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panopainter/tests/renderer_api/renderer_api_tests.cpp

382 lines
15 KiB
C++

#include "renderer_api/renderer_api.h"
#include "renderer_api/shader_catalog.h"
#include "test_harness.h"
#include <array>
#include <string_view>
using pp::foundation::StatusCode;
using pp::renderer::ClearColor;
using pp::renderer::Extent2D;
using pp::renderer::ICommandContext;
using pp::renderer::IMesh;
using pp::renderer::IRenderDevice;
using pp::renderer::IRenderTarget;
using pp::renderer::IRenderTrace;
using pp::renderer::IShaderProgram;
using pp::renderer::MeshDesc;
using pp::renderer::PrimitiveTopology;
using pp::renderer::ReadbackRegion;
using pp::renderer::ShaderProgramDesc;
using pp::renderer::ShaderStageSource;
using pp::renderer::TextureDesc;
using pp::renderer::TextureFormat;
using pp::renderer::Viewport;
using pp::renderer::max_shader_source_bytes;
using pp::renderer::max_texture_dimension;
using pp::renderer::panopainter_shader_catalog;
using pp::renderer::primitive_topology_name;
using pp::renderer::ShaderCatalogEntry;
using pp::renderer::texture_byte_size;
using pp::renderer::texture_format_name;
using pp::renderer::validate_extent;
using pp::renderer::validate_mesh_desc;
using pp::renderer::validate_readback_region;
using pp::renderer::validate_shader_catalog;
using pp::renderer::validate_shader_program_desc;
using pp::renderer::validate_viewport;
namespace {
class FakeRenderTarget final : public IRenderTarget {
public:
[[nodiscard]] TextureDesc color_desc() const noexcept override
{
return TextureDesc {
.extent = Extent2D { .width = 64, .height = 32 },
.format = TextureFormat::rgba8,
.render_target = true,
};
}
};
class FakeShaderProgram final : public IShaderProgram {
public:
[[nodiscard]] const char* debug_name() const noexcept override
{
return "fake-shader";
}
};
class FakeMesh final : public IMesh {
public:
[[nodiscard]] MeshDesc desc() const noexcept override
{
return MeshDesc { .vertex_count = 3, .index_count = 0, .topology = PrimitiveTopology::triangles };
}
};
class FakeTrace final : public IRenderTrace {
public:
void marker(const char* component, const char* name) noexcept override
{
last_component = component;
last_name = name;
}
const char* last_component = nullptr;
const char* last_name = nullptr;
};
class FakeCommandContext final : public ICommandContext {
public:
[[nodiscard]] pp::foundation::Status begin_render_pass(
IRenderTarget& target,
ClearColor) noexcept override
{
in_render_pass = true;
return validate_extent(target.color_desc().extent);
}
[[nodiscard]] pp::foundation::Status set_viewport(Viewport viewport) noexcept override
{
if (!in_render_pass) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
return validate_viewport(viewport, Extent2D { .width = 64, .height = 32 });
}
[[nodiscard]] pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept override
{
shader_name = shader.debug_name();
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status bind_mesh(IMesh& mesh) noexcept override
{
return validate_mesh_desc(mesh.desc());
}
[[nodiscard]] pp::foundation::Status draw() noexcept override
{
return in_render_pass ? pp::foundation::Status::success()
: pp::foundation::Status::invalid_argument("render pass has not begun");
}
void end_render_pass() noexcept override
{
in_render_pass = false;
}
bool in_render_pass = false;
const char* shader_name = nullptr;
};
class FakeRenderDevice final : public IRenderDevice {
public:
[[nodiscard]] const char* backend_name() const noexcept override
{
return "fake";
}
[[nodiscard]] ICommandContext& immediate_context() noexcept override
{
return context;
}
[[nodiscard]] IRenderTrace* trace() noexcept override
{
return &trace_recorder;
}
FakeCommandContext context;
FakeTrace trace_recorder;
};
void computes_texture_sizes(pp::tests::Harness& h)
{
const auto rgba = texture_byte_size(TextureDesc {
.extent = Extent2D { .width = 16, .height = 8 },
.format = TextureFormat::rgba8,
});
const auto r8 = texture_byte_size(TextureDesc {
.extent = Extent2D { .width = 16, .height = 8 },
.format = TextureFormat::r8,
});
PP_EXPECT(h, rgba.ok());
PP_EXPECT(h, rgba.value() == 512U);
PP_EXPECT(h, r8.ok());
PP_EXPECT(h, r8.value() == 128U);
PP_EXPECT(h, texture_format_name(TextureFormat::depth24_stencil8) == std::string_view("depth24_stencil8"));
}
void rejects_invalid_or_excessive_extents(pp::tests::Harness& h)
{
const auto zero = validate_extent(Extent2D { .width = 0, .height = 1 });
const auto huge = validate_extent(Extent2D { .width = max_texture_dimension + 1U, .height = 1 });
