172 lines
4.3 KiB
C++
172 lines
4.3 KiB
C++
#include "pch.h"
|
|
#include "log.h"
|
|
#include "node_slider.h"
|
|
#include "shader.h"
|
|
|
|
Node* NodeSliderH::clone_instantiate() const
|
|
{
|
|
return new NodeSliderH();
|
|
}
|
|
|
|
void NodeSliderH::clone_copy(Node* dest) const
|
|
{
|
|
NodeBorder::clone_copy(dest);
|
|
NodeSliderH* n = static_cast<NodeSliderH*>(dest);
|
|
n->m_value = m_value;
|
|
}
|
|
|
|
void NodeSliderH::init()
|
|
{
|
|
SetPadding(1, 1, 1, 1);
|
|
SetWidthP(100);
|
|
SetHeightP(100);
|
|
m_color = glm::vec4(1);
|
|
}
|
|
|
|
void NodeSliderH::draw()
|
|
{
|
|
NodeBorder::draw();
|
|
|
|
auto sz = GetSize();
|
|
glm::vec2 cur_size = sz;
|
|
cur_size[m_comp] = 10;
|
|
glm::mat4 scale = glm::scale(glm::vec3(cur_size, 1.f));
|
|
glm::vec2 cur_pos = m_pos;
|
|
cur_pos[m_comp] += (m_comp == 0 ? m_value : 1.f - m_value) * sz[m_comp];
|
|
cur_pos[1 - m_comp] += sz[1 - m_comp] * 0.5f;
|
|
glm::mat4 pos = glm::translate(glm::vec3(cur_pos , 0));
|
|
auto mvp = m_proj * pos * scale;
|
|
|
|
ShaderManager::use(kShader::Color);
|
|
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
|
|
ShaderManager::u_vec4(kShaderUniform::Col, { 0, 0, 0, 1 });
|
|
m_plane.draw_fill();
|
|
}
|
|
|
|
void NodeSliderH::set_value(float value, bool propagate)
|
|
{
|
|
// don't accept external values while user interaction
|
|
if (dragging)
|
|
return;
|
|
m_value = value;
|
|
if (propagate && on_value_changed)
|
|
on_value_changed(this, m_value);
|
|
}
|
|
|
|
float NodeSliderH::get_value()
|
|
{
|
|
return m_value;
|
|
}
|
|
|
|
void NodeSliderH::parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr)
|
|
{
|
|
NodeBorder::parse_attributes(ka, attr);
|
|
switch (ka)
|
|
{
|
|
case kAttribute::Value:
|
|
m_value = attr->FloatValue();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
kEventResult NodeSliderH::handle_event(Event* e)
|
|
{
|
|
NodeBorder::handle_event(e);
|
|
switch (e->m_type)
|
|
{
|
|
case kEventType::MouseDownL:
|
|
dragging = true;
|
|
mouse_capture();
|
|
{
|
|
m_old_value = m_value;
|
|
auto sz = GetSize();
|
|
auto pos = glm::clamp(((MouseEvent*)e)->m_pos - m_pos, { 0, 0 }, sz);
|
|
m_value = m_comp == 0 ?
|
|
pos[m_comp] / glm::max(1.f, sz[m_comp]) :
|
|
1.f - pos[m_comp] / glm::max(1.f, sz[m_comp]);
|
|
if (on_value_changed)
|
|
on_value_changed(this, m_value);
|
|
}
|
|
break;
|
|
case kEventType::MouseUpL:
|
|
mouse_release();
|
|
if (dragging && on_value_final)
|
|
on_value_final(this, m_value);
|
|
dragging = false;
|
|
break;
|
|
case kEventType::MouseMove:
|
|
if (dragging)
|
|
{
|
|
auto sz = GetSize();
|
|
auto pos = glm::clamp(((MouseEvent*)e)->m_pos - m_pos, { 0, 0 }, sz);
|
|
m_value = m_comp == 0 ?
|
|
pos[m_comp] / glm::max(1.f, sz[m_comp]) :
|
|
1.f - pos[m_comp] / glm::max(1.f, sz[m_comp]);
|
|
if (on_value_changed)
|
|
on_value_changed(this, m_value);
|
|
}
|
|
break;
|
|
case kEventType::MouseCancel:
|
|
mouse_release();
|
|
if (dragging)
|
|
{
|
|
m_value = m_old_value;
|
|
set_value(m_value);
|
|
if (on_value_changed)
|
|
on_value_changed(this, m_value);
|
|
}
|
|
dragging = false;
|
|
break;
|
|
default:
|
|
return kEventResult::Available;
|
|
break;
|
|
}
|
|
return kEventResult::Consumed;
|
|
}
|
|
|
|
Node* NodeSliderHue::clone_instantiate() const
|
|
{
|
|
return new NodeSliderHue();
|
|
}
|
|
|
|
void NodeSliderHue::clone_finalize(Node* dest) const
|
|
{
|
|
NodeSliderV::clone_finalize(dest);
|
|
NodeSliderHue* n = static_cast<NodeSliderHue*>(dest);
|
|
n->init_controls();
|
|
}
|
|
|
|
void NodeSliderHue::init()
|
|
{
|
|
NodeSliderV::init();
|
|
init_controls();
|
|
}
|
|
|
|
void NodeSliderHue::init_controls()
|
|
{
|
|
on_value_changed = [this](Node*, float value) {
|
|
m_color = glm::vec4(convert_hsv2rgb({ value, 1, 1 }), 1);
|
|
if (on_hue_changed)
|
|
on_hue_changed(this, m_color);
|
|
};
|
|
}
|
|
|
|
glm::vec4 NodeSliderHue::get_hue()
|
|
{
|
|
m_color = glm::vec4(convert_hsv2rgb({ m_value, 1, 1 }), 1);
|
|
return m_color;
|
|
}
|
|
|
|
void NodeSliderHue::draw()
|
|
{
|
|
ShaderManager::use(kShader::ColorHue);
|
|
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::scale(glm::vec3(1, -1, 1)));
|
|
//ShaderManager::u_vec4(kShaderUniform::Col, m_color);
|
|
ShaderManager::u_int(kShaderUniform::Direction, m_comp); // set vertical
|
|
m_plane.draw_fill();
|
|
NodeBorder::m_color = glm::vec4(0);
|
|
NodeSliderH::draw();
|
|
}
|