Files
panopainter/src/font.cpp
2019-09-19 15:43:40 +02:00

256 lines
8.2 KiB
C++

#include "pch.h"
#include "log.h"
#include "font.h"
#include "shader.h"
#include "asset.h"
#include "util.h"
#include "app.h"
std::map<kFont, Font> FontManager::m_fonts;
Sampler FontManager::m_sampler;
bool Font::load(const std::string& ttf, int font_size, float font_scale)
{
Asset file;
LOG("Font::load %s", ttf.c_str());
if (file.open(ttf.c_str()) && file.read_all())
{
w = h = 512 * (int)ceilf(font_scale);
path = ttf;
scale = font_scale;
LOG("Font::load loaded");
auto bitmap = std::make_unique<uint8_t[]>(w*h);
chars.resize(num_chars);
stbtt_BakeFontBitmap(file.m_data, 0, (float)font_size*scale, bitmap.get(), w, h, start_char, num_chars, chars.data());
calc_bounds();
font_tex.create(w, h, GL_R8, GL_RED, bitmap.get());
file.close();
size = font_size;
return true;
}
return false;
}
void Font::change_scale(float scale)
{
load(path, size, scale);
}
void Font::calc_bounds()
{
glm::vec2 bbmin(FLT_MAX);
glm::vec2 bbmax(-FLT_MAX);
for (int i = 0; i < num_chars; i++)
{
stbtt_aligned_quad q;
float x = 0, y = 0;
stbtt_GetBakedQuad(chars.data(), w, h, i, &x, &y, &q, true);
bbmin = glm::min(bbmin, { q.x0 / scale, q.y0 / scale });
bbmax = glm::max(bbmax, { q.x1 / scale, q.y1 / scale });
}
bounds = { glm::vec4(bbmin, bbmax) };
}
void FontManager::init()
{
m_sampler.create();
}
bool FontManager::load(kFont id, const char* ttf, int sz, float scale)
{
return m_fonts[id].load(ttf, sz, scale);
}
const Font& FontManager::get(kFont id)
{
return m_fonts[id];
}
void FontManager::change_scale(float scale)
{
for (auto& f : m_fonts)
f.second.change_scale(scale);
}
std::vector<TextMesh::Token> TextMesh::tokenize(const std::string& s, const Font& f) const noexcept
{
std::vector<std::string> parts;
std::array<char, 10> delims = { ' ', '\n', ',', '.', ':', ';', '?', '!', '\\', '/' };
std::string tmp;
bool wrap = false;
for (char c : s)
{
bool is_delim = std::find(delims.begin(), delims.end(), c) != delims.end();
wrap |= is_delim; // set wrap to notify a delimiter has been reached
// when a new non-delim char is detected, start a new token
if (wrap && !is_delim && !tmp.empty())
{
parts.push_back(tmp);
tmp.clear();
wrap = false;
}
tmp.push_back(c);
}
// insert last partial token
if (!tmp.empty())
parts.push_back(tmp);
// measure each token length
std::vector<TextMesh::Token> ret;
for (auto p : parts)
{
float x = 0;
float y = 0;
for (char c : p)
{
if ((uint8_t)c >= 32 && (uint8_t)c < 256) // visible ascii character
{
stbtt_aligned_quad q;
stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, (uint8_t)c - f.start_char, &x, &y, &q, true);
}
}
ret.emplace_back(p, x);
}
return ret;
}
bool TextMesh::create()
{
App::I->render_task([this]
{
glGenBuffers(2, font_buffers);
#if USE_VBO
glGenVertexArrays(1, &font_array);
glBindVertexArray(font_array);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, font_buffers[1]);
glBindBuffer(GL_ARRAY_BUFFER, font_buffers[0]);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (GLvoid*)0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (GLvoid*)(sizeof(float) * 2));
glBindVertexArray(0);
#endif // USE_VBO
});
return true;
}
void TextMesh::update(kFont id, const std::string& text)
{
font_id = id;
auto& f = FontManager::get(id);
float spacing = f.bounds.w - f.bounds.y;
float avg_width = f.bounds.z - f.bounds.x;
cur_box = glm::vec4(0, f.bounds.y, 5, spacing);
glm::vec2 bbmin(FLT_MAX);
glm::vec2 bbmax(-FLT_MAX);
if (text.empty())
{
bbmin = { 0, -spacing * 0.5f };
bbmax = { 1, +spacing * 0.5f };
}
if (f.chars.size())
{
float x = 0;
float y = 0;
std::vector<glm::vec4> v;
std::vector<GLushort> idx;
std::vector<Token> parts = max_width > 0 ?