const auto excessive_bytes = texture_byte_size(TextureDesc {
.extent = Extent2D { .width = max_texture_dimension, .height = max_texture_dimension },
.format = TextureFormat::rgba8,
});
PP_EXPECT(h, !zero.ok());
PP_EXPECT(h, zero.code == StatusCode::invalid_argument);
PP_EXPECT(h, !huge.ok());
PP_EXPECT(h, huge.code == StatusCode::out_of_range);
PP_EXPECT(h, !excessive_bytes.ok());
PP_EXPECT(h, excessive_bytes.status().code == StatusCode::out_of_range);
}
void validates_readback_bounds(pp::tests::Harness& h)
{
const TextureDesc desc {
.extent = Extent2D { .width = 64, .height = 32 },
.format = TextureFormat::rgba8,
.render_target = true,
};
PP_EXPECT(h, validate_readback_region(desc, ReadbackRegion { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, validate_readback_region(desc, ReadbackRegion { .x = 63, .y = 31, .width = 1, .height = 1 }).ok());
const auto empty = validate_readback_region(desc, ReadbackRegion { .x = 0, .y = 0, .width = 0, .height = 1 });
const auto origin_outside = validate_readback_region(desc, ReadbackRegion { .x = 65, .y = 0, .width = 1, .height = 1 });
const auto overrun = validate_readback_region(desc, ReadbackRegion { .x = 63, .y = 31, .width = 2, .height = 1 });
PP_EXPECT(h, !empty.ok());
PP_EXPECT(h, empty.code == StatusCode::invalid_argument);
PP_EXPECT(h, !origin_outside.ok());
PP_EXPECT(h, origin_outside.code == StatusCode::out_of_range);
PP_EXPECT(h, !overrun.ok());
PP_EXPECT(h, overrun.code == StatusCode::out_of_range);
}
void validates_viewports_and_mesh_descriptors(pp::tests::Harness& h)
{
const Extent2D target { .width = 64, .height = 32 };
PP_EXPECT(h, validate_viewport(
Viewport { .x = 0, .y = 0, .width = 64, .height = 32, .min_depth = 0.0F, .max_depth = 1.0F },
target)
.ok());
PP_EXPECT(h, validate_mesh_desc(MeshDesc { .vertex_count = 3, .topology = PrimitiveTopology::triangles }).ok());
PP_EXPECT(h, primitive_topology_name(PrimitiveTopology::lines) == std::string_view("lines"));
const auto negative_origin = validate_viewport(Viewport { .x = -1, .y = 0, .width = 1, .height = 1 }, target);
const auto too_wide = validate_viewport(Viewport { .x = 63, .y = 0, .width = 2, .height = 1 }, target);
const auto bad_depth = validate_viewport(
Viewport { .x = 0, .y = 0, .width = 1, .height = 1, .min_depth = 0.75F, .max_depth = 0.25F },
target);
const auto empty_mesh = validate_mesh_desc(MeshDesc {});
PP_EXPECT(h, !negative_origin.ok());
PP_EXPECT(h, negative_origin.code == StatusCode::invalid_argument);
PP_EXPECT(h, !too_wide.ok());
PP_EXPECT(h, too_wide.code == StatusCode::out_of_range);
PP_EXPECT(h, !bad_depth.ok());
PP_EXPECT(h, bad_depth.code == StatusCode::out_of_range);
PP_EXPECT(h, !empty_mesh.ok());
PP_EXPECT(h, empty_mesh.code == StatusCode::invalid_argument);
}
void validates_shader_program_descriptors(pp::tests::Harness& h)
{
constexpr char vertex_source[] = "#version 330 core\nvoid main(){}";
constexpr char fragment_source[] = "#version 330 core\nout vec4 color; void main(){ color = vec4(1); }";
const ShaderProgramDesc valid {
.debug_name = "solid-color",
.vertex = ShaderStageSource {
.entry_point = "main",
.source = vertex_source,
.source_size = sizeof(vertex_source) - 1U,
},
.fragment = ShaderStageSource {
.entry_point = "main",
.source = fragment_source,
.source_size = sizeof(fragment_source) - 1U,
},
};
PP_EXPECT(h, validate_shader_program_desc(valid).ok());
auto missing_name = valid;
missing_name.debug_name = nullptr;
auto missing_vertex_entry = valid;
missing_vertex_entry.vertex.entry_point = "";
auto missing_fragment_source = valid;
missing_fragment_source.fragment.source = nullptr;
auto empty_fragment_source = valid;
empty_fragment_source.fragment.source_size = 0;
auto excessive_source = valid;
excessive_source.vertex.source_size = max_shader_source_bytes + 1U;
const auto missing_name_status = validate_shader_program_desc(missing_name);
const auto missing_vertex_entry_status = validate_shader_program_desc(missing_vertex_entry);
const auto missing_fragment_source_status = validate_shader_program_desc(missing_fragment_source);
const auto empty_fragment_source_status = validate_shader_program_desc(empty_fragment_source);
const auto excessive_source_status = validate_shader_program_desc(excessive_source);
PP_EXPECT(h, !missing_name_status.ok());
PP_EXPECT(h, missing_name_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, !missing_vertex_entry_status.ok());
PP_EXPECT(h, missing_vertex_entry_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, !missing_fragment_source_status.ok());
