19 lines
449 B
C++
19 lines
449 B
C++
#pragma once
|
|
#include "node.h"
|
|
#include "texture.h"
|
|
|
|
class NodeImageTexture : public Node
|
|
{
|
|
public:
|
|
Texture2D tex;
|
|
virtual Node* clone_instantiate() const override;
|
|
virtual void clone_copy(Node* dest) const override;
|
|
// TODO: maybe we can save the texture data and restore later
|
|
//virtual void restore_context() override
|
|
//{
|
|
// Node::restore_context();
|
|
// create();
|
|
//}
|
|
virtual void draw() override;
|
|
};
|