1082 lines
41 KiB
C++
1082 lines
41 KiB
C++
#pragma once
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#include "renderer_api/renderer_api.h"
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#include <array>
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#include <cstdint>
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#include <span>
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#include <string>
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#include <string_view>
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#include <vector>
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namespace pp::renderer::gl {
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struct OpenGlAttributeBinding;
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struct OpenGlRuntime {
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bool desktop_gl = false;
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bool gles = false;
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bool web = false;
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};
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struct OpenGlCapabilities {
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bool framebuffer_fetch = false;
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bool map_buffer_alignment = false;
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bool float32_textures = false;
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bool float32_linear = false;
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bool float16_textures = false;
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};
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struct OpenGlFeatureState {
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OpenGlCapabilities capabilities;
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pp::renderer::RenderDeviceFeatures features;
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};
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struct OpenGlCapabilityDetectionResult {
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std::vector<std::string> extensions;
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OpenGlFeatureState feature_state;
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};
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struct OpenGlPixelFormat {
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std::uint32_t internal_format = 0;
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std::uint32_t pixel_format = 0;
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std::uint32_t channel_count = 0;
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};
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struct OpenGlTextureParameter {
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std::uint32_t name = 0;
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std::uint32_t value = 0;
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};
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struct OpenGlSamplerState {
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std::uint32_t min_filter = 0;
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std::uint32_t mag_filter = 0;
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std::uint32_t wrap_s = 0;
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std::uint32_t wrap_t = 0;
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std::uint32_t wrap_r = 0;
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bool supported = false;
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};
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struct OpenGlViewportRect {
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std::int32_t x = 0;
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std::int32_t y = 0;
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std::int32_t width = 0;
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std::int32_t height = 0;
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float min_depth = 0.0F;
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float max_depth = 1.0F;
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};
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struct OpenGlScissorRect {
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std::uint8_t enabled = 0;
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std::int32_t x = 0;
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std::int32_t y = 0;
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std::int32_t width = 0;
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std::int32_t height = 0;
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};
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struct OpenGlEnumMapping {
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std::uint32_t value = 0;
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bool supported = false;
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};
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struct OpenGlColorWriteMask {
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std::uint8_t r = 0;
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std::uint8_t g = 0;
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std::uint8_t b = 0;
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std::uint8_t a = 0;
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};
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struct OpenGlClearValues {
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std::array<float, 4> color {};
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float depth = 1.0F;
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std::uint8_t stencil = 0;
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};
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struct OpenGlBlendState {
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std::uint8_t enabled = 0;
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std::uint32_t source_color_factor = 0;
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std::uint32_t destination_color_factor = 0;
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std::uint32_t color_equation = 0;
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std::uint32_t source_alpha_factor = 0;
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std::uint32_t destination_alpha_factor = 0;
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std::uint32_t alpha_equation = 0;
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OpenGlColorWriteMask color_write_mask;
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bool supported = false;
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};
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struct OpenGlDepthState {
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std::uint8_t test_enabled = 0;
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std::uint8_t write_enabled = 0;
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std::uint32_t compare_function = 0;
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bool supported = false;
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};
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struct OpenGlReadbackFormat {
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std::uint32_t pixel_format = 0;
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std::uint32_t component_type = 0;
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std::uint32_t bytes_per_pixel = 0;
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};
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struct OpenGlRendererTextureFormat {
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std::uint32_t internal_format = 0;
