Files
panopainter/src/platform_legacy/legacy_platform_services.cpp

538 lines
14 KiB
C++

#include "pch.h"
#include "platform_legacy/legacy_platform_services.h"
#include "app.h"
#include "app_core/document_platform_io.h"
#include "renderer_gl/opengl_capabilities.h"
#ifdef __ANDROID__
void displayKeyboard(bool pShow);
void android_async_lock();
void android_async_swap();
void android_async_unlock();
void android_attach_jni();
void android_detach_jni();
void android_pick_file(std::function<void(std::string)> callback);
void android_pick_file_save(std::function<void(std::string)> callback);
std::string android_get_clipboard();
bool android_set_clipboard(const std::string& s);
#elif __APPLE__
void delete_all_files_in_path(const std::string& source_path);
#ifdef __IOS__
void save_image_library(const std::string& path);
#endif
#elif __LINUX__
#include <tinyfiledialogs.h>
std::string linux_home_path();
int mkpath(const std::string& dir, mode_t mode = DEFFILEMODE);
void linux_update_fps(int frames);
#elif __WEB__
void webgl_pick_file(std::function<void(std::string)> callback);
void webgl_pick_file_save(
const std::string& path,
const std::string& name,
std::function<void(bool)> callback);
void webgl_sync();
#endif
namespace {
void invoke_picked_path_if_selected(
const std::string& path,
const std::function<void(std::string path)>& callback)
{
if (pp::app::plan_picked_path(path) == pp::app::PickedPathAction::invoke_callback)
callback(path);
}
// DEBT-0017: fallback for platforms that do not inject PlatformServices yet.
class LegacyPlatformServices final : public pp::platform::PlatformServices {
public:
[[nodiscard]] pp::platform::PlatformStoragePaths prepare_storage_paths() override
{
#if defined(__IOS__)
[App::I->ios_view init_dirs];
return {
App::I->data_path,
App::I->work_path,
App::I->rec_path,
App::I->tmp_path,
};
#elif defined(__OSX__)
[App::I->osx_app init_dirs];
return {
App::I->data_path,
App::I->work_path,
App::I->rec_path,
App::I->tmp_path,
};
#elif __LINUX__
const std::string data_path = linux_home_path() + "/PanoPainter";
mkpath(data_path + "/brushes");
mkpath(data_path + "/brushes/thumbs");
mkpath(data_path + "/patterns");
mkpath(data_path + "/patterns/thumbs");
mkpath(data_path + "/settings");
mkpath(data_path + "/frames");
return {
data_path,
data_path,
data_path + "/frames",
{},
};
#elif __WEB__
const std::string data_path = "/PanoPainter";
mkdir(data_path.c_str(), 0777);
mkdir((data_path + "/brushes").c_str(), 0777);
mkdir((data_path + "/brushes/thumbs").c_str(), 0777);
mkdir((data_path + "/patterns").c_str(), 0777);
mkdir((data_path + "/patterns/thumbs").c_str(), 0777);
mkdir((data_path + "/settings").c_str(), 0777);
mkdir((data_path + "/frames").c_str(), 0777);
return {
data_path,
data_path,
data_path + "/frames",
{},
};
#else
return {
App::I->data_path,
App::I->work_path,
App::I->rec_path,
App::I->tmp_path,
};
#endif
}
void log_stacktrace() override
{
#if defined(__OSX__)
NSString* callstack = [[NSThread callStackSymbols] componentsJoinedByString:@"\n"];
LOG("callstack:\n%s", [callstack cStringUsingEncoding:NSUTF8StringEncoding]);
#endif
}
void trigger_crash_test() override
{
#ifdef __IOS__
[App::I->ios_view crash];
#elif __OSX__
[App::I->osx_view hockeyapp_crash];
#elif defined(__ANDROID__)
int *x = nullptr; *x = 42;
LOG("%d", *x);
#endif
}
[[nodiscard]] std::string clipboard_text() override
{
#if __IOS__
return [App::I->ios_view clipboard_get_string];
#elif __OSX__
return [App::I->osx_view clipboard_get_string];
#elif __ANDROID__
return android_get_clipboard();
#else
return {};
#endif
}
[[nodiscard]] bool set_clipboard_text(std::string_view text) override
{
const std::string value(text);
#if __IOS__
return [App::I->ios_view clipboard_set_string:value];
#elif __OSX__
return [App::I->osx_view clipboard_set_string:value];
#elif __ANDROID__
return android_set_clipboard(value);
#else
return false;
#endif
}
void set_cursor_visible(bool visible) override
{
#ifdef __OSX__
[App::I->osx_view show_cursor:visible];
