Files
panopainter/engine/node_text_input.h

15 lines
335 B
C++

#pragma once
#include "node_border.h"
#include "node_text.h"
class NodeTextInput : public NodeBorder
{
public:
NodeText* m_text;
std::string m_string;
virtual Node* clone_instantiate() const override;
virtual void init() override;
void init_controls();
virtual kEventResult handle_event(Event* e) override;
};