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std::uint32_t pixel_format = 0;
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std::uint32_t component_type = 0;
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std::uint32_t bytes_per_pixel = 0;
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};
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struct OpenGlTexture2DAllocation {
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std::int32_t width = 0;
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std::int32_t height = 0;
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std::int32_t internal_format = 0;
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std::uint32_t pixel_format = 0;
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std::uint32_t component_type = 0;
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const void* data = nullptr;
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};
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struct OpenGlTextureCubeAllocation {
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std::int32_t resolution = 0;
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std::int32_t internal_format = 0;
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std::uint32_t pixel_format = 0;
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std::uint32_t component_type = 0;
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};
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struct OpenGlTexture2DUpdate {
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std::uint32_t texture_id = 0;
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std::int32_t width = 0;
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std::int32_t height = 0;
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std::uint32_t pixel_format = 0;
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std::uint32_t component_type = 0;
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const void* data = nullptr;
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};
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struct OpenGlTexture2DReadback {
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std::uint32_t texture_id = 0;
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std::int32_t width = 0;
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std::int32_t height = 0;
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OpenGlReadbackFormat format;
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void* pixels = nullptr;
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};
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struct OpenGlTexture2DReadbackResult {
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std::uint32_t framebuffer_status = 0;
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bool pixels_read = false;
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};
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struct OpenGlShaderCompileInfo {
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std::uint32_t shader_id = 0;
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std::int32_t compile_status = 0;
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std::int32_t info_log_length = 0;
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};
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struct OpenGlProgramLinkInfo {
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std::uint32_t program_id = 0;
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std::int32_t link_status = 0;
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std::int32_t info_log_length = 0;
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};
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struct OpenGlActiveUniformInfo {
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std::int32_t length = 0;
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std::int32_t size = 0;
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std::uint32_t type = 0;
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};
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struct OpenGlVertexAttribute {
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std::uint32_t index = 0;
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std::int32_t component_count = 0;
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std::uint32_t component_type = 0;
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std::uint8_t normalized = 0;
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std::int32_t stride = 0;
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std::uintptr_t offset = 0;
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};
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struct OpenGlMeshUpload {
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const void* vertex_data = nullptr;
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std::intptr_t vertex_byte_count = 0;
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const void* index_data = nullptr;
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std::intptr_t index_byte_count = 0;
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bool indexed = false;
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std::uint32_t vertex_array_count = 2;
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std::span<const OpenGlVertexAttribute> attributes;
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};
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struct OpenGlMeshObjects {
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std::uint32_t vertex_buffer = 0;
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std::uint32_t index_buffer = 0;
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std::array<std::uint32_t, 2> vertex_arrays {};
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};
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struct OpenGlBufferUpload {
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std::uint32_t target = 0;
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std::uint32_t buffer_id = 0;
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const void* data = nullptr;
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std::intptr_t byte_count = 0;
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std::uint32_t usage = 0;
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};
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struct OpenGlMeshDraw {
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std::uint32_t vertex_array = 0;
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std::uint32_t mode = 0;
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std::int32_t count = 0;
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bool indexed = false;
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std::uint32_t index_type = 0;
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const void* index_offset = nullptr;
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};
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struct OpenGlMeshDelete {
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std::array<std::uint32_t, 2> buffers {};
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std::array<std::uint32_t, 2> vertex_arrays {};
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};
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struct OpenGlFramebufferRect {
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std::int32_t x0 = 0;
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std::int32_t y0 = 0;
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std::int32_t x1 = 0;
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std::int32_t y1 = 0;
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};
