Files
panopainter/src/renderer_gl/opengl_capabilities.h

1082 lines
41 KiB
C++

#pragma once
#include "renderer_api/renderer_api.h"
#include <array>
#include <cstdint>
#include <span>
#include <string>
#include <string_view>
#include <vector>
namespace pp::renderer::gl {
struct OpenGlAttributeBinding;
struct OpenGlRuntime {
bool desktop_gl = false;
bool gles = false;
bool web = false;
};
struct OpenGlCapabilities {
bool framebuffer_fetch = false;
bool map_buffer_alignment = false;
bool float32_textures = false;
bool float32_linear = false;
bool float16_textures = false;
};
struct OpenGlFeatureState {
OpenGlCapabilities capabilities;
pp::renderer::RenderDeviceFeatures features;
};
struct OpenGlCapabilityDetectionResult {
std::vector<std::string> extensions;
OpenGlFeatureState feature_state;
};
struct OpenGlPixelFormat {
std::uint32_t internal_format = 0;
std::uint32_t pixel_format = 0;
std::uint32_t channel_count = 0;
};
struct OpenGlTextureParameter {
std::uint32_t name = 0;
std::uint32_t value = 0;
};
struct OpenGlSamplerState {
std::uint32_t min_filter = 0;
std::uint32_t mag_filter = 0;
std::uint32_t wrap_s = 0;
std::uint32_t wrap_t = 0;
std::uint32_t wrap_r = 0;
bool supported = false;
};
struct OpenGlViewportRect {
std::int32_t x = 0;
std::int32_t y = 0;
std::int32_t width = 0;
std::int32_t height = 0;
float min_depth = 0.0F;
float max_depth = 1.0F;
};
struct OpenGlScissorRect {
std::uint8_t enabled = 0;
std::int32_t x = 0;
std::int32_t y = 0;
std::int32_t width = 0;
std::int32_t height = 0;
};
struct OpenGlEnumMapping {
std::uint32_t value = 0;
bool supported = false;
};
struct OpenGlColorWriteMask {
std::uint8_t r = 0;
std::uint8_t g = 0;
std::uint8_t b = 0;
std::uint8_t a = 0;
};
struct OpenGlClearValues {
std::array<float, 4> color {};
float depth = 1.0F;
std::uint8_t stencil = 0;
};
struct OpenGlBlendState {
std::uint8_t enabled = 0;
std::uint32_t source_color_factor = 0;
std::uint32_t destination_color_factor = 0;
std::uint32_t color_equation = 0;
std::uint32_t source_alpha_factor = 0;
std::uint32_t destination_alpha_factor = 0;
std::uint32_t alpha_equation = 0;
OpenGlColorWriteMask color_write_mask;
bool supported = false;
};
struct OpenGlDepthState {
std::uint8_t test_enabled = 0;
std::uint8_t write_enabled = 0;
std::uint32_t compare_function = 0;
bool supported = false;
};
struct OpenGlReadbackFormat {
std::uint32_t pixel_format = 0;
std::uint32_t component_type = 0;
std::uint32_t bytes_per_pixel = 0;
};
struct OpenGlRendererTextureFormat {
std::uint32_t internal_format = 0;
std::uint32_t pixel_format = 0;
std::uint32_t component_type = 0;
std::uint32_t bytes_per_pixel = 0;
};
struct OpenGlTexture2DAllocation {
std::int32_t width = 0;
std::int32_t height = 0;
std::int32_t internal_format = 0;
std::uint32_t pixel_format = 0;
std::uint32_t component_type = 0;
const void* data = nullptr;
};
struct OpenGlTextureCubeAllocation {
std::int32_t resolution = 0;
std::int32_t internal_format = 0;
std::uint32_t pixel_format = 0;
std::uint32_t component_type = 0;
};
struct OpenGlTexture2DUpdate {
std::uint32_t texture_id = 0;
std::int32_t width = 0;
std::int32_t height = 0;
std::uint32_t pixel_format = 0;
std::uint32_t component_type = 0;
const void* data = nullptr;
};
struct OpenGlTexture2DReadback {
std::uint32_t texture_id = 0;
std::int32_t width = 0;
std::int32_t height = 0;
OpenGlReadbackFormat format;
void* pixels = nullptr;
};
struct OpenGlTexture2DReadbackResult {
std::uint32_t framebuffer_status = 0;
bool pixels_read = false;
};
struct OpenGlShaderCompileInfo {
std::uint32_t shader_id = 0;
std::int32_t compile_status = 0;
std::int32_t info_log_length = 0;
};
struct OpenGlProgramLinkInfo {
std::uint32_t program_id = 0;
std::int32_t link_status = 0;
std::int32_t info_log_length = 0;
};
struct OpenGlActiveUniformInfo {
std::int32_t length = 0;
std::int32_t size = 0;
std::uint32_t type = 0;
};
struct OpenGlVertexAttribute {
std::uint32_t index = 0;
std::int32_t component_count = 0;
std::uint32_t component_type = 0;
std::uint8_t normalized = 0;
std::int32_t stride = 0;
std::uintptr_t offset = 0;
};
struct OpenGlMeshUpload {
const void* vertex_data = nullptr;
std::intptr_t vertex_byte_count = 0;
const void* index_data = nullptr;
std::intptr_t index_byte_count = 0;
bool indexed = false;
std::uint32_t vertex_array_count = 2;
std::span<const OpenGlVertexAttribute> attributes;
};
struct OpenGlMeshObjects {
std::uint32_t vertex_buffer = 0;
std::uint32_t index_buffer = 0;
std::array<std::uint32_t, 2> vertex_arrays {};
};
struct OpenGlBufferUpload {
std::uint32_t target = 0;
std::uint32_t buffer_id = 0;
const void* data = nullptr;
std::intptr_t byte_count = 0;
std::uint32_t usage = 0;
};
struct OpenGlMeshDraw {
std::uint32_t vertex_array = 0;
std::uint32_t mode = 0;
std::int32_t count = 0;
bool indexed = false;
std::uint32_t index_type = 0;
const void* index_offset = nullptr;
};
struct OpenGlMeshDelete {
