Files
panopainter/engine/node_panel_layer.h

61 lines
2.3 KiB
C++

#pragma once
#include "node_border.h"
#include "node_text.h"
#include "node_checkbox.h"
#include "node_slider.h"
#include "node_button_custom.h"
class NodeLayer : public NodeBorder
{
public:
std::function<void(NodeLayer* target)> on_selected;
std::function<void(NodeLayer* target, float opacity)> on_opacity_changed;
std::function<void(NodeLayer* target, bool visible)> on_visibility_changed;
bool m_selected = false;
glm::vec4 m_color_normal = glm::vec4(.4, .4, .4, 1);
glm::vec4 m_color_selected = glm::vec4(.3, .3, .3, 1);
glm::vec4 m_color_hover = glm::vec4(.5, .5, .5, 1);
std::string m_label_text;
NodeText* m_label;
NodeCheckBox* m_visibility;
NodeSliderH* m_opacity;
virtual Node* clone_instantiate() const override;
virtual void clone_children(Node* dest) const override;
virtual void clone_copy(Node* dest) const override;
virtual void init() override;
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
virtual void loaded() override;
virtual kEventResult handle_event(Event* e) override;
virtual void draw() override;
void set_name(const char* s);
};
class NodePanelLayer : public Node
{
NodeButtonCustom* btn_add;
NodeButtonCustom* btn_remove;
NodeButtonCustom* btn_up;
NodeButtonCustom* btn_down;
int id_counter = 0;
public:
std::function<void(Node* target, int old_idx, int new_idx)> on_layer_change;
std::function<void(Node* target, int idx, float value)> on_layer_opacity_changed;
std::function<void(Node* target, int idx, bool visible)> on_layer_visibility_changed;
std::function<void(Node* target, int index)> on_layer_delete;
std::function<void(Node* target)> on_layer_add;
std::function<void(Node* target, int old_idx, int new_idx)> on_layer_order;
NodeLayer* m_current_layer = nullptr;
std::vector<NodeLayer*> m_layers;
NodeBorder* m_layers_container;
virtual Node* clone_instantiate() const override;
virtual void init() override;
void add_layer();
void add_layer(const char* name);
NodeLayer* get_layer_at(int index);
void remove_layer(NodeLayer* layer);
void handle_layer_opacity(NodeLayer* target, float value);
void handle_layer_visibility(NodeLayer* target, bool visible);
void handle_layer_selected(NodeLayer* target);
void clear();
};