Files
panopainter/engine/node_color_quad.h

18 lines
519 B
C++

#pragma once
#include "node_border.h"
class NodeColorQuad : public NodeBorder
{
NodeBorder* m_picker;
bool dragging = false;
public:
glm::vec2 m_value;
std::function<void(Node* target, glm::vec2 value)> on_value_changed;
virtual Node* clone_instantiate() const override;
virtual void clone_finalize(Node* dest) const override;
virtual void init() override;
void set_value(float x, float y);
virtual kEventResult handle_event(Event* e) override;
virtual void draw() override;
};