Files
panopainter/src/node_image.cpp

184 lines
4.9 KiB
C++

#include "pch.h"
#include "log.h"
#include "node_image.h"
#include "renderer_gl/opengl_capabilities.h"
#include "shader.h"
#include "app.h"
Plane NodeImage::m_plane;
Sampler NodeImage::m_sampler;
Sampler NodeImage::m_sampler_mips;
void NodeImage::static_init()
{
m_plane.create<1>(1, 1);
m_sampler.create();
m_sampler_mips.create();
m_sampler_mips.set_filter(
pp::renderer::gl::linear_mipmap_linear_texture_filter(),
pp::renderer::gl::linear_texture_filter());
}
Node* NodeImage::clone_instantiate() const
{
return new NodeImage();
}
void NodeImage::clone_copy(Node* dest) const
{
Node::clone_copy(dest);
NodeImage* n = static_cast<NodeImage*>(dest);
n->m_use_atlas = m_use_atlas;
n->m_region = m_region;
n->m_off = m_off;
n->m_sz = m_sz;
n->m_path = m_path;
n->m_tex_id = m_tex_id;
n->m_url = m_url;
n->m_remote_texture = m_remote_texture;
n->m_autosize = m_autosize;
}
void NodeImage::create()
{
Node::create();
if (!m_path.empty() && TextureManager::load(m_path.c_str(), m_use_mipmaps))
{
//LOG("load image node %s", m_path.c_str());
auto tex_sz = TextureManager::get(m_tex_id).size();
m_off = xy(m_region) / tex_sz;
m_sz = (zw(m_region) - xy(m_region)) / tex_sz;
if (m_autosize)
SetAspectRatio(tex_sz.x / tex_sz.y);
}
}
void NodeImage::restore_context()
{
Node::restore_context();
create();
}
void NodeImage::parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr)
{
Node::parse_attributes(ka, attr);
switch (ka)
{
case kAttribute::Mips:
m_use_mipmaps = attr->BoolValue();
break;
case kAttribute::Path:
m_path = attr->Value();
m_tex_id = const_hash(attr->Value());
break;
case kAttribute::Url:
m_url = attr->Value();
break;
case kAttribute::Region:
{
glm::vec4 v;
int n = sscanf(attr->Value(), "%f %f %f %f", &v.x, &v.y, &v.z, &v.w);
if (n == 4)
{
m_region = v;
m_use_atlas = true;
}
break;
}
case kAttribute::AutoSize:
m_autosize = attr->BoolValue();
break;
default:
break;
}
}
void NodeImage::draw()
{
m_remote_texture ?
m_remote_texture->bind() :
TextureManager::get(m_tex_id).bind();
auto& sampler = m_use_mipmaps ? m_sampler_mips : m_sampler;
sampler.bind(0);
glEnable(pp::renderer::gl::blend_state());
if (m_use_atlas)
{
ShaderManager::use(kShader::Atlas);
ShaderManager::u_vec2(kShaderUniform::Tof, m_off);
ShaderManager::u_vec2(kShaderUniform::Tsz, m_sz);
}
else
{
ShaderManager::use(kShader::Texture);
}
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::scale(glm::vec3(m_scale, 1.f)));
m_plane.draw_fill();
sampler.unbind();
glDisable(pp::renderer::gl::blend_state());
}
bool NodeImage::set_image(const std::string& path)
{
m_path = path;
m_tex_id = const_hash(path.c_str());
if (!m_path.empty() && TextureManager::load(m_path.c_str(), m_use_mipmaps))
{
auto tex_sz = TextureManager::get(m_tex_id).size();
m_off = xy(m_region) / tex_sz;
m_sz = (zw(m_region) - xy(m_region)) / tex_sz;
if (m_autosize)
SetAspectRatio(tex_sz.x / tex_sz.y);
return true;
}
return false;
}
void NodeImage::load_url(const std::string& url)
{
m_remote_header_decoded = false;
m_remote_asset = std::make_shared<Asset>();
m_remote_asset->open_url_async(url,
[this] (float progress) -> bool {
int w, h, c;
if (!m_remote_header_decoded &&
stbi_info_from_memory(m_remote_asset->tmp_data.data(), m_remote_asset->tmp_data.size(), &w, &h, &c))
{
if (m_autosize)
SetAspectRatio((float)w / (float)h);
m_remote_header_decoded = true;
}
return true;
},
[this] (bool success) {
if (success)
{
int w, h, c;
uint8_t* rgba = stbi_load_from_memory(m_remote_asset->m_data, m_remote_asset->m_len, &w, &h, &c, 4);
m_remote_texture = std::make_shared<Texture2D>();
m_remote_texture->create(
w,
h,
pp::renderer::gl::rgba8_internal_format(),
pp::renderer::gl::rgba_pixel_format(),
rgba);
if (m_use_mipmaps)
m_remote_texture->create_mipmaps();
delete rgba;
if (m_autosize)
SetAspectRatio((float)w / (float)h);
}
m_remote_asset.reset();
}
);
}
void NodeImage::added(Node* parent)
{
Node::added(parent);
if (!m_url.empty() && added_to_root())
load_url(m_url);
}