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struct OpenGlFramebufferBlit {
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std::uint32_t source_framebuffer = 0;
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std::uint32_t destination_framebuffer = 0;
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OpenGlFramebufferRect source_rect;
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OpenGlFramebufferRect destination_rect;
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std::uint32_t mask = 0;
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std::uint32_t filter = 0;
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};
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struct OpenGlFramebufferReadback {
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std::uint32_t framebuffer = 0;
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std::int32_t x = 0;
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std::int32_t y = 0;
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std::int32_t width = 0;
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std::int32_t height = 0;
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OpenGlReadbackFormat format;
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void* pixels = nullptr;
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};
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struct OpenGlFramebufferBindingState {
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std::int32_t draw_framebuffer = 0;
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std::int32_t read_framebuffer = 0;
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};
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struct OpenGlWindowsWglContextConfig {
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std::array<std::int32_t, 9> context_attributes {};
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std::array<std::int32_t, 15> pixel_format_attributes {};
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};
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struct OpenGlInitialState {
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bool depth_test_enabled = false;
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std::uint32_t depth_test_state = 0;
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std::uint32_t source_color_factor = 0;
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std::uint32_t destination_color_factor = 0;
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std::uint32_t color_equation = 0;
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std::uint32_t alpha_equation = 0;
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};
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struct OpenGlConvertCommandState {
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bool depth_test_enabled = false;
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bool program_point_size_enabled = false;
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std::uint32_t depth_test_state = 0;
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std::uint32_t program_point_size_state = 0;
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std::uint32_t source_color_factor = 0;
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std::uint32_t destination_color_factor = 0;
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std::uint32_t blend_equation = 0;
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};
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struct OpenGlSavedState {
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std::uint8_t blend_enabled = 0;
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std::uint8_t depth_test_enabled = 0;
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std::uint8_t scissor_test_enabled = 0;
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std::array<std::int32_t, 4> viewport {};
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std::array<float, 4> clear_color {};
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std::array<std::int32_t, 10> texture_2d_bindings {};
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std::array<std::int32_t, 10> sampler_bindings {};
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std::int32_t cube_map_binding = 0;
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std::int32_t program = 0;
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std::int32_t draw_framebuffer = 0;
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std::int32_t read_framebuffer = 0;
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std::int32_t active_texture = 0;
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};
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using OpenGlCapabilityFn = void (*)(std::uint32_t state) noexcept;
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using OpenGlIsEnabledFn = std::uint8_t (*)(std::uint32_t state) noexcept;
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using OpenGlGetIntegerFn = void (*)(std::uint32_t name, std::int32_t* value) noexcept;
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using OpenGlGetFloatFn = void (*)(std::uint32_t name, float* value) noexcept;
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using OpenGlActiveTextureFn = void (*)(std::uint32_t texture_unit) noexcept;
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using OpenGlClearColorFn = void (*)(float r, float g, float b, float a) noexcept;
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using OpenGlClearFn = void (*)(std::uint32_t mask) noexcept;
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using OpenGlViewportFn = void (*)(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept;
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using OpenGlScissorFn = void (*)(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept;
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using OpenGlBlendFuncFn = void (*)(std::uint32_t source_factor, std::uint32_t destination_factor) noexcept;
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using OpenGlBlendEquationFn = void (*)(std::uint32_t equation) noexcept;
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using OpenGlBlendEquationSeparateFn = void (*)(std::uint32_t color_equation, std::uint32_t alpha_equation) noexcept;
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using OpenGlUseProgramFn = void (*)(std::uint32_t program) noexcept;
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using OpenGlDeleteProgramFn = void (*)(std::uint32_t program) noexcept;
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using OpenGlUniform4fvFn = void (*)(std::int32_t location, std::int32_t count, const float* values) noexcept;
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using OpenGlUniform3fvFn = void (*)(std::int32_t location, std::int32_t count, const float* values) noexcept;
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using OpenGlUniform2fvFn = void (*)(std::int32_t location, std::int32_t count, const float* values) noexcept;
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using OpenGlUniformMatrix4fvFn = void (*)(
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std::int32_t location,
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std::int32_t count,
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std::uint8_t transpose,
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const float* values) noexcept;
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using OpenGlUniform1iFn = void (*)(std::int32_t location, std::int32_t value) noexcept;
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using OpenGlUniform1fFn = void (*)(std::int32_t location, float value) noexcept;