std::array<std::uint32_t, 2> buffers {};
std::array<std::uint32_t, 2> vertex_arrays {};
};
struct OpenGlFramebufferRect {
std::int32_t x0 = 0;
std::int32_t y0 = 0;
std::int32_t x1 = 0;
std::int32_t y1 = 0;
};
struct OpenGlFramebufferBlit {
std::uint32_t source_framebuffer = 0;
std::uint32_t destination_framebuffer = 0;
OpenGlFramebufferRect source_rect;
OpenGlFramebufferRect destination_rect;
std::uint32_t mask = 0;
std::uint32_t filter = 0;
};
struct OpenGlFramebufferReadback {
std::uint32_t framebuffer = 0;
std::int32_t x = 0;
std::int32_t y = 0;
std::int32_t width = 0;
std::int32_t height = 0;
OpenGlReadbackFormat format;
void* pixels = nullptr;
};
struct OpenGlFramebufferBindingState {
std::int32_t draw_framebuffer = 0;
std::int32_t read_framebuffer = 0;
};
struct OpenGlWindowsWglContextConfig {
std::array<std::int32_t, 9> context_attributes {};
std::array<std::int32_t, 15> pixel_format_attributes {};
};
struct OpenGlInitialState {
bool depth_test_enabled = false;
std::uint32_t depth_test_state = 0;
std::uint32_t source_color_factor = 0;
std::uint32_t destination_color_factor = 0;
std::uint32_t color_equation = 0;
std::uint32_t alpha_equation = 0;
};
struct OpenGlConvertCommandState {
bool depth_test_enabled = false;
bool program_point_size_enabled = false;
std::uint32_t depth_test_state = 0;
std::uint32_t program_point_size_state = 0;
std::uint32_t source_color_factor = 0;
std::uint32_t destination_color_factor = 0;
std::uint32_t blend_equation = 0;
};
struct OpenGlSavedState {
std::uint8_t blend_enabled = 0;
std::uint8_t depth_test_enabled = 0;
std::uint8_t scissor_test_enabled = 0;
std::array<std::int32_t, 4> viewport {};
std::array<float, 4> clear_color {};
std::array<std::int32_t, 10> texture_2d_bindings {};
std::array<std::int32_t, 10> sampler_bindings {};
std::int32_t cube_map_binding = 0;
std::int32_t program = 0;
std::int32_t draw_framebuffer = 0;
std::int32_t read_framebuffer = 0;
std::int32_t active_texture = 0;
};
using OpenGlCapabilityFn = void (*)(std::uint32_t state) noexcept;
using OpenGlIsEnabledFn = std::uint8_t (*)(std::uint32_t state) noexcept;
using OpenGlGetIntegerFn = void (*)(std::uint32_t name, std::int32_t* value) noexcept;
using OpenGlGetFloatFn = void (*)(std::uint32_t name, float* value) noexcept;
using OpenGlActiveTextureFn = void (*)(std::uint32_t texture_unit) noexcept;
using OpenGlClearColorFn = void (*)(float r, float g, float b, float a) noexcept;
using OpenGlClearFn = void (*)(std::uint32_t mask) noexcept;
using OpenGlViewportFn = void (*)(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept;
using OpenGlScissorFn = void (*)(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept;
using OpenGlBlendFuncFn = void (*)(std::uint32_t source_factor, std::uint32_t destination_factor) noexcept;
using OpenGlBlendEquationFn = void (*)(std::uint32_t equation) noexcept;
using OpenGlBlendEquationSeparateFn = void (*)(std::uint32_t color_equation, std::uint32_t alpha_equation) noexcept;
using OpenGlUseProgramFn = void (*)(std::uint32_t program) noexcept;
using OpenGlDeleteProgramFn = void (*)(std::uint32_t program) noexcept;
using OpenGlUniform4fvFn = void (*)(std::int32_t location, std::int32_t count, const float* values) noexcept;
using OpenGlUniform3fvFn = void (*)(std::int32_t location, std::int32_t count, const float* values) noexcept;
using OpenGlUniform2fvFn = void (*)(std::int32_t location, std::int32_t count, const float* values) noexcept;
using OpenGlUniformMatrix4fvFn = void (*)(
std::int32_t location,
std::int32_t count,
std::uint8_t transpose,
const float* values) noexcept;
using OpenGlUniform1iFn = void (*)(std::int32_t location, std::int32_t value) noexcept;
using OpenGlUniform1fFn = void (*)(std::int32_t location, float value) noexcept;
using OpenGlGetAttribLocationFn = std::int32_t (*)(std::uint32_t program, const char* name) noexcept;
using OpenGlCreateShaderFn = std::uint32_t (*)(std::uint32_t stage) noexcept;
using OpenGlShaderSourceFn = void (*)(
std::uint32_t shader,
std::int32_t count,
const char* const* sources) noexcept;
using OpenGlCompileShaderFn = void (*)(std::uint32_t shader) noexcept;
using OpenGlGetShaderIntegerFn = void (*)(
std::uint32_t shader,
std::uint32_t query,
std::int32_t* value) noexcept;
using OpenGlGetShaderInfoLogFn = void (*)(
std::uint32_t shader,
std::int32_t capacity,
std::int32_t* length,
char* info_log) noexcept;
using OpenGlDeleteShaderFn = void (*)(std::uint32_t shader) noexcept;
using OpenGlCreateProgramFn = std::uint32_t (*)() noexcept;
using OpenGlAttachShaderFn = void (*)(std::uint32_t program, std::uint32_t shader) noexcept;
using OpenGlLinkProgramFn = void (*)(std::uint32_t program) noexcept;
using OpenGlBindAttribLocationFn = void (*)(
std::uint32_t program,
std::uint32_t location,
const char* name) noexcept;
using OpenGlGetProgramIntegerFn = void (*)(
std::uint32_t program,
std::uint32_t query,
