Files
panopainter/data/shaders/color-quad.glsl
2019-02-21 21:51:55 +01:00

28 lines
343 B
GLSL

[[vertex]]
uniform mat4 mvp;
in vec4 pos;
in vec2 uvs;
out vec3 uv;
void main()
{
gl_Position = mvp * pos;
uv = vec3(uvs, pos.w);
}
[[fragment]]
#include "include/hsv.glsl"
uniform mediump vec4 col; // HSV
in mediump vec3 uv;
out mediump vec4 frag;
void main()
{
frag = vec4(hsv2rgb(vec3(col.x, uv.x, 1.0 - uv.y)), 1.0);
}