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using OpenGlGetAttribLocationFn = std::int32_t (*)(std::uint32_t program, const char* name) noexcept;
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using OpenGlCreateShaderFn = std::uint32_t (*)(std::uint32_t stage) noexcept;
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using OpenGlShaderSourceFn = void (*)(
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std::uint32_t shader,
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std::int32_t count,
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const char* const* sources) noexcept;
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using OpenGlCompileShaderFn = void (*)(std::uint32_t shader) noexcept;
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using OpenGlGetShaderIntegerFn = void (*)(
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std::uint32_t shader,
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std::uint32_t query,
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std::int32_t* value) noexcept;
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using OpenGlGetShaderInfoLogFn = void (*)(
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std::uint32_t shader,
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std::int32_t capacity,
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std::int32_t* length,
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char* info_log) noexcept;
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using OpenGlDeleteShaderFn = void (*)(std::uint32_t shader) noexcept;
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using OpenGlCreateProgramFn = std::uint32_t (*)() noexcept;
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using OpenGlAttachShaderFn = void (*)(std::uint32_t program, std::uint32_t shader) noexcept;
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using OpenGlLinkProgramFn = void (*)(std::uint32_t program) noexcept;
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using OpenGlBindAttribLocationFn = void (*)(
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std::uint32_t program,
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std::uint32_t location,
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const char* name) noexcept;
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using OpenGlGetProgramIntegerFn = void (*)(
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std::uint32_t program,
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std::uint32_t query,
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std::int32_t* value) noexcept;
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using OpenGlGetProgramInfoLogFn = void (*)(
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std::uint32_t program,
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std::int32_t capacity,
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std::int32_t* length,
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char* info_log) noexcept;
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using OpenGlGetActiveUniformFn = void (*)(
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std::uint32_t program,
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std::uint32_t index,
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std::int32_t capacity,
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std::int32_t* length,
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std::int32_t* size,
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std::uint32_t* type,
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char* name) noexcept;
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using OpenGlGetUniformLocationFn = std::int32_t (*)(std::uint32_t program, const char* name) noexcept;
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using OpenGlBindFramebufferFn = void (*)(std::uint32_t target, std::uint32_t framebuffer) noexcept;
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using OpenGlBindRenderbufferFn = void (*)(std::uint32_t target, std::uint32_t renderbuffer) noexcept;
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using OpenGlBindTextureFn = void (*)(std::uint32_t target, std::uint32_t texture) noexcept;
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using OpenGlBindSamplerFn = void (*)(std::uint32_t unit, std::uint32_t sampler) noexcept;
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using OpenGlRenderbufferStorageFn = void (*)(
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std::uint32_t target,
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std::uint32_t internal_format,
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std::int32_t width,
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std::int32_t height) noexcept;
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using OpenGlSamplerParameteriFn = void (*)(
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std::uint32_t sampler,
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std::uint32_t parameter,
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std::int32_t value) noexcept;
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using OpenGlSamplerParameterfvFn = void (*)(
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std::uint32_t sampler,
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std::uint32_t parameter,
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const float* values) noexcept;
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using OpenGlGenObjectsFn = void (*)(std::uint32_t count, std::uint32_t* ids) noexcept;
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using OpenGlDeleteObjectsFn = void (*)(std::uint32_t count, const std::uint32_t* ids) noexcept;
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using OpenGlBindBufferFn = void (*)(std::uint32_t target, std::uint32_t buffer) noexcept;
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using OpenGlBufferDataFn = void (*)(
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std::uint32_t target,
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std::intptr_t byte_count,
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const void* data,
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std::uint32_t usage) noexcept;
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using OpenGlBindVertexArrayFn = void (*)(std::uint32_t vertex_array) noexcept;
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using OpenGlEnableVertexAttribArrayFn = void (*)(std::uint32_t index) noexcept;
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using OpenGlVertexAttribPointerFn = void (*)(
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std::uint32_t index,
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std::int32_t component_count,
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std::uint32_t component_type,
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std::uint8_t normalized,
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std::int32_t stride,
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const void* offset) noexcept;
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using OpenGlDrawElementsFn = void (*)(
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std::uint32_t mode,
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std::int32_t count,
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std::uint32_t index_type,
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const void* index_offset) noexcept;
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using OpenGlDrawArraysFn = void (*)(
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std::uint32_t mode,
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std::int32_t first,
