Files
panopainter/engine/brush.h

90 lines
1.9 KiB
C++

#pragma once
#include "rtt.h"
#include "shader.h"
NS_START
class Brush
{
public:
int id = 0;
std::string m_name;
uint16_t m_tex_id = 0;
glm::vec4 m_tip_color;
float m_tip_size = 0;
float m_tip_spacing = 0;
float m_tip_flow = 0;
float m_tip_opacity = 0;
float m_tip_angle = 0;
float m_tip_stencil = 0;
float m_tip_wet = 0;
float m_tip_noise = 0;
bool m_tip_angle_follow = false;
bool m_tip_flow_pressure = false;
bool m_tip_size_pressure = false;
float m_jitter_scale = 0;
float m_jitter_angle = 0;
float m_jitter_spread = 0;
float m_jitter_flow = 0;
int m_blend_mode = 0;
};
struct StrokeSample
{
glm::vec2 pos;
glm::vec2 origin;
float size;
float flow;
float angle;
};
class BrushMesh
{
public:
GLuint buffers[3]{ 0 };
GLuint vao{ 0 };
struct vertex_t { glm::vec4 pos; glm::vec2 uvs; };
struct instance_t { glm::mat4 mvp; float flow; };
int loc_flow;
int loc_mvp;
bool create();
void draw(const std::vector<StrokeSample>& samples, const glm::mat4& proj);
};
class Stroke
{
public:
struct Keypoint
{
glm::vec2 pos;
float pressure;
float dist;
};
struct Camera
{
glm::vec2 rot;
float fov;
};
int m_layer;
float m_curve;
float m_dist;
float m_step;
Camera m_camera;
ui::Brush m_brush;
cbuffer<float, 3> m_curve_angles;
StrokeSample m_prev_sample;
std::vector<Keypoint> m_keypoints;
std::vector<StrokeSample> m_samples;
int m_last_kp;
std::minstd_rand prng;
void start(const ui::Brush& brush);
void add_point(glm::vec2 pos, float pressure);
void reset(bool clear_keypoints = false);
bool has_sample();
std::vector<StrokeSample> compute_samples();
StrokeSample randomize_sample(const glm::vec2& pos, float pressure, float curve_angle);
};
NS_END