20 lines
583 B
C++
20 lines
583 B
C++
#pragma once
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#include "node_border.h"
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class NodeScroll : public NodeBorder
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{
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bool m_dragging = false;
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float m_scroll_dir = 1.f;
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glm::vec2 m_drag_start = glm::vec2(0);
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glm::vec2 m_offset_start = glm::vec2(0);
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glm::vec2 m_offset = glm::vec2(0);
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glm::vec2 m_mask = glm::vec2(1, 0);
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public:
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NodeScroll();
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virtual Node* clone_instantiate() const override;
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virtual kEventResult handle_event(Event* e) override;
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virtual void draw() override;
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virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size) override;
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void fix_scroll();
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};
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