Files
panopainter/src/node_image_texture.h
2018-09-16 14:21:58 +02:00

19 lines
449 B
C++

#pragma once
#include "node.h"
#include "texture.h"
class NodeImageTexture : public Node
{
public:
Texture2D tex;
virtual Node* clone_instantiate() const override;
virtual void clone_copy(Node* dest) const override;
// TODO: maybe we can save the texture data and restore later
//virtual void restore_context() override
//{
// Node::restore_context();
// create();
//}
virtual void draw() override;
};