Files
panopainter/engine/shader.h

75 lines
2.2 KiB
C++

#pragma once
#include "util.h"
namespace ui {
enum class kShaderUniform : uint16_t
{
MVP = const_hash("mvp"),
Tex = const_hash("tex"),
TexFG = const_hash("tex_fg"),
TexBG = const_hash("tex_bg"),
TexMask = const_hash("tex_mask"),
TexStroke = const_hash("tex_stroke"),
Lock = const_hash("lock"),
Col = const_hash("col"),
Tof = const_hash("tof"),
Tsz = const_hash("tsz"),
Alpha = const_hash("alpha"),
Resolution = const_hash("resolution"),
};
enum class kShader : uint16_t
{
Color = const_hash("color"),
ColorQuad = const_hash("color-quad"),
ColorHue = const_hash("color-hue"),
Texture = const_hash("texture"),
TextureAlpha= const_hash("texture-alpha"),
CompErase = const_hash("comp-erase"),
CompDraw = const_hash("comp-draw"),
UVs = const_hash("uvs"),
Font = const_hash("font"),
Atlas = const_hash("atlas"),
Stroke = const_hash("stroke"),
StrokeLock = const_hash("stroke-lock"),
StrokeErase = const_hash("stroke-erase"),
StrokeLayer = const_hash("stroke-layer"),
Checkerboard= const_hash("checkerboard"),
Equirect = const_hash("equirect"),
};
class Shader
{
std::map<kShaderUniform, GLuint> m_umap;
GLuint prog;
public:
kShader name;
bool create(const char* vertex, const char* fragment);
void use();
void u_vec4(kShaderUniform id, const glm::vec4& v);
void u_vec2(kShaderUniform id, const glm::vec2& v);
void u_mat4(kShaderUniform id, const glm::mat4& m);
void u_int(kShaderUniform id, int i);
void u_float(kShaderUniform id, float f);
GLint GetAttribLocation(const char* name);
};
class ShaderManager
{
static std::map<kShader, Shader> m_shaders;
static Shader* m_current;
public:
static bool create(kShader id, const char* vertex, const char* fragment);
static void use(kShader id);
static void use(const char* name);
static void u_vec4(kShaderUniform id, const glm::vec4& v);
static void u_vec2(kShaderUniform id, const glm::vec2& v);
static void u_mat4(kShaderUniform id, const glm::mat4& m);
static void u_int(kShaderUniform id, int i);
static void u_float(kShaderUniform id, float f);
static void invalidate();
};
}