std::int32_t* value) noexcept;
using OpenGlGetProgramInfoLogFn = void (*)(
std::uint32_t program,
std::int32_t capacity,
std::int32_t* length,
char* info_log) noexcept;
using OpenGlGetActiveUniformFn = void (*)(
std::uint32_t program,
std::uint32_t index,
std::int32_t capacity,
std::int32_t* length,
std::int32_t* size,
std::uint32_t* type,
char* name) noexcept;
using OpenGlGetUniformLocationFn = std::int32_t (*)(std::uint32_t program, const char* name) noexcept;
using OpenGlBindFramebufferFn = void (*)(std::uint32_t target, std::uint32_t framebuffer) noexcept;
using OpenGlBindRenderbufferFn = void (*)(std::uint32_t target, std::uint32_t renderbuffer) noexcept;
using OpenGlBindTextureFn = void (*)(std::uint32_t target, std::uint32_t texture) noexcept;
using OpenGlBindSamplerFn = void (*)(std::uint32_t unit, std::uint32_t sampler) noexcept;
using OpenGlRenderbufferStorageFn = void (*)(
std::uint32_t target,
std::uint32_t internal_format,
std::int32_t width,
std::int32_t height) noexcept;
using OpenGlSamplerParameteriFn = void (*)(
std::uint32_t sampler,
std::uint32_t parameter,
std::int32_t value) noexcept;
using OpenGlSamplerParameterfvFn = void (*)(
std::uint32_t sampler,
std::uint32_t parameter,
const float* values) noexcept;
using OpenGlGenObjectsFn = void (*)(std::uint32_t count, std::uint32_t* ids) noexcept;
using OpenGlDeleteObjectsFn = void (*)(std::uint32_t count, const std::uint32_t* ids) noexcept;
using OpenGlBindBufferFn = void (*)(std::uint32_t target, std::uint32_t buffer) noexcept;
using OpenGlBufferDataFn = void (*)(
std::uint32_t target,
std::intptr_t byte_count,
const void* data,
std::uint32_t usage) noexcept;
using OpenGlBindVertexArrayFn = void (*)(std::uint32_t vertex_array) noexcept;
using OpenGlEnableVertexAttribArrayFn = void (*)(std::uint32_t index) noexcept;
using OpenGlVertexAttribPointerFn = void (*)(
std::uint32_t index,
std::int32_t component_count,
std::uint32_t component_type,
std::uint8_t normalized,
std::int32_t stride,
const void* offset) noexcept;
using OpenGlDrawElementsFn = void (*)(
std::uint32_t mode,
std::int32_t count,
std::uint32_t index_type,
const void* index_offset) noexcept;
using OpenGlDrawArraysFn = void (*)(
std::uint32_t mode,
std::int32_t first,
std::int32_t count) noexcept;
using OpenGlTexImage2DFn = void (*)(
std::uint32_t target,
std::int32_t level,
std::int32_t internal_format,
std::int32_t width,
std::int32_t height,
std::int32_t border,
std::uint32_t pixel_format,
std::uint32_t component_type,
const void* data) noexcept;
using OpenGlTexSubImage2DFn = void (*)(
std::uint32_t target,
std::int32_t level,
std::int32_t x,
std::int32_t y,
std::int32_t width,
std::int32_t height,
std::uint32_t pixel_format,
std::uint32_t component_type,
const void* data) noexcept;
using OpenGlGenerateMipmapFn = void (*)(std::uint32_t target) noexcept;
using OpenGlFramebufferTexture2DFn = void (*)(
std::uint32_t target,
std::uint32_t attachment,
std::uint32_t texture_target,
std::uint32_t texture,
std::int32_t level) noexcept;
using OpenGlFramebufferRenderbufferFn = void (*)(
std::uint32_t target,
std::uint32_t attachment,
std::uint32_t renderbuffer_target,
std::uint32_t renderbuffer) noexcept;
using OpenGlCheckFramebufferStatusFn = std::uint32_t (*)(std::uint32_t target) noexcept;
using OpenGlReadPixelsFn = void (*)(
std::int32_t x,
std::int32_t y,
std::int32_t width,
std::int32_t height,
std::uint32_t pixel_format,
std::uint32_t component_type,
void* pixels) noexcept;
using OpenGlBlitFramebufferFn = void (*)(
std::int32_t source_x0,
std::int32_t source_y0,
std::int32_t source_x1,
std::int32_t source_y1,
std::int32_t destination_x0,
std::int32_t destination_y0,
std::int32_t destination_x1,
std::int32_t destination_y1,
std::uint32_t mask,
std::uint32_t filter) noexcept;
struct OpenGlStateDispatch {
OpenGlCapabilityFn enable = nullptr;
OpenGlCapabilityFn disable = nullptr;
OpenGlBlendFuncFn blend_func = nullptr;
OpenGlBlendEquationSeparateFn blend_equation_separate = nullptr;
};
struct OpenGlConvertCommandStateDispatch {
OpenGlCapabilityFn enable = nullptr;
OpenGlCapabilityFn disable = nullptr;
OpenGlBlendFuncFn blend_func = nullptr;
OpenGlBlendEquationFn blend_equation = nullptr;
};
struct OpenGlStateSnapshotDispatch {
OpenGlIsEnabledFn is_enabled = nullptr;
OpenGlGetIntegerFn get_integer = nullptr;
OpenGlGetFloatFn get_float = nullptr;
OpenGlActiveTextureFn active_texture = nullptr;
};
struct OpenGlStateRestoreDispatch {
OpenGlCapabilityFn enable = nullptr;
OpenGlCapabilityFn disable = nullptr;
OpenGlViewportFn viewport = nullptr;
OpenGlClearColorFn clear_color = nullptr;
OpenGlBindFramebufferFn bind_framebuffer = nullptr;
OpenGlUseProgramFn use_program = nullptr;
OpenGlActiveTextureFn active_texture = nullptr;
OpenGlBindTextureFn bind_texture = nullptr;
OpenGlBindSamplerFn bind_sampler = nullptr;
};
struct OpenGlRuntimeInfo {
const char* version = "";
