Files
panopainter/src/rtt.h

41 lines
1.1 KiB
C++

#pragma once
class RTT
{
bool bound = false;
GLint oldRFboID = 0;
GLint oldDFboID = 0;
GLuint fboID = 0;
GLuint rboID = 0;
GLuint texID = 0;
GLint int_fmt = 0;
int w = 0;
int h = 0;
public:
RTT();
~RTT();
void destroy();
void copy(const RTT& source);
void resize(int width, int height);
bool create(int width, int height, int tex = -1, GLint internal_format = GL_RGBA8);
bool recreate() { return create(w, h); }
void clear(glm::vec4 color = glm::vec4(0));
glm::ivec4 calc_bounds();
uint8_t* readTextureData(uint8_t* buffer = nullptr);
float* readTextureDataFloat(float* buffer = nullptr);
uint8_t* createBuffer();
float* createBufferFloat();
void bindFramebuffer();
void unbindFramebuffer();
void bindTexture();
void unbindTexture();
GLuint getTextureID() const { return texID; }
int getWidth() const { return w; }
int getHeight() const { return h; }
int bytes() const { return w * h * 4; }
int stride() const { return w * 4; }
GLuint getFBO() const { return fboID; }
};