Files
panopainter/engine/node_slider.h

40 lines
1.2 KiB
C++

#pragma once
#include "node_border.h"
class NodeSliderH : public NodeBorder
{
bool dragging = false;
public:
glm::vec2 m_mask{ 1, 0 };
glm::vec2 m_value;
std::function<void(Node* target, float value)> on_value_changed;
virtual Node* clone_instantiate() const override;
virtual void clone_copy(Node* dest) const override;
virtual void init() override;
virtual void draw() override;
void set_value(float value);
float get_value();
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
virtual kEventResult handle_event(Event* e) override;
};
class NodeSliderV : public NodeSliderH
{
public:
virtual Node* clone_instantiate() const override { return new NodeSliderV(); }
NodeSliderV() { m_mask = { 0, 1 }; }
};
class NodeSliderHue : public NodeSliderV
{
public:
glm::vec4 m_color;
std::function<void(Node* target, glm::vec4 color)> on_hue_changed;
virtual Node* clone_instantiate() const override;
virtual void clone_finalize(Node* dest) const override;
virtual void init() override;
void init_controls();
glm::vec4 get_hue();
virtual void draw() override;
};