const char* vendor = "";
const char* renderer = "";
const char* shading_language_version = "";
};
using OpenGlStringQueryFn = const char* (*)(std::uint32_t name) noexcept;
using OpenGlIndexedStringQueryFn = const char* (*)(std::uint32_t name, std::uint32_t index) noexcept;
struct OpenGlRuntimeInfoDispatch {
OpenGlStringQueryFn get_string = nullptr;
};
struct OpenGlExtensionQueryDispatch {
OpenGlGetIntegerFn get_integer = nullptr;
OpenGlIndexedStringQueryFn get_string_indexed = nullptr;
};
struct OpenGlDefaultClear {
std::array<float, 4> color {};
std::uint32_t mask = 0;
};
struct OpenGlClearDispatch {
OpenGlClearColorFn clear_color = nullptr;
OpenGlClearFn clear = nullptr;
};
struct OpenGlViewportDispatch {
OpenGlViewportFn viewport = nullptr;
};
struct OpenGlScissorDispatch {
OpenGlCapabilityFn enable = nullptr;
OpenGlCapabilityFn disable = nullptr;
OpenGlScissorFn scissor = nullptr;
};
struct OpenGlScissorTestDispatch {
OpenGlCapabilityFn enable = nullptr;
OpenGlCapabilityFn disable = nullptr;
};
struct OpenGlCapabilityDispatch {
OpenGlCapabilityFn enable = nullptr;
OpenGlCapabilityFn disable = nullptr;
};
struct OpenGlCapabilityStateQueryDispatch {
OpenGlIsEnabledFn is_enabled = nullptr;
};
struct OpenGlRenderPlatformHintDispatch {
OpenGlCapabilityFn enable = nullptr;
};
struct OpenGlDebugOutputStateDispatch {
OpenGlCapabilityFn enable = nullptr;
};
struct OpenGlBufferClearDispatch {
OpenGlClearFn clear = nullptr;
};
struct OpenGlTexture2DAllocationDispatch {
OpenGlGenObjectsFn gen_textures = nullptr;
OpenGlBindTextureFn bind_texture = nullptr;
OpenGlTexImage2DFn tex_image_2d = nullptr;
};
struct OpenGlTexture2DDeleteDispatch {
OpenGlDeleteObjectsFn delete_textures = nullptr;
};
struct OpenGlTextureCubeAllocationDispatch {
OpenGlGenObjectsFn gen_textures = nullptr;
OpenGlBindTextureFn bind_texture = nullptr;
OpenGlTexImage2DFn tex_image_2d = nullptr;
};
struct OpenGlTexture2DBindDispatch {
OpenGlBindTextureFn bind_texture = nullptr;
};
struct OpenGlTexture2DUpdateDispatch {
OpenGlBindTextureFn bind_texture = nullptr;
OpenGlTexSubImage2DFn tex_sub_image_2d = nullptr;
};
struct OpenGlTexture2DMipmapDispatch {
OpenGlBindTextureFn bind_texture = nullptr;
OpenGlGenerateMipmapFn generate_mipmap = nullptr;
};
struct OpenGlTexture2DReadbackDispatch {
OpenGlBindTextureFn bind_texture = nullptr;
OpenGlGenObjectsFn gen_framebuffers = nullptr;
OpenGlGetIntegerFn get_integer = nullptr;
OpenGlBindFramebufferFn bind_framebuffer = nullptr;
OpenGlFramebufferTexture2DFn framebuffer_texture_2d = nullptr;
OpenGlCheckFramebufferStatusFn check_framebuffer_status = nullptr;
OpenGlReadPixelsFn read_pixels = nullptr;
OpenGlDeleteObjectsFn delete_framebuffers = nullptr;
};
struct OpenGlFramebufferBlitDispatch {
OpenGlGetIntegerFn get_integer = nullptr;
OpenGlBindFramebufferFn bind_framebuffer = nullptr;
OpenGlBlitFramebufferFn blit_framebuffer = nullptr;
};
struct OpenGlFramebufferReadbackDispatch {
OpenGlGetIntegerFn get_integer = nullptr;
OpenGlBindFramebufferFn bind_framebuffer = nullptr;
OpenGlReadPixelsFn read_pixels = nullptr;
};
struct OpenGlFramebufferBindDispatch {
OpenGlGetIntegerFn get_integer = nullptr;
OpenGlBindFramebufferFn bind_framebuffer = nullptr;
};
struct OpenGlFramebufferRestoreDispatch {
OpenGlBindFramebufferFn bind_framebuffer = nullptr;
};
struct OpenGlDepthRenderbufferAllocationDispatch {
OpenGlGenObjectsFn gen_renderbuffers = nullptr;
OpenGlBindRenderbufferFn bind_renderbuffer = nullptr;
OpenGlRenderbufferStorageFn renderbuffer_storage = nullptr;
};
struct OpenGlRenderbufferDeleteDispatch {
OpenGlDeleteObjectsFn delete_renderbuffers = nullptr;
};
struct OpenGlDepthRenderbufferAttachmentDispatch {
OpenGlFramebufferRenderbufferFn framebuffer_renderbuffer = nullptr;
};
struct OpenGlSamplerCreateDispatch {
OpenGlGenObjectsFn gen_samplers = nullptr;
OpenGlSamplerParameteriFn sampler_parameter_i = nullptr;
};
struct OpenGlSamplerParameterDispatch {
OpenGlSamplerParameteriFn sampler_parameter_i = nullptr;
};
struct OpenGlSamplerBorderDispatch {
OpenGlSamplerParameterfvFn sampler_parameter_fv = nullptr;
};
struct OpenGlSamplerBindDispatch {
OpenGlBindSamplerFn bind_sampler = nullptr;
};
struct OpenGlProgramUseDispatch {
OpenGlUseProgramFn use_program = nullptr;
};
struct OpenGlProgramDeleteDispatch {
OpenGlUseProgramFn use_program = nullptr;
OpenGlDeleteProgramFn delete_program = nullptr;
};
struct OpenGlUniformVec4Dispatch {
OpenGlUniform4fvFn uniform_4fv = nullptr;
};
struct OpenGlUniformVec3Dispatch {
OpenGlUniform3fvFn uniform_3fv = nullptr;
};
struct OpenGlUniformVec2Dispatch {
OpenGlUniform2fvFn uniform_2fv = nullptr;
};
struct OpenGlUniformMat4Dispatch {
OpenGlUniformMatrix4fvFn uniform_matrix_4fv = nullptr;
};
struct OpenGlUniformIntDispatch {
OpenGlUniform1iFn uniform_1i = nullptr;
};
struct OpenGlUniformFloatDispatch {
OpenGlUniform1fFn uniform_1f = nullptr;
};
struct OpenGlAttributeLocationDispatch {