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std::int32_t count) noexcept;
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using OpenGlTexImage2DFn = void (*)(
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std::uint32_t target,
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std::int32_t level,
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std::int32_t internal_format,
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std::int32_t width,
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std::int32_t height,
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std::int32_t border,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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const void* data) noexcept;
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using OpenGlTexSubImage2DFn = void (*)(
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std::uint32_t target,
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std::int32_t level,
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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const void* data) noexcept;
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using OpenGlGenerateMipmapFn = void (*)(std::uint32_t target) noexcept;
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using OpenGlFramebufferTexture2DFn = void (*)(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t texture_target,
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std::uint32_t texture,
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std::int32_t level) noexcept;
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using OpenGlFramebufferRenderbufferFn = void (*)(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t renderbuffer_target,
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std::uint32_t renderbuffer) noexcept;
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using OpenGlCheckFramebufferStatusFn = std::uint32_t (*)(std::uint32_t target) noexcept;
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using OpenGlReadPixelsFn = void (*)(
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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void* pixels) noexcept;
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using OpenGlBlitFramebufferFn = void (*)(
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std::int32_t source_x0,
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std::int32_t source_y0,
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std::int32_t source_x1,
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std::int32_t source_y1,
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std::int32_t destination_x0,
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std::int32_t destination_y0,
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std::int32_t destination_x1,
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std::int32_t destination_y1,
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std::uint32_t mask,
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std::uint32_t filter) noexcept;
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struct OpenGlStateDispatch {
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OpenGlCapabilityFn enable = nullptr;
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OpenGlCapabilityFn disable = nullptr;
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OpenGlBlendFuncFn blend_func = nullptr;
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|
OpenGlBlendEquationSeparateFn blend_equation_separate = nullptr;
|
|
};
|
|
|
|
struct OpenGlConvertCommandStateDispatch {
|
|
OpenGlCapabilityFn enable = nullptr;
|
|
OpenGlCapabilityFn disable = nullptr;
|
|
OpenGlBlendFuncFn blend_func = nullptr;
|
|
OpenGlBlendEquationFn blend_equation = nullptr;
|
|
};
|
|
|
|
struct OpenGlStateSnapshotDispatch {
|
|
OpenGlIsEnabledFn is_enabled = nullptr;
|
|
OpenGlGetIntegerFn get_integer = nullptr;
|
|
OpenGlGetFloatFn get_float = nullptr;
|
|
OpenGlActiveTextureFn active_texture = nullptr;
|
|
};
|
|
|
|
struct OpenGlStateRestoreDispatch {
|
|
OpenGlCapabilityFn enable = nullptr;
|
|
OpenGlCapabilityFn disable = nullptr;
|
|
OpenGlViewportFn viewport = nullptr;
|
|
OpenGlClearColorFn clear_color = nullptr;
|
|
OpenGlBindFramebufferFn bind_framebuffer = nullptr;
|
|
OpenGlUseProgramFn use_program = nullptr;
|
|
OpenGlActiveTextureFn active_texture = nullptr;
|
|
OpenGlBindTextureFn bind_texture = nullptr;
|
|
OpenGlBindSamplerFn bind_sampler = nullptr;
|
|
};
|
|
|
|
struct OpenGlRuntimeInfo {
|
|
const char* version = "";
|
|
const char* vendor = "";
|
|
const char* renderer = "";
|
|
const char* shading_language_version = "";
|
|
};
|
|
|
|
using OpenGlStringQueryFn = const char* (*)(std::uint32_t name) noexcept;
|
|
using OpenGlIndexedStringQueryFn = const char* (*)(std::uint32_t name, std::uint32_t index) noexcept;
|
|
|
|
struct OpenGlRuntimeInfoDispatch {
|
|
OpenGlStringQueryFn get_string = nullptr;
|
|
};
|
|
|
|
struct OpenGlExtensionQueryDispatch {
|
|
OpenGlGetIntegerFn get_integer = nullptr;
|
|
OpenGlIndexedStringQueryFn get_string_indexed = nullptr;
|
|
};
|
|
|
|
struct OpenGlDefaultClear {
|
|
std::array<float, 4> color {};
|
|
std::uint32_t mask = 0;
|
|
};
|
|
|
|
struct OpenGlClearDispatch {
|
|
OpenGlClearColorFn clear_color = nullptr;
|
|
OpenGlClearFn clear = nullptr;
|
|
};
|
|
|
|
struct OpenGlViewportDispatch {
|
|
OpenGlViewportFn viewport = nullptr;
|
|
};
|
|
|
|
struct OpenGlScissorDispatch {
|
|
OpenGlCapabilityFn enable = nullptr;
|
|
OpenGlCapabilityFn disable = nullptr;
|
|
OpenGlScissorFn scissor = nullptr;
|
|
};
|
|
|
|
struct OpenGlScissorTestDispatch {
|
|
OpenGlCapabilityFn enable = nullptr;
|
|
OpenGlCapabilityFn disable = nullptr;
|
|
};
|
|
|
|
struct OpenGlCapabilityDispatch {
|
|
OpenGlCapabilityFn enable = nullptr;
|
|
OpenGlCapabilityFn disable = nullptr;
|
|
};
|
|
|
|
struct OpenGlCapabilityStateQueryDispatch {
|
|
OpenGlIsEnabledFn is_enabled = nullptr;
|
|
};
|
|
|
|
struct OpenGlRenderPlatformHintDispatch {
|
|
OpenGlCapabilityFn enable = nullptr;
|
|
};
|
|
|
|
struct OpenGlDebugOutputStateDispatch {
|
|
OpenGlCapabilityFn enable = nullptr;
|
|
};
|
|
|
|
struct OpenGlBufferClearDispatch {
|
|
OpenGlClearFn clear = nullptr;
|
|
};
|
|
|
|
struct OpenGlTexture2DAllocationDispatch {
|
|
OpenGlGenObjectsFn gen_textures = nullptr;
|
|
OpenGlBindTextureFn bind_texture = nullptr;
|
|
OpenGlTexImage2DFn tex_image_2d = nullptr;
|
|
};
|
|
|
|
struct OpenGlTexture2DDeleteDispatch {
|
|
OpenGlDeleteObjectsFn delete_textures = nullptr;
|
|
};
|
|
|
|
struct OpenGlTextureCubeAllocationDispatch {
|
|
OpenGlGenObjectsFn gen_textures = nullptr;
|
|
OpenGlBindTextureFn bind_texture = nullptr;
|
|
OpenGlTexImage2DFn tex_image_2d = nullptr;
|
|
};
|
|
|
|
struct OpenGlTexture2DBindDispatch {
|
|
OpenGlBindTextureFn bind_texture = nullptr;
|
|
};
|
|
|
|
struct OpenGlTexture2DUpdateDispatch {
|
|
OpenGlBindTextureFn bind_texture = nullptr;
|
|
OpenGlTexSubImage2DFn tex_sub_image_2d = nullptr;
|
|
};
|
|
|
|
struct OpenGlTexture2DMipmapDispatch {
|
|
OpenGlBindTextureFn bind_texture = nullptr;
|
|
OpenGlGenerateMipmapFn generate_mipmap = nullptr;
|
|
};
|
|
|
|
struct OpenGlTexture2DReadbackDispatch {
|
|
OpenGlBindTextureFn bind_texture = nullptr;
|
|
OpenGlGenObjectsFn gen_framebuffers = nullptr;
|
|
OpenGlGetIntegerFn get_integer = nullptr;
|
|
OpenGlBindFramebufferFn bind_framebuffer = nullptr;
|
|
OpenGlFramebufferTexture2DFn framebuffer_texture_2d = nullptr;
|
|
OpenGlCheckFramebufferStatusFn check_framebuffer_status = nullptr;
|
|
OpenGlReadPixelsFn read_pixels = nullptr;
|
|
OpenGlDeleteObjectsFn delete_framebuffers = nullptr;
|
|
};
|
|
|
|
struct OpenGlFramebufferBlitDispatch {
|
|
OpenGlGetIntegerFn get_integer = nullptr;
