355 lines
12 KiB
C++
355 lines
12 KiB
C++
#include "pch.h"
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#include "app.hpp"
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App App::I; // singleton
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void App::create()
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{
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width = 800;
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height = 800;
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}
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void App::update_layout()
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{
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YGNodeCalculateLayout(y_root, YGUndefined, YGUndefined, YGDirectionLTR);
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std::stack<YGNodeRef> y_stack;
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y_stack.push(y_root);
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auto y_current = y_root;
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while (y_current)
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{
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y_stack.pop();
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auto ctx = reinterpret_cast<glm::vec2*>(YGNodeGetContext(y_current));
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if (!ctx)
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{
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float x = YGNodeLayoutGetLeft(y_current);
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float y = YGNodeLayoutGetTop(y_current);
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ctx = new glm::vec2(x, y);
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YGNodeSetContext(y_current, ctx);
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}
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int n = YGNodeGetChildCount(y_current);
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for (int i = 0; i < n; i++)
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{
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auto y_child = YGNodeGetChild(y_current, i);
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auto ctx_child = reinterpret_cast<glm::vec2*>(YGNodeGetContext(y_child));
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if (!ctx_child) ctx_child = new glm::vec2();
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ctx_child->x = ctx->x + YGNodeLayoutGetLeft(y_child);
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ctx_child->y = ctx->y + YGNodeLayoutGetTop(y_child);
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YGNodeSetContext(y_child, ctx_child);
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y_stack.emplace(y_child);
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}
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y_current = y_stack.size() ? y_stack.top() : nullptr;
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}
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}
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void App::init()
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{
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static const char* shader_v =
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"#version 150\n"
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"uniform mat4 mvp;"
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"in vec4 pos;"
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"in vec2 uvs;"
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"out vec3 uv;"
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"void main(){"
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" uv = vec3(uvs, pos.w);"
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" gl_Position = mvp * vec4(pos.xyz, 1.f);"
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"}";
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static const char* shader_f =
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"#version 150\n"
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"uniform sampler2D tex;"
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"in vec3 uv;"
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"out vec4 frag;"
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"void main(){"
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//" frag = texture(tex, uv.xy/uv.z);"
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" frag = texture(tex, uv.xy);"
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"}";
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static const char* shader_uv_f =
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"#version 150\n"
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"uniform sampler2D tex;"
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"in vec3 uv;"
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"out vec4 frag;"
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"void main(){"
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" frag = vec4(uv.xy,0,1);"
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"}";
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static const char* shader_color_v =
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"#version 150\n"
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"uniform mat4 mvp;"
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"in vec4 pos;"
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"void main(){"
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" gl_Position = mvp * pos;"
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"}";
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static const char* shader_color_f =
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"#version 150\n"
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"uniform vec4 col;"
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"out vec4 frag;"
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"void main(){"
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" frag = col;"
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"}";
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auto w = att::Width(10.f);
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printf("type: %d\n", att::value("Height"));
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y_root = YGNodeNew();
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YGNodeStyleSetWidth(y_root, width);
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YGNodeStyleSetHeight(y_root, height);
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YGNodeStyleSetFlexDirection(y_root, YGFlexDirectionRow);
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YGNodeStyleSetFlexWrap(y_root, YGWrapWrap);
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//YGNodeStyleSetJustifyContent(y_root, YGJustifyFlexStart);
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using NodePair = std::pair<YGNodeRef, tinyxml2::XMLElement*>;
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std::stack<NodePair> stack;
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tinyxml2::XMLDocument xml;
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auto ret = xml.LoadFile("data\\layout.xml");
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auto x_root = xml.RootElement();
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NodePair current = { y_root, x_root };
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stack.push(current);
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while (current.first && current.second)
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{
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stack.pop();
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auto y_root = current.first;
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auto child = current.second->FirstChildElement();
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YGNodeStyleSetPosition(y_root, YGEdgeAll, 0);
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YGNodeStyleSetPadding(y_root, YGEdgeAll, 0);
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YGNodeStyleSetMargin(y_root, YGEdgeAll, 0);
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YGNodeStyleSetPositionType(y_root, YGPositionTypeRelative);