OpenGlGetAttribLocationFn get_attrib_location = nullptr;
};
struct OpenGlShaderCompileDispatch {
OpenGlCreateShaderFn create_shader = nullptr;
OpenGlShaderSourceFn shader_source = nullptr;
OpenGlCompileShaderFn compile_shader = nullptr;
OpenGlGetShaderIntegerFn get_shader_integer = nullptr;
OpenGlGetShaderInfoLogFn get_shader_info_log = nullptr;
};
struct OpenGlShaderDeleteDispatch {
OpenGlDeleteShaderFn delete_shader = nullptr;
};
struct OpenGlProgramLinkDispatch {
OpenGlCreateProgramFn create_program = nullptr;
OpenGlAttachShaderFn attach_shader = nullptr;
OpenGlDeleteShaderFn delete_shader = nullptr;
OpenGlLinkProgramFn link_program = nullptr;
OpenGlGetAttribLocationFn get_attrib_location = nullptr;
OpenGlBindAttribLocationFn bind_attrib_location = nullptr;
OpenGlGetProgramIntegerFn get_program_integer = nullptr;
OpenGlGetProgramInfoLogFn get_program_info_log = nullptr;
};
struct OpenGlProgramIntegerDispatch {
OpenGlGetProgramIntegerFn get_program_integer = nullptr;
};
struct OpenGlActiveUniformDispatch {
OpenGlGetActiveUniformFn get_active_uniform = nullptr;
};
struct OpenGlUniformLocationDispatch {
OpenGlGetUniformLocationFn get_uniform_location = nullptr;
};
struct OpenGlMeshCreateDispatch {
OpenGlGenObjectsFn gen_buffers = nullptr;
OpenGlBindBufferFn bind_buffer = nullptr;
OpenGlBufferDataFn buffer_data = nullptr;
OpenGlGenObjectsFn gen_vertex_arrays = nullptr;
OpenGlBindVertexArrayFn bind_vertex_array = nullptr;
OpenGlEnableVertexAttribArrayFn enable_vertex_attrib_array = nullptr;
OpenGlVertexAttribPointerFn vertex_attrib_pointer = nullptr;
};
struct OpenGlBufferUploadDispatch {
OpenGlBindBufferFn bind_buffer = nullptr;
OpenGlBufferDataFn buffer_data = nullptr;
};
struct OpenGlMeshDrawDispatch {
OpenGlBindVertexArrayFn bind_vertex_array = nullptr;
OpenGlDrawElementsFn draw_elements = nullptr;
OpenGlDrawArraysFn draw_arrays = nullptr;
};
struct OpenGlMeshDeleteDispatch {
OpenGlDeleteObjectsFn delete_buffers = nullptr;
OpenGlDeleteObjectsFn delete_vertex_arrays = nullptr;
};
[[nodiscard]] OpenGlCapabilities detect_opengl_capabilities(
std::span<const std::string_view> extensions,
OpenGlRuntime runtime) noexcept;
[[nodiscard]] OpenGlRuntime opengl_runtime_for_current_build() noexcept;
[[nodiscard]] pp::renderer::RenderDeviceFeatures render_device_features(
OpenGlCapabilities capabilities) noexcept;
[[nodiscard]] OpenGlFeatureState detect_opengl_feature_state(
std::span<const std::string_view> extensions,
OpenGlRuntime runtime) noexcept;
[[nodiscard]] pp::foundation::Result<OpenGlCapabilityDetectionResult> query_opengl_capability_detection(
OpenGlExtensionQueryDispatch dispatch,
OpenGlRuntime runtime);
[[nodiscard]] OpenGlInitialState panopainter_initial_state() noexcept;
[[nodiscard]] pp::foundation::Status apply_panopainter_initial_state(OpenGlStateDispatch dispatch) noexcept;
[[nodiscard]] OpenGlConvertCommandState panopainter_convert_command_state() noexcept;
[[nodiscard]] pp::foundation::Status apply_panopainter_convert_command_state(
OpenGlConvertCommandStateDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<OpenGlSavedState> snapshot_opengl_state(
OpenGlStateSnapshotDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status restore_opengl_state(
const OpenGlSavedState& state,
OpenGlStateRestoreDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<OpenGlRuntimeInfo> query_opengl_runtime_info(
OpenGlRuntimeInfoDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<std::vector<std::string>> query_opengl_extensions(
OpenGlExtensionQueryDispatch dispatch);
[[nodiscard]] OpenGlDefaultClear panopainter_default_clear() noexcept;
[[nodiscard]] pp::foundation::Status clear_panopainter_default_target(OpenGlClearDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status apply_opengl_viewport(
OpenGlViewportRect viewport,
OpenGlViewportDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status apply_opengl_scissor_rect(
OpenGlScissorRect scissor,
OpenGlScissorDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status apply_opengl_scissor_test(
bool enabled,
OpenGlScissorTestDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status apply_opengl_capability(
std::uint32_t state,
bool enabled,
OpenGlCapabilityDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<bool> query_opengl_capability_state(
std::uint32_t state,
OpenGlCapabilityStateQueryDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status apply_opengl_render_platform_hints(
OpenGlRenderPlatformHintDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status apply_opengl_debug_output_states(
OpenGlDebugOutputStateDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status clear_opengl_buffers(
std::uint32_t mask,
OpenGlBufferClearDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint32_t> allocate_opengl_texture_2d(
OpenGlTexture2DAllocation allocation,