|
|
OpenGlBindFramebufferFn bind_framebuffer = nullptr;
|
|
OpenGlBlitFramebufferFn blit_framebuffer = nullptr;
|
|
};
|
|
|
|
struct OpenGlFramebufferReadbackDispatch {
|
|
OpenGlGetIntegerFn get_integer = nullptr;
|
|
OpenGlBindFramebufferFn bind_framebuffer = nullptr;
|
|
OpenGlReadPixelsFn read_pixels = nullptr;
|
|
};
|
|
|
|
struct OpenGlFramebufferBindDispatch {
|
|
OpenGlGetIntegerFn get_integer = nullptr;
|
|
OpenGlBindFramebufferFn bind_framebuffer = nullptr;
|
|
};
|
|
|
|
struct OpenGlFramebufferRestoreDispatch {
|
|
OpenGlBindFramebufferFn bind_framebuffer = nullptr;
|
|
};
|
|
|
|
struct OpenGlDepthRenderbufferAllocationDispatch {
|
|
OpenGlGenObjectsFn gen_renderbuffers = nullptr;
|
|
OpenGlBindRenderbufferFn bind_renderbuffer = nullptr;
|
|
OpenGlRenderbufferStorageFn renderbuffer_storage = nullptr;
|
|
};
|
|
|
|
struct OpenGlRenderbufferDeleteDispatch {
|
|
OpenGlDeleteObjectsFn delete_renderbuffers = nullptr;
|
|
};
|
|
|
|
struct OpenGlDepthRenderbufferAttachmentDispatch {
|
|
OpenGlFramebufferRenderbufferFn framebuffer_renderbuffer = nullptr;
|
|
};
|
|
|
|
struct OpenGlSamplerCreateDispatch {
|
|
OpenGlGenObjectsFn gen_samplers = nullptr;
|
|
OpenGlSamplerParameteriFn sampler_parameter_i = nullptr;
|
|
};
|
|
|
|
struct OpenGlSamplerParameterDispatch {
|
|
OpenGlSamplerParameteriFn sampler_parameter_i = nullptr;
|
|
};
|
|
|
|
struct OpenGlSamplerBorderDispatch {
|
|
OpenGlSamplerParameterfvFn sampler_parameter_fv = nullptr;
|
|
};
|
|
|
|
struct OpenGlSamplerBindDispatch {
|
|
OpenGlBindSamplerFn bind_sampler = nullptr;
|
|
};
|
|
|
|
struct OpenGlProgramUseDispatch {
|
|
OpenGlUseProgramFn use_program = nullptr;
|
|
};
|
|
|
|
struct OpenGlProgramDeleteDispatch {
|
|
OpenGlUseProgramFn use_program = nullptr;
|
|
OpenGlDeleteProgramFn delete_program = nullptr;
|
|
};
|
|
|
|
struct OpenGlUniformVec4Dispatch {
|
|
OpenGlUniform4fvFn uniform_4fv = nullptr;
|
|
};
|
|
|
|
struct OpenGlUniformVec3Dispatch {
|
|
OpenGlUniform3fvFn uniform_3fv = nullptr;
|
|
};
|
|
|
|
struct OpenGlUniformVec2Dispatch {
|
|
OpenGlUniform2fvFn uniform_2fv = nullptr;
|
|
};
|
|
|
|
struct OpenGlUniformMat4Dispatch {
|
|
OpenGlUniformMatrix4fvFn uniform_matrix_4fv = nullptr;
|
|
};
|
|
|
|
struct OpenGlUniformIntDispatch {
|
|
OpenGlUniform1iFn uniform_1i = nullptr;
|
|
};
|
|
|
|
struct OpenGlUniformFloatDispatch {
|
|
OpenGlUniform1fFn uniform_1f = nullptr;
|
|
};
|
|
|
|
struct OpenGlAttributeLocationDispatch {
|
|
OpenGlGetAttribLocationFn get_attrib_location = nullptr;
|
|
};
|
|
|
|
struct OpenGlShaderCompileDispatch {
|
|
OpenGlCreateShaderFn create_shader = nullptr;
|
|
OpenGlShaderSourceFn shader_source = nullptr;
|
|
OpenGlCompileShaderFn compile_shader = nullptr;
|
|
OpenGlGetShaderIntegerFn get_shader_integer = nullptr;
|
|
OpenGlGetShaderInfoLogFn get_shader_info_log = nullptr;
|
|
};
|
|
|
|
struct OpenGlShaderDeleteDispatch {
|
|
OpenGlDeleteShaderFn delete_shader = nullptr;
|
|
};
|
|
|
|
struct OpenGlProgramLinkDispatch {
|
|
OpenGlCreateProgramFn create_program = nullptr;
|
|
OpenGlAttachShaderFn attach_shader = nullptr;
|
|
OpenGlDeleteShaderFn delete_shader = nullptr;
|
|
OpenGlLinkProgramFn link_program = nullptr;
|
|
OpenGlGetAttribLocationFn get_attrib_location = nullptr;
|
|
OpenGlBindAttribLocationFn bind_attrib_location = nullptr;
|
|
OpenGlGetProgramIntegerFn get_program_integer = nullptr;
|
|
OpenGlGetProgramInfoLogFn get_program_info_log = nullptr;
|
|
};
|
|
|
|
struct OpenGlProgramIntegerDispatch {
|
|
OpenGlGetProgramIntegerFn get_program_integer = nullptr;
|
|
};
|
|
|
|
struct OpenGlActiveUniformDispatch {
|
|
OpenGlGetActiveUniformFn get_active_uniform = nullptr;
|
|
};
|
|
|
|
struct OpenGlUniformLocationDispatch {
|
|
OpenGlGetUniformLocationFn get_uniform_location = nullptr;
|
|
};
|
|
|
|
struct OpenGlMeshCreateDispatch {
|
|
OpenGlGenObjectsFn gen_buffers = nullptr;
|
|
OpenGlBindBufferFn bind_buffer = nullptr;
|
|
OpenGlBufferDataFn buffer_data = nullptr;
|
|
OpenGlGenObjectsFn gen_vertex_arrays = nullptr;
|
|
OpenGlBindVertexArrayFn bind_vertex_array = nullptr;
|
|
OpenGlEnableVertexAttribArrayFn enable_vertex_attrib_array = nullptr;
|
|
OpenGlVertexAttribPointerFn vertex_attrib_pointer = nullptr;
|
|
};
|
|
|
|
struct OpenGlBufferUploadDispatch {
|
|
OpenGlBindBufferFn bind_buffer = nullptr;
|
|
OpenGlBufferDataFn buffer_data = nullptr;
|
|
};
|
|
|
|
struct OpenGlMeshDrawDispatch {
|
|
OpenGlBindVertexArrayFn bind_vertex_array = nullptr;
|
|
OpenGlDrawElementsFn draw_elements = nullptr;
|
|
OpenGlDrawArraysFn draw_arrays = nullptr;
|
|
};
|
|
|
|
struct OpenGlMeshDeleteDispatch {
|
|
OpenGlDeleteObjectsFn delete_buffers = nullptr;
|
|
OpenGlDeleteObjectsFn delete_vertex_arrays = nullptr;
|
|
};
|
|
|
|
[[nodiscard]] OpenGlCapabilities detect_opengl_capabilities(
|
|
std::span<const std::string_view> extensions,
|
|
OpenGlRuntime runtime) noexcept;
|
|
[[nodiscard]] OpenGlRuntime opengl_runtime_for_current_build() noexcept;
|
|
[[nodiscard]] pp::renderer::RenderDeviceFeatures render_device_features(
|
|
OpenGlCapabilities capabilities) noexcept;
|
|
[[nodiscard]] OpenGlFeatureState detect_opengl_feature_state(
|
|
std::span<const std::string_view> extensions,
|
|
OpenGlRuntime runtime) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<OpenGlCapabilityDetectionResult> query_opengl_capability_detection(
|
|
OpenGlExtensionQueryDispatch dispatch,
|
|
OpenGlRuntime runtime);
|
|
[[nodiscard]] OpenGlInitialState panopainter_initial_state() noexcept;
|
|
[[nodiscard]] pp::foundation::Status apply_panopainter_initial_state(OpenGlStateDispatch dispatch) noexcept;
|
|
[[nodiscard]] OpenGlConvertCommandState panopainter_convert_command_state() noexcept;
|
|
[[nodiscard]] pp::foundation::Status apply_panopainter_convert_command_state(
|
|
OpenGlConvertCommandStateDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<OpenGlSavedState> snapshot_opengl_state(
|
|
OpenGlStateSnapshotDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status restore_opengl_state(
|
|
const OpenGlSavedState& state,
|
|
OpenGlStateRestoreDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<OpenGlRuntimeInfo> query_opengl_runtime_info(
|
|
OpenGlRuntimeInfoDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<std::vector<std::string>> query_opengl_extensions(
|
|
OpenGlExtensionQueryDispatch dispatch);
|
|
[[nodiscard]] OpenGlDefaultClear panopainter_default_clear() noexcept;
|
|
[[nodiscard]] pp::foundation::Status clear_panopainter_default_target(OpenGlClearDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status apply_opengl_viewport(
|
|
OpenGlViewportRect viewport,
|
|
OpenGlViewportDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status apply_opengl_scissor_rect(
|
|
OpenGlScissorRect scissor,
|
|
OpenGlScissorDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status apply_opengl_scissor_test(
|
|
bool enabled,
|
|
OpenGlScissorTestDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status apply_opengl_capability(
|
|
std::uint32_t state,
|
|
bool enabled,
|
|
OpenGlCapabilityDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<bool> query_opengl_capability_state(
|
|
std::uint32_t state,
|
|
OpenGlCapabilityStateQueryDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status apply_opengl_render_platform_hints(
|
|
OpenGlRenderPlatformHintDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status apply_opengl_debug_output_states(
|
|
OpenGlDebugOutputStateDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status clear_opengl_buffers(
|
|
std::uint32_t mask,
|
|
OpenGlBufferClearDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<std::uint32_t> allocate_opengl_texture_2d(
|
|
OpenGlTexture2DAllocation allocation,
|
|
OpenGlTexture2DAllocationDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status delete_opengl_texture_2d(
