67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
#pragma once
|
|
|
|
#include "shader.h"
|
|
#include "util.h"
|
|
|
|
#include <functional>
|
|
|
|
namespace pp::panopainter {
|
|
|
|
struct LegacyStrokePadUniforms {
|
|
glm::vec4 color {};
|
|
bool uses_destination_feedback = false;
|
|
};
|
|
|
|
struct LegacyStrokeDilateUniforms {
|
|
glm::mat4 mvp { 1.0f };
|
|
};
|
|
|
|
struct LegacyStrokeEdgeShaderExecution {
|
|
std::function<void(kShader)> use_shader;
|
|
std::function<void(kShaderUniform, int)> set_int;
|
|
std::function<void(kShaderUniform, const glm::vec4&)> set_vec4;
|
|
std::function<void(kShaderUniform, const glm::mat4&)> set_mat4;
|
|
};
|
|
|
|
[[nodiscard]] inline LegacyStrokeEdgeShaderExecution legacy_shader_manager_stroke_edge_execution() noexcept
|
|
{
|
|
return {
|
|
.use_shader = [](kShader shader) { ShaderManager::use(shader); },
|
|
.set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); },
|
|
.set_vec4 = [](kShaderUniform uniform, const glm::vec4& value) { ShaderManager::u_vec4(uniform, value); },
|
|
.set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); },
|
|
};
|
|
}
|
|
|
|
inline void setup_legacy_stroke_pad_shader(
|
|
const LegacyStrokePadUniforms& uniforms,
|
|
const LegacyStrokeEdgeShaderExecution& execution) noexcept
|
|
{
|
|
execution.use_shader(kShader::StrokePad);
|
|
execution.set_vec4(kShaderUniform::Col, uniforms.color);
|
|
if (uniforms.uses_destination_feedback) {
|
|
execution.set_int(kShaderUniform::TexBG, 1);
|
|
}
|
|
}
|
|
|
|
inline void setup_legacy_stroke_pad_shader(const LegacyStrokePadUniforms& uniforms)
|
|
{
|
|
setup_legacy_stroke_pad_shader(uniforms, legacy_shader_manager_stroke_edge_execution());
|
|
}
|
|
|
|
inline void setup_legacy_stroke_dilate_shader(
|
|
const LegacyStrokeDilateUniforms& uniforms,
|
|
const LegacyStrokeEdgeShaderExecution& execution) noexcept
|
|
{
|
|
execution.use_shader(kShader::StrokeDilate);
|
|
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
|
|
execution.set_int(kShaderUniform::TexBG, 0);
|
|
}
|
|
|
|
inline void setup_legacy_stroke_dilate_shader(const LegacyStrokeDilateUniforms& uniforms)
|
|
{
|
|
setup_legacy_stroke_dilate_shader(uniforms, legacy_shader_manager_stroke_edge_execution());
|
|
}
|
|
|
|
} // namespace pp::panopainter
|