Files
panopainter/src/legacy_canvas_stroke_edge_services.h

67 lines
2.1 KiB
C++

#pragma once
#include "shader.h"
#include "util.h"
#include <functional>
namespace pp::panopainter {
struct LegacyStrokePadUniforms {
glm::vec4 color {};
bool uses_destination_feedback = false;
};
struct LegacyStrokeDilateUniforms {
glm::mat4 mvp { 1.0f };
};
struct LegacyStrokeEdgeShaderExecution {
std::function<void(kShader)> use_shader;
std::function<void(kShaderUniform, int)> set_int;
std::function<void(kShaderUniform, const glm::vec4&)> set_vec4;
std::function<void(kShaderUniform, const glm::mat4&)> set_mat4;
};
[[nodiscard]] inline LegacyStrokeEdgeShaderExecution legacy_shader_manager_stroke_edge_execution() noexcept
{
return {
.use_shader = [](kShader shader) { ShaderManager::use(shader); },
.set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); },
.set_vec4 = [](kShaderUniform uniform, const glm::vec4& value) { ShaderManager::u_vec4(uniform, value); },
.set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); },
};
}
inline void setup_legacy_stroke_pad_shader(
const LegacyStrokePadUniforms& uniforms,
const LegacyStrokeEdgeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::StrokePad);
execution.set_vec4(kShaderUniform::Col, uniforms.color);
if (uniforms.uses_destination_feedback) {
execution.set_int(kShaderUniform::TexBG, 1);
}
}
inline void setup_legacy_stroke_pad_shader(const LegacyStrokePadUniforms& uniforms)
{
setup_legacy_stroke_pad_shader(uniforms, legacy_shader_manager_stroke_edge_execution());
}
inline void setup_legacy_stroke_dilate_shader(
const LegacyStrokeDilateUniforms& uniforms,
const LegacyStrokeEdgeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::StrokeDilate);
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
execution.set_int(kShaderUniform::TexBG, 0);
}
inline void setup_legacy_stroke_dilate_shader(const LegacyStrokeDilateUniforms& uniforms)
{
setup_legacy_stroke_dilate_shader(uniforms, legacy_shader_manager_stroke_edge_execution());
}
} // namespace pp::panopainter