|
|
std::uint32_t texture_id,
|
|
OpenGlTexture2DDeleteDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status delete_opengl_texture_objects(
|
|
std::span<const std::uint32_t> texture_ids,
|
|
OpenGlTexture2DDeleteDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<std::uint32_t> allocate_opengl_texture_cube(
|
|
OpenGlTextureCubeAllocation allocation,
|
|
OpenGlTextureCubeAllocationDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status bind_opengl_texture_2d(
|
|
std::uint32_t texture_id,
|
|
OpenGlTexture2DBindDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status bind_opengl_texture_cube(
|
|
std::uint32_t texture_id,
|
|
OpenGlTexture2DBindDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status update_opengl_texture_2d(
|
|
OpenGlTexture2DUpdate update,
|
|
OpenGlTexture2DUpdateDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status generate_opengl_texture_2d_mipmaps(
|
|
std::uint32_t texture_id,
|
|
OpenGlTexture2DMipmapDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<OpenGlTexture2DReadbackResult> readback_opengl_texture_2d(
|
|
OpenGlTexture2DReadback readback,
|
|
OpenGlTexture2DReadbackDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status blit_opengl_framebuffer(
|
|
OpenGlFramebufferBlit blit,
|
|
OpenGlFramebufferBlitDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status readback_opengl_framebuffer(
|
|
OpenGlFramebufferReadback readback,
|
|
OpenGlFramebufferReadbackDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<OpenGlFramebufferBindingState> bind_opengl_framebuffer_for_draw_read(
|
|
std::uint32_t framebuffer,
|
|
OpenGlFramebufferBindDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status restore_opengl_framebuffer_binding(
|
|
OpenGlFramebufferBindingState binding,
|
|
OpenGlFramebufferRestoreDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<std::uint32_t> allocate_opengl_depth_renderbuffer(
|
|
std::int32_t width,
|
|
std::int32_t height,
|
|
OpenGlDepthRenderbufferAllocationDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status delete_opengl_renderbuffer(
|
|
std::uint32_t renderbuffer_id,
|
|
OpenGlRenderbufferDeleteDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status attach_opengl_depth_renderbuffer(
|
|
std::uint32_t renderbuffer_id,
|
|
OpenGlDepthRenderbufferAttachmentDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<std::uint32_t> create_opengl_sampler(
|
|
std::span<const OpenGlTextureParameter> parameters,
|
|
OpenGlSamplerCreateDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status set_opengl_sampler_parameters(
|
|
std::uint32_t sampler_id,
|
|
std::span<const OpenGlTextureParameter> parameters,
|
|
OpenGlSamplerParameterDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status set_opengl_sampler_border_color(
|
|
std::uint32_t sampler_id,
|
|
std::uint32_t parameter,
|
|
const float* rgba,
|
|
OpenGlSamplerBorderDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status bind_opengl_sampler_object(
|
|
std::uint32_t unit,
|
|
std::uint32_t sampler_id,
|
|
OpenGlSamplerBindDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status use_opengl_program(
|
|
std::uint32_t program_id,
|
|
OpenGlProgramUseDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status delete_opengl_program(
|
|
std::uint32_t program_id,
|
|
OpenGlProgramDeleteDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status set_opengl_uniform_vec4(
|
|
std::int32_t location,
|
|
const float* values,
|
|
OpenGlUniformVec4Dispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status set_opengl_uniform_vec3(
|
|
std::int32_t location,
|
|
const float* values,
|
|
OpenGlUniformVec3Dispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status set_opengl_uniform_vec2(
|
|
std::int32_t location,
|
|
const float* values,
|
|
OpenGlUniformVec2Dispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status set_opengl_uniform_mat4(
|
|
std::int32_t location,
|
|
const float* values,
|
|
OpenGlUniformMat4Dispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status set_opengl_uniform_int(
|
|
std::int32_t location,
|
|
std::int32_t value,
|
|
OpenGlUniformIntDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status set_opengl_uniform_float(
|
|
std::int32_t location,
|
|
float value,
|
|
OpenGlUniformFloatDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<std::int32_t> get_opengl_attribute_location(
|
|
std::uint32_t program_id,
|
|
const char* attribute_name,
|
|
OpenGlAttributeLocationDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<OpenGlShaderCompileInfo> compile_opengl_shader_source(
|
|
std::uint32_t stage,
|
|
const char* source,
|
|
char* info_log,
|
|
std::int32_t info_log_capacity,
|
|
OpenGlShaderCompileDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status delete_opengl_shader(
|
|
std::uint32_t shader_id,
|
|
OpenGlShaderDeleteDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<OpenGlProgramLinkInfo> link_opengl_shader_program(
|
|
std::uint32_t vertex_shader_id,
|
|
std::uint32_t fragment_shader_id,
|
|
std::span<const OpenGlAttributeBinding> attribute_bindings,
|
|
char* info_log,
|
|
std::int32_t info_log_capacity,
|
|
OpenGlProgramLinkDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<std::int32_t> query_opengl_program_integer(
|
|
std::uint32_t program_id,
|
|
std::uint32_t query,
|
|
OpenGlProgramIntegerDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<OpenGlActiveUniformInfo> get_opengl_active_uniform(
|
|
std::uint32_t program_id,
|
|
std::uint32_t index,
|
|
char* name,
|
|
std::int32_t name_capacity,
|
|
OpenGlActiveUniformDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<std::int32_t> get_opengl_uniform_location(
|
|
std::uint32_t program_id,
|
|
const char* uniform_name,
|
|
OpenGlUniformLocationDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Result<OpenGlMeshObjects> create_opengl_mesh_objects(
|
|
OpenGlMeshUpload upload,
|
|
OpenGlMeshCreateDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status upload_opengl_buffer_data(
|
|
OpenGlBufferUpload upload,
|
|
OpenGlBufferUploadDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status draw_opengl_mesh(
|
|
OpenGlMeshDraw draw,
|
|
OpenGlMeshDrawDispatch dispatch) noexcept;
|
|
[[nodiscard]] pp::foundation::Status delete_opengl_mesh_objects(
|
|
OpenGlMeshDelete objects,
|
|
OpenGlMeshDeleteDispatch dispatch) noexcept;
|
|
|
|
[[nodiscard]] std::uint32_t extension_count_query() noexcept;
|
|
[[nodiscard]] std::uint32_t extension_string_name() noexcept;
|
|
[[nodiscard]] std::uint32_t no_error_code() noexcept;
|
|
[[nodiscard]] const char* opengl_error_name(std::uint32_t error_code) noexcept;
|
|
[[nodiscard]] std::uint32_t texture_upload_type_for_internal_format(std::uint32_t internal_format) noexcept;
|
|
[[nodiscard]] std::uint32_t unsigned_byte_component_type() noexcept;
|
|
[[nodiscard]] std::uint32_t rgba_pixel_format() noexcept;
|
|
[[nodiscard]] OpenGlPixelFormat texture_format_for_channel_count(std::uint32_t channel_count) noexcept;
|
|
[[nodiscard]] OpenGlRendererTextureFormat texture_format_for_renderer_format(
|
|
pp::renderer::TextureFormat format) noexcept;
|
|
[[nodiscard]] OpenGlReadbackFormat rgba8_readback_format() noexcept;
|
|
[[nodiscard]] OpenGlReadbackFormat rgba32f_readback_format() noexcept;
|
|
[[nodiscard]] std::uint64_t readback_byte_count(
|
|
OpenGlReadbackFormat format,
|
|
std::uint32_t width,
|
|
std::uint32_t height) noexcept;
|
|
[[nodiscard]] std::uint32_t pixel_pack_buffer_target() noexcept;
|
|
[[nodiscard]] std::uint32_t pixel_unpack_buffer_target() noexcept;
|
|
[[nodiscard]] std::uint32_t pixel_buffer_stream_read_usage() noexcept;
|
|
[[nodiscard]] std::uint32_t pixel_buffer_map_read_access() noexcept;
|
|
[[nodiscard]] std::uint32_t texture_2d_target() noexcept;
|
|
