 3)
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ret[i] = std::move(face_ret);
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}
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return ret;
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}
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void legacy_canvas_stroke_update(Canvas& canvas, glm::vec3 point, float pressure)
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{
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canvas.m_current_stroke->add_point(point, pressure);
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if (canvas.m_dual_stroke)
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canvas.m_dual_stroke->add_point(point, pressure);
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}
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void legacy_canvas_stroke_start(Canvas& canvas, glm::vec3 point, float pressure)
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{
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assert(App::I->is_render_thread());
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if (canvas.m_current_stroke && canvas.m_commit_delayed)
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{
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canvas.m_show_tmp = false;
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canvas.m_commit_delayed = false;
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canvas.stroke_commit();
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canvas.m_current_stroke = nullptr;
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canvas.m_dual_stroke = nullptr;
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}
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canvas.m_pattern_offset = canvas.m_current_brush->m_pattern_rand_offset ?
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glm::vec2((rand() % 1000) * 0.001f, (rand() % 1000) * 0.001f) :
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glm::vec2(0);
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canvas.m_current_stroke = std::make_unique<Stroke>();
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canvas.m_current_stroke->m_camera.rot = canvas.m_cam_rot;
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canvas.m_current_stroke->m_camera.fov = canvas.m_cam_fov;
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if (canvas.m_current_mode == kCanvasMode::Line)
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canvas.m_current_stroke->m_filter_points = false;
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canvas.m_current_stroke->randomize_prng();
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canvas.m_current_stroke->start(canvas.m_current_brush);
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canvas.m_current_stroke->add_point(point, pressure);
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if (canvas.m_current_brush->m_dual_enabled)
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{
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auto dual_brush = std::make_shared<Brush>();
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dual_brush->m_tip_flow = canvas.m_current_brush->m_dual_flow;
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dual_brush->m_tip_opacity = canvas.m_current_brush->m_dual_opacity;
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dual_brush->m_tip_flipx = canvas.m_current_brush->m_dual_flipx;
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dual_brush->m_tip_flipy = canvas.m_current_brush->m_dual_flipy;
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dual_brush->m_tip_invert = canvas.m_current_brush->m_dual_invert;
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dual_brush->m_blend_mode = canvas.m_current_brush->m_dual_blend_mode;
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dual_brush->m_tip_randflipx = canvas.m_current_brush->m_dual_randflip;
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dual_brush->m_tip_randflipy = canvas.m_current_brush->m_dual_randflip;
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dual_brush->m_tip_size = canvas.m_current_brush->m_dual_size * canvas.m_current_brush->m_tip_size;
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dual_brush->m_tip_spacing = canvas.m_current_brush->m_dual_spacing;
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dual_brush->m_jitter_scatter = canvas.m_current_brush->m_dual_scatter;
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dual_brush->m_jitter_scatter_bothaxis = canvas.m_current_brush->m_dual_scatter_bothaxis;
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dual_brush->m_jitter_angle = canvas.m_current_brush->m_dual_rotate;
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dual_brush->m_tip_texture = canvas.m_current_brush->m_dual_texture;
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dual_brush->m_tip_aspect = canvas.m_current_brush->m_dual_aspect;
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canvas.m_dual_stroke = std::make_unique<Stroke>();
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canvas.m_dual_stroke->m_camera.rot = canvas.m_cam_rot;
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canvas.m_dual_stroke->m_camera.fov = canvas.m_cam_fov;
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canvas.m_dual_stroke->start(dual_brush);
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canvas.m_dual_stroke->add_point(point, pressure);
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}
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for (int i = 0; i < 6; i++)
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{
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canvas.m_dirty_box[i] = glm::vec4(canvas.m_width, canvas.m_height, 0, 0);
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canvas.m_dirty_face[i] = false;
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canvas.m_tmp[i].bindFramebuffer();
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canvas.m_tmp[i].clear({ 0, 0, 0, 0 });
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canvas.m_tmp[i].unbindFramebuffer();
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if (canvas.m_current_brush->m_dual_enabled)
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{
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canvas.m_tmp_dual[i].bindFramebuffer();
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canvas.m_tmp_dual[i].clear({ 0, 0, 0, 0 });
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canvas.m_tmp_dual[i].unbindFramebuffer();
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}
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}
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canvas.m_mixer.bindFramebuffer();
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canvas.m_mixer.clear();
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canvas.m_mixer.unbindFramebuffer();
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canvas.m_show_tmp = true;
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}
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} // namespace pp::panopainter
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void Canvas::stroke_end()
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{
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pp::panopainter::legacy_canvas_stroke_end(*this);
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}
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void Canvas::stroke_cancel()
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{
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pp::panopainter::legacy_canvas_stroke_cancel(*this);
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}
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void Canvas::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz)
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{
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pp::panopainter::legacy_canvas_stroke_draw_mix(*this, bb_min, bb_sz);
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}
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std::array<std::vector<vertex_t>, 6> Canvas::stroke_draw_project(
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std::array<vertex_t, 4>& B,
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bool project_3d /*= false*/,
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glm::mat4 mv /*= glm::mat4(1)*/) const
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{
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return pp::panopainter::legacy_canvas_stroke_draw_project(*this, B, project_3d, mv);
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}
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void Canvas::stroke_update(glm::vec3 point, float pressure)
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{
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pp::panopainter::legacy_canvas_stroke_update(*this, point, pressure);
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}
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void Canvas::stroke_start(glm::vec3 point, float pressure)
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{
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pp::panopainter::legacy_canvas_stroke_start(*this, point, pressure);
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}
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