OpenGlTexture2DAllocationDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status delete_opengl_texture_2d(
std::uint32_t texture_id,
OpenGlTexture2DDeleteDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status delete_opengl_texture_objects(
std::span<const std::uint32_t> texture_ids,
OpenGlTexture2DDeleteDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint32_t> allocate_opengl_texture_cube(
OpenGlTextureCubeAllocation allocation,
OpenGlTextureCubeAllocationDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status bind_opengl_texture_2d(
std::uint32_t texture_id,
OpenGlTexture2DBindDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status bind_opengl_texture_cube(
std::uint32_t texture_id,
OpenGlTexture2DBindDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status update_opengl_texture_2d(
OpenGlTexture2DUpdate update,
OpenGlTexture2DUpdateDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status generate_opengl_texture_2d_mipmaps(
std::uint32_t texture_id,
OpenGlTexture2DMipmapDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<OpenGlTexture2DReadbackResult> readback_opengl_texture_2d(
OpenGlTexture2DReadback readback,
OpenGlTexture2DReadbackDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status blit_opengl_framebuffer(
OpenGlFramebufferBlit blit,
OpenGlFramebufferBlitDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status readback_opengl_framebuffer(
OpenGlFramebufferReadback readback,
OpenGlFramebufferReadbackDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<OpenGlFramebufferBindingState> bind_opengl_framebuffer_for_draw_read(
std::uint32_t framebuffer,
OpenGlFramebufferBindDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status restore_opengl_framebuffer_binding(
OpenGlFramebufferBindingState binding,
OpenGlFramebufferRestoreDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint32_t> allocate_opengl_depth_renderbuffer(
std::int32_t width,
std::int32_t height,
OpenGlDepthRenderbufferAllocationDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status delete_opengl_renderbuffer(
std::uint32_t renderbuffer_id,
OpenGlRenderbufferDeleteDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status attach_opengl_depth_renderbuffer(
std::uint32_t renderbuffer_id,
OpenGlDepthRenderbufferAttachmentDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint32_t> create_opengl_sampler(
std::span<const OpenGlTextureParameter> parameters,
OpenGlSamplerCreateDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status set_opengl_sampler_parameters(
std::uint32_t sampler_id,
std::span<const OpenGlTextureParameter> parameters,
OpenGlSamplerParameterDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status set_opengl_sampler_border_color(
std::uint32_t sampler_id,
std::uint32_t parameter,
const float* rgba,
OpenGlSamplerBorderDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status bind_opengl_sampler_object(
std::uint32_t unit,
std::uint32_t sampler_id,
OpenGlSamplerBindDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status use_opengl_program(
std::uint32_t program_id,
OpenGlProgramUseDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status delete_opengl_program(
std::uint32_t program_id,
OpenGlProgramDeleteDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status set_opengl_uniform_vec4(
std::int32_t location,
const float* values,
OpenGlUniformVec4Dispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status set_opengl_uniform_vec3(
std::int32_t location,
const float* values,
OpenGlUniformVec3Dispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status set_opengl_uniform_vec2(
std::int32_t location,
const float* values,
OpenGlUniformVec2Dispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status set_opengl_uniform_mat4(
std::int32_t location,
const float* values,
OpenGlUniformMat4Dispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status set_opengl_uniform_int(
std::int32_t location,
std::int32_t value,
OpenGlUniformIntDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status set_opengl_uniform_float(
std::int32_t location,
float value,
OpenGlUniformFloatDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<std::int32_t> get_opengl_attribute_location(
std::uint32_t program_id,
const char* attribute_name,
OpenGlAttributeLocationDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<OpenGlShaderCompileInfo> compile_opengl_shader_source(
std::uint32_t stage,
const char* source,
char* info_log,
std::int32_t info_log_capacity,
OpenGlShaderCompileDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status delete_opengl_shader(
std::uint32_t shader_id,
OpenGlShaderDeleteDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<OpenGlProgramLinkInfo> link_opengl_shader_program(
std::uint32_t vertex_shader_id,
std::uint32_t fragment_shader_id,
std::span<const OpenGlAttributeBinding> attribute_bindings,
char* info_log,
std::int32_t info_log_capacity,
OpenGlProgramLinkDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<std::int32_t> query_opengl_program_integer(
std::uint32_t program_id,
std::uint32_t query,
OpenGlProgramIntegerDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<OpenGlActiveUniformInfo> get_opengl_active_uniform(
std::uint32_t program_id,
std::uint32_t index,
char* name,
std::int32_t name_capacity,
OpenGlActiveUniformDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<std::int32_t> get_opengl_uniform_location(
std::uint32_t program_id,
const char* uniform_name,
OpenGlUniformLocationDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<OpenGlMeshObjects> create_opengl_mesh_objects(
OpenGlMeshUpload upload,
OpenGlMeshCreateDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status upload_opengl_buffer_data(
OpenGlBufferUpload upload,
OpenGlBufferUploadDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status draw_opengl_mesh(
OpenGlMeshDraw draw,
OpenGlMeshDrawDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status delete_opengl_mesh_objects(
OpenGlMeshDelete objects,
OpenGlMeshDeleteDispatch dispatch) noexcept;
[[nodiscard]] std::uint32_t extension_count_query() noexcept;
[[nodiscard]] std::uint32_t extension_string_name() noexcept;
[[nodiscard]] std::uint32_t no_error_code() noexcept;
[[nodiscard]] const char* opengl_error_name(std::uint32_t error_code) noexcept;
[[nodiscard]] std::uint32_t texture_upload_type_for_internal_format(std::uint32_t internal_format) noexcept;
[[nodiscard]] std::uint32_t unsigned_byte_component_type() noexcept;
[[nodiscard]] std::uint32_t rgba_pixel_format() noexcept;
[[nodiscard]] OpenGlPixelFormat texture_format_for_channel_count(std::uint32_t channel_count) noexcept;
[[nodiscard]] OpenGlRendererTextureFormat texture_format_for_renderer_format(
pp::renderer::TextureFormat format) noexcept;
[[nodiscard]] OpenGlReadbackFormat rgba8_readback_format() noexcept;
[[nodiscard]] OpenGlReadbackFormat rgba32f_readback_format() noexcept;
[[nodiscard]] std::uint64_t readback_byte_count(
OpenGlReadbackFormat format,
std::uint32_t width,
std::uint32_t height) noexcept;
[[nodiscard]] std::uint32_t pixel_pack_buffer_target() noexcept;
[[nodiscard]] std::uint32_t pixel_unpack_buffer_target() noexcept;
[[nodiscard]] std::uint32_t pixel_buffer_stream_read_usage() noexcept;
[[nodiscard]] std::uint32_t pixel_buffer_map_read_access() noexcept;
[[nodiscard]] std::uint32_t texture_2d_target() noexcept;
[[nodiscard]] std::uint32_t renderbuffer_target() noexcept;
[[nodiscard]] std::uint32_t depth_component24_format() noexcept;
[[nodiscard]] std::uint32_t framebuffer_target() noexcept;
[[nodiscard]] std::uint32_t draw_framebuffer_target() noexcept;
[[nodiscard]] std::uint32_t read_framebuffer_target() noexcept;
[[nodiscard]] std::uint32_t draw_framebuffer_binding_query() noexcept;
[[nodiscard]] std::uint32_t read_framebuffer_binding_query() noexcept;
[[nodiscard]] std::uint32_t framebuffer_color_attachment() noexcept;
[[nodiscard]] std::uint32_t framebuffer_depth_attachment() noexcept;
[[nodiscard]] std::uint32_t framebuffer_complete_status() noexcept;
[[nodiscard]] std::uint32_t default_framebuffer_id() noexcept;
[[nodiscard]] const char* framebuffer_status_name(std::uint32_t status) noexcept;
[[nodiscard]] std::uint32_t framebuffer_color_buffer_mask() noexcept;
[[nodiscard]] std::uint32_t framebuffer_depth_buffer_mask() noexcept;
[[nodiscard]] std::uint32_t framebuffer_stencil_buffer_mask() noexcept;
[[nodiscard]] std::uint32_t clear_mask_for_render_pass(
pp::renderer::RenderPassDesc desc) noexcept;
[[nodiscard]] OpenGlClearValues clear_values_for_render_pass(
pp::renderer::RenderPassDesc desc) noexcept;
[[nodiscard]] std::uint32_t color_write_mask_query() noexcept;
[[nodiscard]] std::uint32_t framebuffer_blit_filter(bool linear) noexcept;
[[nodiscard]] OpenGlEnumMapping blit_filter_for_renderer_filter(
pp::renderer::BlitFilter filter) noexcept;
[[nodiscard]] std::uint32_t primitive_mode_for_renderer_topology(
pp::renderer::PrimitiveTopology topology) noexcept;
[[nodiscard]] std::uint32_t index_type_for_index_size(std::uint32_t index_size_bytes) noexcept;
[[nodiscard]] std::uint32_t primitive_mode_for_fill_count(std::uint32_t vertex_or_index_count) noexcept;
[[nodiscard]] std::uint32_t primitive_mode_for_stroke_count(std::uint32_t vertex_or_index_count) noexcept;
[[nodiscard]] std::uint32_t array_buffer_target() noexcept;
[[nodiscard]] std::uint32_t element_array_buffer_target() noexcept;
[[nodiscard]] std::uint32_t static_draw_buffer_usage() noexcept;
[[nodiscard]] std::uint32_t vertex_attribute_float_component_type() noexcept;
[[nodiscard]] std::uint32_t vertex_attribute_not_normalized() noexcept;
[[nodiscard]] std::uint32_t vertex_shader_stage() noexcept;
[[nodiscard]] std::uint32_t fragment_shader_stage() noexcept;
[[nodiscard]] std::uint32_t shader_compile_status_query() noexcept;
[[nodiscard]] std::uint32_t program_link_status_query() noexcept;