[[nodiscard]] std::uint32_t renderbuffer_target() noexcept;
|
|
[[nodiscard]] std::uint32_t depth_component24_format() noexcept;
|
|
[[nodiscard]] std::uint32_t framebuffer_target() noexcept;
|
|
[[nodiscard]] std::uint32_t draw_framebuffer_target() noexcept;
|
|
[[nodiscard]] std::uint32_t read_framebuffer_target() noexcept;
|
|
[[nodiscard]] std::uint32_t draw_framebuffer_binding_query() noexcept;
|
|
[[nodiscard]] std::uint32_t read_framebuffer_binding_query() noexcept;
|
|
[[nodiscard]] std::uint32_t framebuffer_color_attachment() noexcept;
|
|
[[nodiscard]] std::uint32_t framebuffer_depth_attachment() noexcept;
|
|
[[nodiscard]] std::uint32_t framebuffer_complete_status() noexcept;
|
|
[[nodiscard]] std::uint32_t default_framebuffer_id() noexcept;
|
|
[[nodiscard]] const char* framebuffer_status_name(std::uint32_t status) noexcept;
|
|
[[nodiscard]] std::uint32_t framebuffer_color_buffer_mask() noexcept;
|
|
[[nodiscard]] std::uint32_t framebuffer_depth_buffer_mask() noexcept;
|
|
[[nodiscard]] std::uint32_t framebuffer_stencil_buffer_mask() noexcept;
|
|
[[nodiscard]] std::uint32_t clear_mask_for_render_pass(
|
|
pp::renderer::RenderPassDesc desc) noexcept;
|
|
[[nodiscard]] OpenGlClearValues clear_values_for_render_pass(
|
|
pp::renderer::RenderPassDesc desc) noexcept;
|
|
[[nodiscard]] std::uint32_t color_write_mask_query() noexcept;
|
|
[[nodiscard]] std::uint32_t framebuffer_blit_filter(bool linear) noexcept;
|
|
[[nodiscard]] OpenGlEnumMapping blit_filter_for_renderer_filter(
|
|
pp::renderer::BlitFilter filter) noexcept;
|
|
[[nodiscard]] std::uint32_t primitive_mode_for_renderer_topology(
|
|
pp::renderer::PrimitiveTopology topology) noexcept;
|
|
[[nodiscard]] std::uint32_t index_type_for_index_size(std::uint32_t index_size_bytes) noexcept;
|
|
[[nodiscard]] std::uint32_t primitive_mode_for_fill_count(std::uint32_t vertex_or_index_count) noexcept;
|
|
[[nodiscard]] std::uint32_t primitive_mode_for_stroke_count(std::uint32_t vertex_or_index_count) noexcept;
|
|
[[nodiscard]] std::uint32_t array_buffer_target() noexcept;
|
|
[[nodiscard]] std::uint32_t element_array_buffer_target() noexcept;
|
|
[[nodiscard]] std::uint32_t static_draw_buffer_usage() noexcept;
|
|
[[nodiscard]] std::uint32_t vertex_attribute_float_component_type() noexcept;
|
|
[[nodiscard]] std::uint32_t vertex_attribute_not_normalized() noexcept;
|
|
[[nodiscard]] std::uint32_t vertex_shader_stage() noexcept;
|
|
[[nodiscard]] std::uint32_t fragment_shader_stage() noexcept;
|
|
[[nodiscard]] std::uint32_t shader_compile_status_query() noexcept;
|
|
[[nodiscard]] std::uint32_t program_link_status_query() noexcept;
|
|
[[nodiscard]] std::uint32_t active_uniform_count_query() noexcept;
|
|
[[nodiscard]] std::uint32_t matrix_uniform_not_transposed() noexcept;
|
|
[[nodiscard]] std::uint32_t debug_severity_notification() noexcept;
|
|
[[nodiscard]] std::uint32_t debug_severity_low() noexcept;
|
|
[[nodiscard]] std::uint32_t debug_severity_medium() noexcept;
|
|
[[nodiscard]] std::uint32_t debug_severity_high() noexcept;
|
|
[[nodiscard]] std::uint32_t debug_output_state() noexcept;
|
|
[[nodiscard]] std::uint32_t debug_output_synchronous_state() noexcept;
|
|
[[nodiscard]] std::uint32_t version_string_name() noexcept;
|
|
[[nodiscard]] std::uint32_t vendor_string_name() noexcept;
|
|
[[nodiscard]] std::uint32_t renderer_string_name() noexcept;
|
|
[[nodiscard]] std::uint32_t shading_language_version_string_name() noexcept;
|
|
[[nodiscard]] std::uint32_t viewport_query() noexcept;
|
|
[[nodiscard]] OpenGlViewportRect viewport_for_renderer_viewport(
|
|
pp::renderer::Viewport viewport) noexcept;
|
|
[[nodiscard]] std::uint32_t color_clear_value_query() noexcept;
|
|
[[nodiscard]] std::uint32_t current_program_query() noexcept;
|
|
[[nodiscard]] std::uint32_t active_texture_query() noexcept;
|
|
[[nodiscard]] std::uint32_t texture_binding_2d_query() noexcept;
|
|
[[nodiscard]] std::uint32_t texture_binding_cube_map_query() noexcept;
|
|
[[nodiscard]] std::uint32_t sampler_binding_query() noexcept;
|
|
[[nodiscard]] std::uint32_t blend_state() noexcept;
|
|
[[nodiscard]] std::uint32_t depth_test_state() noexcept;
|
|
[[nodiscard]] OpenGlEnumMapping compare_function_for_renderer_compare_op(
|
|
pp::renderer::CompareOp op) noexcept;
|
|
[[nodiscard]] OpenGlDepthState depth_state_for_renderer_depth_state(
|
|
pp::renderer::DepthState state) noexcept;
|
|
[[nodiscard]] std::uint32_t scissor_test_state() noexcept;
|
|
[[nodiscard]] OpenGlScissorRect scissor_rect_for_renderer_scissor(
|
|
pp::renderer::ScissorRect scissor) noexcept;
|
|
[[nodiscard]] std::uint32_t program_point_size_state() noexcept;
|
|
[[nodiscard]] std::uint32_t line_smooth_state() noexcept;
|
|
[[nodiscard]] std::uint32_t source_alpha_blend_factor() noexcept;
|
|
[[nodiscard]] std::uint32_t one_minus_source_alpha_blend_factor() noexcept;
|
|
[[nodiscard]] std::uint32_t add_blend_equation() noexcept;
|
|
[[nodiscard]] std::uint32_t max_blend_equation() noexcept;
|
|
[[nodiscard]] OpenGlEnumMapping blend_factor_for_renderer_factor(
|
|
pp::renderer::BlendFactor factor) noexcept;
|
|
[[nodiscard]] OpenGlEnumMapping blend_equation_for_renderer_op(
|
|
pp::renderer::BlendOp op) noexcept;
|
|
[[nodiscard]] OpenGlBlendState blend_state_for_renderer_blend_state(
|
|
pp::renderer::BlendState state) noexcept;
|
|
[[nodiscard]] std::uint32_t rgba8_internal_format() noexcept;
|
|
[[nodiscard]] std::uint32_t rgba16f_internal_format() noexcept;
|
|
[[nodiscard]] std::uint32_t rgba32f_internal_format() noexcept;
|
|
[[nodiscard]] std::uint8_t color_write_disabled() noexcept;
|
|
[[nodiscard]] std::uint8_t color_write_enabled() noexcept;
|
|
[[nodiscard]] OpenGlColorWriteMask color_write_mask_for_renderer_blend_state(
|
|
pp::renderer::BlendState state) noexcept;
|
|
[[nodiscard]] std::uint32_t linear_texture_filter() noexcept;
|
|
[[nodiscard]] std::uint32_t linear_mipmap_linear_texture_filter() noexcept;
|
|
[[nodiscard]] std::uint32_t nearest_texture_filter() noexcept;
|
|
[[nodiscard]] std::uint32_t repeat_texture_wrap() noexcept;
|
|
[[nodiscard]] std::uint32_t clamp_to_edge_texture_wrap() noexcept;
|
|
[[nodiscard]] std::uint32_t clamp_to_border_texture_wrap() noexcept;
|
|
[[nodiscard]] OpenGlEnumMapping sampler_filter_for_renderer_filter(
|
|
pp::renderer::SamplerFilter filter) noexcept;
|
|
[[nodiscard]] OpenGlEnumMapping sampler_min_filter_for_renderer_filters(
|
|
pp::renderer::SamplerFilter min_filter,
|
|
pp::renderer::SamplerFilter mip_filter) noexcept;
|
|
[[nodiscard]] OpenGlEnumMapping sampler_address_mode_for_renderer_mode(
|
|
pp::renderer::SamplerAddressMode mode) noexcept;
|
|
[[nodiscard]] OpenGlSamplerState sampler_state_for_renderer_sampler_desc(
|
|
pp::renderer::SamplerDesc desc) noexcept;
|
|
[[nodiscard]] std::uint32_t active_texture_unit(std::uint32_t unit_index) noexcept;
|
|
[[nodiscard]] std::uint32_t texture_cube_map_target() noexcept;
|
|
[[nodiscard]] std::uint32_t cube_map_allocation_face_texture_target(std::uint32_t face_index) noexcept;
|
|
[[nodiscard]] std::span<const std::uint32_t> panopainter_cube_face_texture_targets() noexcept;
|
|
[[nodiscard]] std::uint32_t cube_face_texture_target(std::uint32_t face_index) noexcept;
|
|
[[nodiscard]] std::span<const OpenGlTextureParameter> default_render_target_texture_parameters() noexcept;
|
|
[[nodiscard]] std::array<OpenGlTextureParameter, 5> sampler_parameters_for_filter_wrap(
|
|
std::uint32_t filter,
|
|
std::uint32_t wrap) noexcept;
|
|
[[nodiscard]] std::array<OpenGlTextureParameter, 2> sampler_filter_parameters(
|
|
std::uint32_t filter_min,
|
|
std::uint32_t filter_mag) noexcept;
|
|
[[nodiscard]] std::uint32_t sampler_border_color_parameter_name() noexcept;
|
|
[[nodiscard]] OpenGlWindowsWglContextConfig windows_wgl_core_context_3_3_config() noexcept;
|
|
|
|
}
|