#else
(void)visible;
#endif
}
void set_virtual_keyboard_visible(bool visible) override
{
#ifdef __IOS__
dispatch_async(dispatch_get_main_queue(), ^{
if (visible)
[App::I->ios_view show_keyboard];
else
[App::I->ios_view hide_keyboard];
});
#elif __ANDROID__
displayKeyboard(visible);
#else
(void)visible;
#endif
}
void attach_ui_thread() override
{
#ifdef __ANDROID__
android_attach_jni();
#endif
}
void detach_ui_thread() override
{
#ifdef __ANDROID__
android_detach_jni();
#endif
}
void acquire_render_context() override
{
#if __OSX__
[App::I->osx_view async_lock];
#elif __IOS__
[App::I->ios_view async_lock];
#elif __ANDROID__
android_async_lock();
#elif __LINUX__ || __WEB__
glfwMakeContextCurrent(App::I->glfw_window);
#endif
}
void release_render_context() override
{
#if __OSX__
[App::I->osx_view async_unlock];
#elif __IOS__
[App::I->ios_view async_unlock];
#elif __ANDROID__
android_async_unlock();
#endif
}
void present_render_context() override
{
#if __OSX__
[App::I->osx_view async_swap];
#elif __IOS__
[App::I->ios_view async_swap];
#elif __ANDROID__
android_async_swap();
#elif __LINUX__ || __WEB__
glfwSwapBuffers(App::I->glfw_window);
#endif
}
void bind_default_render_target() override
{
glBindFramebuffer(
static_cast<GLenum>(pp::renderer::gl::framebuffer_target()),
pp::renderer::gl::default_framebuffer_id());
}
void bind_main_render_target() override
{
#if __IOS__
[App::I->ios_view->glview bindDrawable];
#else
bind_default_render_target();
#endif
}
void apply_render_platform_hints() override
{
#if defined(__OSX__)
glEnable(static_cast<GLenum>(pp::renderer::gl::program_point_size_state()));
glEnable(static_cast<GLenum>(pp::renderer::gl::line_smooth_state()));
#endif
}
void install_render_debug_callback() override
{
}
void begin_render_capture_frame() override
{
}
void end_render_capture_frame() override
{
}
[[nodiscard]] bool deletes_recorded_files_on_clear() override
{
#if defined(__IOS__) || defined(__OSX__)
return true;
#else
return false;
#endif
}
void clear_recorded_files(std::string_view recording_path) override
{
#if defined(__IOS__) || defined(__OSX__)
delete_all_files_in_path(std::string(recording_path));
#else
(void)recording_path;
#endif
}
void publish_exported_image(std::string_view path) override
{
#ifdef __IOS__
save_image_library(std::string(path));
#else
(void)path;
#endif
}
void flush_persistent_storage() override
{
#ifdef __WEB__
webgl_sync();
#endif
}
[[nodiscard]] std::vector<std::string> document_browse_roots(
std::string_view work_path,
std::string_view data_path) override
{
#ifdef __IOS__
return {
std::string(work_path),
std::string(data_path) + "/Inbox",
};
#else
(void)data_path;
return { std::string(work_path) };
#endif
}
void save_ui_state() override
{
#ifdef __OSX__
[App::I->osx_app save_ui_state];
#endif
}
[[nodiscard]] bool enables_live_asset_reloading() override
{
#if defined(__OSX__)
return true;
#else
return false;
#endif
}
void update_platform_frame(float delta_time_seconds) override
{
(void)delta_time_seconds;
}
void report_rendered_frames(int frames) override
{
#ifdef __LINUX__
linux_update_fps(frames);
#else
(void)frames;
#endif
}
void pick_image(pp::platform::PickedPathCallback callback) override
{
#ifdef __IOS__
dispatch_async(dispatch_get_main_queue(), ^{
[App::I->ios_view pick_photo:callback];
});
#elif __OSX__
dispatch_async(dispatch_get_main_queue(), ^{
NSArray* fileTypes = [NSArray arrayWithObjects:@"png", @"PNG", @"jpg", @"JPG", @"jpeg", nil];
std::string path = [App::I->osx_view pick_file:fileTypes];
invoke_picked_path_if_selected(path, callback);
});
#elif __ANDROID__
android_pick_file(callback);
#elif __LINUX__
if (auto p = tinyfd_openFileDialog("Open File", "", 0, nullptr, nullptr, false))
invoke_picked_path_if_selected(p, callback);
#elif __WEB__
webgl_pick_file(callback);
#else
(void)callback;
#endif
}
void pick_file(std::vector<std::string> file_types, pp::platform::PickedPathCallback callback) override
{
#ifdef __IOS__
dispatch_async(dispatch_get_main_queue(), ^{
