Files
panopainter/src/node_slider.cpp

172 lines
4.3 KiB
C++

#include "pch.h"
#include "log.h"
#include "node_slider.h"
#include "shader.h"
Node* NodeSliderH::clone_instantiate() const
{
return new NodeSliderH();
}
void NodeSliderH::clone_copy(Node* dest) const
{
NodeBorder::clone_copy(dest);
NodeSliderH* n = static_cast<NodeSliderH*>(dest);
n->m_value = m_value;
}
void NodeSliderH::init()
{
SetPadding(1, 1, 1, 1);
SetWidthP(100);
SetHeightP(100);
m_color = glm::vec4(1);
}
void NodeSliderH::draw()
{
NodeBorder::draw();
auto sz = GetSize();
glm::vec2 cur_size = sz;
cur_size[m_comp] = 10;
glm::mat4 scale = glm::scale(glm::vec3(cur_size, 1.f));
glm::vec2 cur_pos = m_pos;
cur_pos[m_comp] += (m_comp == 0 ? m_value : 1.f - m_value) * sz[m_comp];
cur_pos[1 - m_comp] += sz[1 - m_comp] * 0.5f;
glm::mat4 pos = glm::translate(glm::vec3(cur_pos , 0));
auto mvp = m_proj * pos * scale;
ShaderManager::use(kShader::Color);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_vec4(kShaderUniform::Col, { 0, 0, 0, 1 });
m_plane.draw_fill();
}
void NodeSliderH::set_value(float value, bool propagate)
{
// don't accept external values while user interaction
if (dragging)
return;
m_value = value;
if (propagate && on_value_changed)
on_value_changed(this, m_value);
}
float NodeSliderH::get_value()
{
return m_value;
}
void NodeSliderH::parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr)
{
NodeBorder::parse_attributes(ka, attr);
switch (ka)
{
case kAttribute::Value:
m_value = attr->FloatValue();
break;
default:
break;
}
}
kEventResult NodeSliderH::handle_event(Event* e)
{
NodeBorder::handle_event(e);
switch (e->m_type)
{
case kEventType::MouseDownL:
dragging = true;
mouse_capture();
{
m_old_value = m_value;
auto sz = GetSize();
auto pos = glm::clamp(((MouseEvent*)e)->m_pos - m_pos, { 0, 0 }, sz);
m_value = m_comp == 0 ?
pos[m_comp] / glm::max(1.f, sz[m_comp]) :
1.f - pos[m_comp] / glm::max(1.f, sz[m_comp]);
if (on_value_changed)
on_value_changed(this, m_value);
}
break;
case kEventType::MouseUpL:
mouse_release();
if (dragging && on_value_final)
on_value_final(this, m_value);
dragging = false;
break;
case kEventType::MouseMove:
if (dragging)
{
auto sz = GetSize();
auto pos = glm::clamp(((MouseEvent*)e)->m_pos - m_pos, { 0, 0 }, sz);
m_value = m_comp == 0 ?
pos[m_comp] / glm::max(1.f, sz[m_comp]) :
1.f - pos[m_comp] / glm::max(1.f, sz[m_comp]);
if (on_value_changed)
on_value_changed(this, m_value);
}
break;
case kEventType::MouseCancel:
mouse_release();
if (dragging)
{
m_value = m_old_value;
set_value(m_value);
if (on_value_changed)
on_value_changed(this, m_value);
}
dragging = false;
break;
default:
return kEventResult::Available;
break;
}
return kEventResult::Consumed;
}
Node* NodeSliderHue::clone_instantiate() const
{
return new NodeSliderHue();
}
void NodeSliderHue::clone_finalize(Node* dest) const
{
NodeSliderV::clone_finalize(dest);
NodeSliderHue* n = static_cast<NodeSliderHue*>(dest);
n->init_controls();
}
void NodeSliderHue::init()
{
NodeSliderV::init();
init_controls();
}
void NodeSliderHue::init_controls()
{
on_value_changed = [this](Node*, float value) {
m_color = glm::vec4(convert_hsv2rgb({ value, 1, 1 }), 1);
if (on_hue_changed)
on_hue_changed(this, m_color);
};
}
glm::vec4 NodeSliderHue::get_hue()
{
m_color = glm::vec4(convert_hsv2rgb({ m_value, 1, 1 }), 1);
return m_color;
}
void NodeSliderHue::draw()
{
ShaderManager::use(kShader::ColorHue);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::scale(glm::vec3(1, -1, 1)));
//ShaderManager::u_vec4(kShaderUniform::Col, m_color);
ShaderManager::u_int(kShaderUniform::Direction, m_comp); // set vertical
m_plane.draw_fill();
NodeBorder::m_color = glm::vec4(0);
NodeSliderH::draw();
}