Files
panopainter/engine/bezier.h

67 lines
1.6 KiB
C++

#pragma once
class BezierCurve
{
static double FactorialLookup[33];
public:
// just check if n is appropriate, then return the result
static double factorial(int n)
{
// if (n < 0) { throw new Exception("n is less than 0"); }
// if (n > 32) { throw new Exception("n is greater than 32"); }
return FactorialLookup[n]; /* returns the value n! as a SUMORealing point number */
}
static double Ni(int n, int i)
{
double ni;
double a1 = factorial(n);
double a2 = factorial(i);
double a3 = factorial(n - i);
ni = a1 / (a2 * a3);
return ni;
}
// Calculate Bernstein basis
static double Bernstein(int n, int i, double t)
{
double basis;
double ti; /* t^i */
double tni; /* (1 - t)^i */
/* Prevent problems with pow */
if (t == 0.0 && i == 0)
ti = 1.0;
else
ti = pow(t, i);
if (n == i && t == 1.0)
tni = 1.0;
else
tni = pow((1 - t), (n - i));
//Bernstein basis
basis = Ni(n, i) * ti * tni;
return basis;
}
static glm::vec2 Bezier2D(const std::vector<glm::vec2>& b, double t)
{
// if ((1.0 - t) < 5e-6)
// t = 1.0;
double px = 0.0;
double py = 0.0;
const int npts = (int)b.size();
for (int i = 0; i < npts; i++)
{
double basis = Bernstein(npts - 1, i, t);
px += basis * b[i].x;
py += basis * b[i].y;
}
return { px, py };
}
};