NSMutableArray<NSString*>* fileTypes = [NSMutableArray arrayWithCapacity:file_types.size()];
for (const auto& t : file_types)
[fileTypes addObject:[NSString stringWithCString:t.c_str() encoding:NSUTF8StringEncoding]];
[App::I->ios_view pick_file:fileTypes then:callback];
});
#elif __OSX__
dispatch_async(dispatch_get_main_queue(), ^{
NSMutableArray<NSString*>* fileTypes = [NSMutableArray arrayWithCapacity:file_types.size()];
for (const auto& t : file_types)
[fileTypes addObject:[NSString stringWithCString:t.c_str() encoding:NSUTF8StringEncoding]];
std::string path = [App::I->osx_view pick_file:fileTypes];
invoke_picked_path_if_selected(path, callback);
});
#elif __ANDROID__
android_pick_file(callback);
#elif __LINUX__
if (auto p = tinyfd_openFileDialog("Open File", "", 0, nullptr, nullptr, false))
invoke_picked_path_if_selected(p, callback);
#elif __WEB__
webgl_pick_file(callback);
#else
(void)file_types;
(void)callback;
#endif
}
void pick_save_file(std::vector<std::string> file_types, pp::platform::PickedPathCallback callback) override
{
#if __OSX__
dispatch_async(dispatch_get_main_queue(), ^{
NSMutableArray<NSString*>* fileTypes = [NSMutableArray arrayWithCapacity:file_types.size()];
for (const auto& t : file_types)
[fileTypes addObject:[NSString stringWithCString:t.c_str() encoding:NSUTF8StringEncoding]];
std::string path = [App::I->osx_view pick_file_save:fileTypes];
invoke_picked_path_if_selected(path, callback);
});
#elif __ANDROID__
android_pick_file_save(callback);
#else
(void)file_types;
(void)callback;
#endif
}
void pick_directory(pp::platform::PickedPathCallback callback) override
{
#ifdef __IOS__
(void)callback;
#elif __OSX__
dispatch_async(dispatch_get_main_queue(), ^{
std::string path = [App::I->osx_view pick_dir];
invoke_picked_path_if_selected(path, callback);
});
#elif __ANDROID__
(void)callback;
#else
(void)callback;
#endif
}
[[nodiscard]] pp::platform::PreparedFileTarget prepare_writable_file(
std::string_view type,
std::string_view default_name,
std::string_view data_path,
std::string_view temporary_path) override
{
const std::string name = std::string(default_name) + "." + std::string(type);
#ifdef __IOS__
(void)data_path;
return {
std::string(temporary_path) + "/" + name,
name,
true,
};
#elif __WEB__
(void)temporary_path;
return {
std::string(data_path) + "/" + name,
name,
false,
};
#else
(void)data_path;
(void)temporary_path;
return {};
#endif
}
void display_file(std::string_view path) override
{
const std::string value(path);
#ifdef __IOS__
dispatch_async(dispatch_get_main_queue(), ^{
[App::I->ios_view display_file:value];
});
#elif __OSX__
[[NSWorkspace sharedWorkspace] openFile:[NSString stringWithUTF8String:value.c_str()]];
#else
(void)value;
#endif
}
void share_file(std::string_view path) override
{
const std::string value(path);
#ifdef __IOS__
dispatch_async(dispatch_get_main_queue(), ^{
[App::I->ios_view share_file:[NSString stringWithUTF8String:value.c_str()]];
});
#elif __OSX__
dispatch_async(dispatch_get_main_queue(), ^{
[App::I->osx_view share_file:[NSString stringWithUTF8String:value.c_str()]];
});
#else
(void)value;
#endif
}
void request_app_close() override
{
#ifdef __OSX__
dispatch_async(dispatch_get_main_queue(), ^{
[App::I->osx_view close];
});
#elif __LINUX__
glfwSetWindowShouldClose(App::I->glfw_window, GLFW_TRUE);
#endif
}
void save_prepared_file(
std::string_view path,
std::string_view suggested_name,
pp::platform::PreparedFileCallback callback) override
{
const std::string value(path);
const std::string name(suggested_name);
#ifdef __IOS__
(void)name;
dispatch_async(dispatch_get_main_queue(), ^{
[App::I->ios_view pick_file_save:value];
});
callback(value, true);
#elif __WEB__
webgl_pick_file_save(value, name, [callback = std::move(callback), value](bool success) {
callback(value, success);
});
#else
(void)name;
callback(value, false);
#endif
}
};
}
namespace pp::platform::legacy {
PlatformServices& platform_services()
{
static LegacyPlatformServices services;
return services;
}
}