Files
panopainter/engine/node_border.cpp

84 lines
2.0 KiB
C++

#include "pch.h"
#include "log.h"
#include "node_border.h"
#include "shader.h"
ui::Plane NodeBorder::m_plane;
NodeBorder::NodeBorder()
{
m_mouse_ignore = false;
}
void NodeBorder::static_init()
{
m_plane.create<1>(1, 1);
}
Node* NodeBorder::clone_instantiate() const
{
return new NodeBorder();
}
void NodeBorder::clone_copy(Node* dest) const
{
Node::clone_copy(dest);
NodeBorder* n = static_cast<NodeBorder*>(dest);
n->m_color = m_color;
n->m_border_color = m_border_color;
n->m_thinkness = m_thinkness;
n->m_mouse_ignore = false;
}
void NodeBorder::parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr)
{
Node::parse_attributes(ka, attr);
switch (ka)
{
case kAttribute::Color:
{
glm::vec4 pad;
int n = sscanf(attr->Value(), "%f %f %f %f", &pad.x, &pad.y, &pad.z, &pad.w);
if (n == 1)
m_color = glm::vec4(pad.x, pad.x, pad.x, 1);
else
m_color = pad;
break;
}
case kAttribute::BorderColor:
{
glm::vec4 pad;
int n = sscanf(attr->Value(), "%f %f %f %f", &pad.x, &pad.y, &pad.z, &pad.w);
if (n == 1)
m_border_color = glm::vec4(pad.x);
else
m_border_color = pad;
break;
}
case kAttribute::Thickness:
m_thinkness = attr->FloatValue();
break;
default:
break;
}
}
void NodeBorder::draw()
{
using namespace ui;
ui::ShaderManager::use(kShader::Color);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
if (m_color.a > 0.f)
{
m_color.a < 1.f ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
ui::ShaderManager::u_vec4(kShaderUniform::Col, m_color);
m_plane.draw_fill();
glDisable(GL_BLEND);
}
if (m_thinkness > 0 && m_border_color.a > 0.f)
{
glLineWidth(m_thinkness);
ui::ShaderManager::u_vec4(kShaderUniform::Col, m_border_color);
m_border_color.a < 1.f ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
m_plane.draw_stroke();
glDisable(GL_BLEND);
}
}