184 lines
4.0 KiB
Objective-C
184 lines
4.0 KiB
Objective-C
//#pragma once
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#include "version.h"
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#define USE_VBO 1
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#define USE_SAMPLER 1
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#ifdef __APPLE__
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#include "TargetConditionals.h"
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#if TARGET_OS_IOS
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#define __IOS__ 1
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#include <CoreFoundation/CoreFoundation.h>
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#ifdef __OBJC__
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#import <Foundation/Foundation.h>
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#import <AVFoundation/AVFoundation.h>
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#import <UIKit/UIKit.h>
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#import <GLKit/GLKit.h>
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#endif
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#include <OpenGLES/ES3/gl.h>
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#include <OpenGLES/ES3/glext.h>
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#define SHADER_VERSION "#version 300 es\n"
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#define __GLES__ 1
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#define PP_OS "ios"
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#else
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#define __OSX__ 1
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#ifdef __OBJC__
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#import <Foundation/Foundation.h>
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#import <AVFoundation/AVFoundation.h>
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#endif
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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#define SHADER_VERSION "#version 150\n"
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#define __GL__ 1
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#define PP_OS "osx"
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#endif
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <dirent.h>
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#include <dispatch/dispatch.h>
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#define BT_SetTerminate void
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#define WITH_CURL 1
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#elif __ANDROID__
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES3/gl3.h>
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#include <sys/stat.h>
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#include <android/sensor.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#define SHADER_VERSION "#version 300 es\n"
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#define PP_OS "android"
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#define __GLES__ 1
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#define __block
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//#define STBI_NEON
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#define BT_SetTerminate void
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#define WITH_CURL 1
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#elif _WIN32
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#define _USE_MATH_DEFINES
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#define _CRT_SECURE_NO_WARNINGS
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#define _SCL_SECURE_NO_WARNINGS
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#include <windows.h>
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#include <windowsx.h>
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#include <tchar.h>
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#ifdef _DEBUG
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#define GLAD_DEBUG
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#endif
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#include <glad\glad.h>
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#include <glad\glad_wgl.h>
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#include <BugTrap.h>
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#include <shlobj.h>
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#include <shlwapi.h>
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#include <openvr.h>
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#include <ppl.h>
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#define __WIN__ 1
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#define __GL__ 1
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#define SHADER_VERSION "#version 150\n"
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#define PP_OS "win"
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#define __block
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#define WITH_CURL 1
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#elif __linux__
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#ifdef _DEBUG
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#define GLAD_DEBUG
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#endif
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#include <glad/glad.h>
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//#include <glad/glad_glx.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <dirent.h>
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#define __LINUX__ 1
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#define SHADER_VERSION "#version 150\n"
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#define PP_OS "linux"
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#define __GL__ 1
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#define __block
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#define BT_SetTerminate void
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#define WITH_CURL 1
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#elif defined(EMSCRIPTEN)
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#define GLFW_INCLUDE_ES3
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#include <GLFW/glfw3.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <dirent.h>
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#define __WEB__ 1
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#define SHADER_VERSION "#version 300 es\n"
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#define PP_OS "web"
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#define __GLES__ 1
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#define __WEBGL__ 1
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#define __block
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#define BT_SetTerminate void
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//#define GL_RGBA8 GL_RGBA
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#endif
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#define SIXPLETTE(I) {I, I, I, I, I, I}
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#ifdef __cplusplus
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#include <map>
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#include <set>
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#include <array>
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#include <cmath>
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#include <stack>
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#include <regex>
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#include <mutex>
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#include <queue>
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#include <memory>
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#include <string>
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#include <vector>
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#include <random>
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#include <thread>
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#include <future>
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#include <fstream>
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#include <iostream>
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#include <algorithm>
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#include <functional>
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#include <condition_variable>
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#define GLM_FORCE_RADIANS
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//#define GLM_FORCE_SWIZZLE
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//#define GLM_FORCE_MESSAGES
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/random.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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#include <glm/gtx/euler_angles.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include <glm/gtx/intersect.hpp>
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#include <glm/gtx/component_wise.hpp>
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#include <glm/gtx/normal.hpp>
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#include <glm/gtx/matrix_transform_2d.hpp>
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#include <tinyxml2.h>
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#include <jpge.h>
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#include <jpgd.h>
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#include <base64.h>
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#include <fmt/core.h>
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#endif
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#include <yoga/Yoga.h>
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#include <stb/stb_truetype.h>
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#include <stb/stb_image.h>
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#include <stb/stb_image_write.h>
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#include <sqlite3.h>
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#ifndef EMSCRIPTEN
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#include <curl/curl.h>
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#endif |