tokenize(text, f) :
std::vector<Token>{ Token(text, 0.f) };
for (size_t i = 0; i < parts.size(); i++)
{
const auto& p = parts[i];
if (i > 0 && max_width > 0 && (x + p.w) > max_width * f.scale)
{
x = 0;
y += spacing * f.scale;
}
for (char c : p.s)
{
if (c == '\n')
{
x = 0;
y += spacing * f.scale;
cur_box = glm::vec4(x, y / f.scale + f.bounds.y, 5, spacing);
continue;
}
stbtt_aligned_quad q;
float wrap_test_x = x;
stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, (uint8_t)c - f.start_char, &wrap_test_x, &y, &q, true);
if (max_width > 0 && q.x1 > max_width * f.scale)
{
x = 0;
y += spacing * f.scale;
}
stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, (uint8_t)c - f.start_char, &x, &y, &q, true);
auto n = (int)v.size();
v.emplace_back(q.x0 / f.scale, q.y1 / f.scale, q.s0, q.t1);
v.emplace_back(q.x0 / f.scale, q.y0 / f.scale, q.s0, q.t0);
v.emplace_back(q.x1 / f.scale, q.y0 / f.scale, q.s1, q.t0);
v.emplace_back(q.x1 / f.scale, q.y1 / f.scale, q.s1, q.t1);
idx.push_back(n + 0);
idx.push_back(n + 1);
idx.push_back(n + 2);
idx.push_back(n + 0);
idx.push_back(n + 2);
idx.push_back(n + 3);
bbmin = glm::min(bbmin, xy(f.bounds));
bbmax = glm::max(bbmax, { q.x1 / f.scale, y + f.bounds.w });
if (max_width > 0 && q.x1 / f.scale + 5 > max_width * f.scale)
cur_box = glm::vec4(0, (y + spacing * f.scale) / f.scale + f.bounds.y, 5, spacing);
else
cur_box = glm::vec4(q.x1 / f.scale + 2, y / f.scale + f.bounds.y, 5, spacing);
}
}
for (auto& vi : v)
vi -= glm::vec4(xy(f.bounds), 0, 0);
cur_box -= glm::vec4(xy(f.bounds), 0, 0);
bb = bbmax - bbmin;
font_array_count = (int)idx.size();
App::I->render_task([&]
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, font_buffers[1]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx.size() * sizeof(GLushort), idx.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, font_buffers[0]);
glBufferData(GL_ARRAY_BUFFER, v.size() * sizeof(glm::vec4), v.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
});
}
}
void TextMesh::draw()
{
auto& f = FontManager::get(font_id);
if (f.font_tex.ready())
{
glActiveTexture(GL_TEXTURE0);
f.font_tex.bind();
FontManager::m_sampler.bind(0);
#if USE_VBO
glBindVertexArray(font_array);
glDrawElements(GL_TRIANGLES, font_array_count, GL_UNSIGNED_SHORT, 0);
glBindVertexArray(0);
#else
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, font_buffers[1]);
glBindBuffer(GL_ARRAY_BUFFER, font_buffers[0]);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (GLvoid*)0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (GLvoid*)(sizeof(float) * 2));
glDrawElements(GL_TRIANGLES, font_array_count, GL_UNSIGNED_SHORT, 0);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#endif // USE_VBO
f.font_tex.unbind();
FontManager::m_sampler.unbind();
}
}