[[nodiscard]] std::uint32_t active_uniform_count_query() noexcept;
[[nodiscard]] std::uint32_t matrix_uniform_not_transposed() noexcept;
[[nodiscard]] std::uint32_t debug_severity_notification() noexcept;
[[nodiscard]] std::uint32_t debug_severity_low() noexcept;
[[nodiscard]] std::uint32_t debug_severity_medium() noexcept;
[[nodiscard]] std::uint32_t debug_severity_high() noexcept;
[[nodiscard]] std::uint32_t debug_output_state() noexcept;
[[nodiscard]] std::uint32_t debug_output_synchronous_state() noexcept;
[[nodiscard]] std::uint32_t version_string_name() noexcept;
[[nodiscard]] std::uint32_t vendor_string_name() noexcept;
[[nodiscard]] std::uint32_t renderer_string_name() noexcept;
[[nodiscard]] std::uint32_t shading_language_version_string_name() noexcept;
[[nodiscard]] std::uint32_t viewport_query() noexcept;
[[nodiscard]] OpenGlViewportRect viewport_for_renderer_viewport(
pp::renderer::Viewport viewport) noexcept;
[[nodiscard]] std::uint32_t color_clear_value_query() noexcept;
[[nodiscard]] std::uint32_t current_program_query() noexcept;
[[nodiscard]] std::uint32_t active_texture_query() noexcept;
[[nodiscard]] std::uint32_t texture_binding_2d_query() noexcept;
[[nodiscard]] std::uint32_t texture_binding_cube_map_query() noexcept;
[[nodiscard]] std::uint32_t sampler_binding_query() noexcept;
[[nodiscard]] std::uint32_t blend_state() noexcept;
[[nodiscard]] std::uint32_t depth_test_state() noexcept;
[[nodiscard]] OpenGlEnumMapping compare_function_for_renderer_compare_op(
pp::renderer::CompareOp op) noexcept;
[[nodiscard]] OpenGlDepthState depth_state_for_renderer_depth_state(
pp::renderer::DepthState state) noexcept;
[[nodiscard]] std::uint32_t scissor_test_state() noexcept;
[[nodiscard]] OpenGlScissorRect scissor_rect_for_renderer_scissor(
pp::renderer::ScissorRect scissor) noexcept;
[[nodiscard]] std::uint32_t program_point_size_state() noexcept;
[[nodiscard]] std::uint32_t line_smooth_state() noexcept;
[[nodiscard]] std::uint32_t source_alpha_blend_factor() noexcept;
[[nodiscard]] std::uint32_t one_minus_source_alpha_blend_factor() noexcept;
[[nodiscard]] std::uint32_t add_blend_equation() noexcept;
[[nodiscard]] std::uint32_t max_blend_equation() noexcept;
[[nodiscard]] OpenGlEnumMapping blend_factor_for_renderer_factor(
pp::renderer::BlendFactor factor) noexcept;
[[nodiscard]] OpenGlEnumMapping blend_equation_for_renderer_op(
pp::renderer::BlendOp op) noexcept;
[[nodiscard]] OpenGlBlendState blend_state_for_renderer_blend_state(
pp::renderer::BlendState state) noexcept;
[[nodiscard]] std::uint32_t rgba8_internal_format() noexcept;
[[nodiscard]] std::uint32_t rgba16f_internal_format() noexcept;
[[nodiscard]] std::uint32_t rgba32f_internal_format() noexcept;
[[nodiscard]] std::uint8_t color_write_disabled() noexcept;
[[nodiscard]] std::uint8_t color_write_enabled() noexcept;
[[nodiscard]] OpenGlColorWriteMask color_write_mask_for_renderer_blend_state(
pp::renderer::BlendState state) noexcept;
[[nodiscard]] std::uint32_t linear_texture_filter() noexcept;
[[nodiscard]] std::uint32_t linear_mipmap_linear_texture_filter() noexcept;
[[nodiscard]] std::uint32_t nearest_texture_filter() noexcept;
[[nodiscard]] std::uint32_t repeat_texture_wrap() noexcept;
[[nodiscard]] std::uint32_t clamp_to_edge_texture_wrap() noexcept;
[[nodiscard]] std::uint32_t clamp_to_border_texture_wrap() noexcept;
[[nodiscard]] OpenGlEnumMapping sampler_filter_for_renderer_filter(
pp::renderer::SamplerFilter filter) noexcept;
[[nodiscard]] OpenGlEnumMapping sampler_min_filter_for_renderer_filters(
pp::renderer::SamplerFilter min_filter,
pp::renderer::SamplerFilter mip_filter) noexcept;
[[nodiscard]] OpenGlEnumMapping sampler_address_mode_for_renderer_mode(
pp::renderer::SamplerAddressMode mode) noexcept;
[[nodiscard]] OpenGlSamplerState sampler_state_for_renderer_sampler_desc(
pp::renderer::SamplerDesc desc) noexcept;
[[nodiscard]] std::uint32_t active_texture_unit(std::uint32_t unit_index) noexcept;
[[nodiscard]] std::uint32_t texture_cube_map_target() noexcept;
[[nodiscard]] std::uint32_t cube_map_allocation_face_texture_target(std::uint32_t face_index) noexcept;
[[nodiscard]] std::span<const std::uint32_t> panopainter_cube_face_texture_targets() noexcept;
[[nodiscard]] std::uint32_t cube_face_texture_target(std::uint32_t face_index) noexcept;
[[nodiscard]] std::span<const OpenGlTextureParameter> default_render_target_texture_parameters() noexcept;
[[nodiscard]] std::array<OpenGlTextureParameter, 5> sampler_parameters_for_filter_wrap(
std::uint32_t filter,
std::uint32_t wrap) noexcept;
[[nodiscard]] std::array<OpenGlTextureParameter, 2> sampler_filter_parameters(
std::uint32_t filter_min,
std::uint32_t filter_mag) noexcept;
[[nodiscard]] std::uint32_t sampler_border_color_parameter_name() noexcept;
[[nodiscard]] OpenGlWindowsWglContextConfig windows_wgl_core_context_3_3_config() noexcept;
}