PP_EXPECT(h, missing_fragment_source_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, !empty_fragment_source_status.ok());
PP_EXPECT(h, empty_fragment_source_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, !excessive_source_status.ok());
PP_EXPECT(h, excessive_source_status.code == StatusCode::out_of_range);
}
void validates_panopainter_shader_catalog(pp::tests::Harness& h)
{
const auto catalog = panopainter_shader_catalog();
PP_EXPECT(h, catalog.size() == 25U);
PP_EXPECT(h, validate_shader_catalog(catalog).ok());
PP_EXPECT(h, catalog.front().name == std::string_view("texture"));
PP_EXPECT(h, catalog.front().path == std::string_view("data/shaders/texture.glsl"));
PP_EXPECT(h, catalog.back().name == std::string_view("bakeuv"));
PP_EXPECT(h, catalog.back().path == std::string_view("data/shaders/bake-uv.glsl"));
bool found_stroke = false;
bool found_brush_stroke = false;
bool found_equirect = false;
for (const auto& entry : catalog) {
found_stroke = found_stroke || std::string_view(entry.name) == "stroke";
found_brush_stroke = found_brush_stroke || std::string_view(entry.name) == "brush-stroke";
found_equirect = found_equirect || std::string_view(entry.name) == "equirect";
}
PP_EXPECT(h, found_stroke);
PP_EXPECT(h, found_brush_stroke);
PP_EXPECT(h, found_equirect);
}
void rejects_invalid_shader_catalogs(pp::tests::Harness& h)
{
const std::array<ShaderCatalogEntry, 2> duplicated {
ShaderCatalogEntry { .name = "texture", .path = "data/shaders/texture.glsl" },
ShaderCatalogEntry { .name = "texture", .path = "data/shaders/texture-alpha.glsl" },
};
const std::array<ShaderCatalogEntry, 1> missing_name {
ShaderCatalogEntry { .name = "", .path = "data/shaders/texture.glsl" },
};
const std::array<ShaderCatalogEntry, 1> missing_path {
ShaderCatalogEntry { .name = "texture", .path = "" },
};
const std::array<ShaderCatalogEntry, 1> wrong_extension {
ShaderCatalogEntry { .name = "texture", .path = "data/shaders/texture.txt" },
};
const auto empty = validate_shader_catalog({});
const auto duplicate = validate_shader_catalog(duplicated);
const auto no_name = validate_shader_catalog(missing_name);
const auto no_path = validate_shader_catalog(missing_path);
const auto bad_extension = validate_shader_catalog(wrong_extension);
PP_EXPECT(h, !empty.ok());
PP_EXPECT(h, empty.code == StatusCode::invalid_argument);
PP_EXPECT(h, !duplicate.ok());
PP_EXPECT(h, duplicate.code == StatusCode::invalid_argument);
PP_EXPECT(h, !no_name.ok());
PP_EXPECT(h, no_name.code == StatusCode::invalid_argument);
PP_EXPECT(h, !no_path.ok());
PP_EXPECT(h, no_path.code == StatusCode::invalid_argument);
PP_EXPECT(h, !bad_extension.ok());
PP_EXPECT(h, bad_extension.code == StatusCode::invalid_argument);
}
void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
{
FakeRenderDevice device;
FakeRenderTarget target;
FakeShaderProgram shader;
FakeMesh mesh;
PP_EXPECT(h, device.backend_name() == std::string_view("fake"));
device.trace()->marker("renderer", "begin");
PP_EXPECT(h, device.trace_recorder.last_component == std::string_view("renderer"));
PP_EXPECT(h, device.trace_recorder.last_name == std::string_view("begin"));
auto& context = device.immediate_context();
PP_EXPECT(h, context.begin_render_pass(target, ClearColor { .r = 0.1F, .g = 0.2F, .b = 0.3F, .a = 1.0F }).ok());
PP_EXPECT(h, context.set_viewport(Viewport { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, context.bind_shader(shader).ok());
PP_EXPECT(h, context.bind_mesh(mesh).ok());
PP_EXPECT(h, context.draw().ok());
context.end_render_pass();
const auto draw_after_end = context.draw();
PP_EXPECT(h, !draw_after_end.ok());
PP_EXPECT(h, draw_after_end.code == StatusCode::invalid_argument);
PP_EXPECT(h, device.context.shader_name == std::string_view("fake-shader"));
}
}
int main()
{
pp::tests::Harness harness;
harness.run("computes_texture_sizes", computes_texture_sizes);
harness.run("rejects_invalid_or_excessive_extents", rejects_invalid_or_excessive_extents);
harness.run("validates_readback_bounds", validates_readback_bounds);
harness.run("validates_viewports_and_mesh_descriptors", validates_viewports_and_mesh_descriptors);
harness.run("validates_shader_program_descriptors", validates_shader_program_descriptors);
harness.run("validates_panopainter_shader_catalog", validates_panopainter_shader_catalog);
harness.run("rejects_invalid_shader_catalogs", rejects_invalid_shader_catalogs);
harness.run("renderer_interfaces_support_backend_neutral_dispatch", renderer_interfaces_support_backend_neutral_dispatch);
return harness.finish();
}