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YGNodeStyleSetPosition(y_root, YGEdgeAll, 0);
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YGNodeStyleSetPadding(y_root, YGEdgeAll, 0);
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YGNodeStyleSetMargin(y_root, YGEdgeAll, 0);
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while (child)
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{
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printf("Element %s: ", child->Name());
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auto y_node = YGNodeNew();
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stack.emplace(y_node, child);
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auto attr = child->FirstAttribute();
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if (strcmp("plane", child->Name()) == 0)
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{
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auto shape = std::make_unique<Plane>();
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shape->create<5>(100.f, 100.f);
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shape->y_node = y_node;
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shapes_list.push_back(std::move(shape));
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YGNodeSetContext(y_node, shape.get());
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}
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while (attr)
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{
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const auto ka = att::value(attr->Name());
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printf("%s=%s ", attr->Name(), attr->Value());
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switch (ka)
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{
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case att::kAttribute::Width:
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if (strchr(attr->Value(), '%'))
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YGNodeStyleSetWidthPercent(y_node, attr->FloatValue());
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else
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YGNodeStyleSetWidth(y_node, attr->FloatValue());
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break;
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case att::kAttribute::MinWidth:
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if (strchr(attr->Value(), '%'))
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YGNodeStyleSetMinWidthPercent(y_node, attr->FloatValue());
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else
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YGNodeStyleSetMinWidth(y_node, attr->FloatValue());
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break;
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case att::kAttribute::MaxWidth:
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YGNodeStyleSetMaxWidth(y_node, attr->FloatValue());
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break;
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case att::kAttribute::Height:
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if (strchr(attr->Value(), '%'))
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YGNodeStyleSetHeightPercent(y_node, attr->FloatValue());
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else
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YGNodeStyleSetHeight(y_node, attr->FloatValue());
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break;
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case att::kAttribute::MinHeight:
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YGNodeStyleSetMinHeight(y_node, attr->FloatValue());
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break;
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case att::kAttribute::MaxHeight:
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YGNodeStyleSetMaxHeight(y_node, attr->FloatValue());
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break;
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case att::kAttribute::Grow:
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YGNodeStyleSetFlexGrow(y_node, attr->FloatValue());
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break;
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case att::kAttribute::Shrink:
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YGNodeStyleSetFlexShrink(y_node, attr->FloatValue());
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break;
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case att::kAttribute::FlexDir:
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{
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YGFlexDirection dir = YGFlexDirectionRow;
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if (strcmp("col", attr->Value()) == 0)
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dir = YGFlexDirectionColumn;
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else if (strcmp("col-reverse", attr->Value()) == 0)
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dir = YGFlexDirectionColumnReverse;
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else if (strcmp("row", attr->Value()) == 0)
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dir = YGFlexDirectionRow;
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else if (strcmp("row-reverse", attr->Value()) == 0)
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dir = YGFlexDirectionRowReverse;
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YGNodeStyleSetFlexDirection(y_node, dir);
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break;
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}
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case att::kAttribute::FlexWrap:
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YGNodeStyleSetFlexWrap(y_node, attr->IntValue() ? YGWrapWrap : YGWrapNoWrap);
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break;
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}
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attr = attr->Next();
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}
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int n = YGNodeGetChildCount(y_root);
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YGNodeInsertChild(y_root, y_node, n);
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child = child->NextSiblingElement();
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printf("\n");
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}
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current = stack.size() ? stack.top() : NodePair{nullptr, nullptr};
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}
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update_layout();
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for (auto& s : shapes_list)
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{
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float w = YGNodeLayoutGetWidth(s->y_node);
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float h = YGNodeLayoutGetHeight(s->y_node);
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float x = YGNodeLayoutGetLeft(s->y_node);
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float y = YGNodeLayoutGetTop(s->y_node);
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printf("layout w=%f h=%f x=%f y=%f\n", w, h, x, y);
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}
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sampler.create();
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shader.create(shader_v, shader_f);
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shader_color.create(shader_color_v, shader_color_f);
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shader_uv.create(shader_v, shader_uv_f);
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plane.create<5>(1, 1);
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circle.create<10>(25);
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circle2.create<10>(25, Circle::kUVMapping::Tube);
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circle3.create<10>(25, 12, Circle::kUVMapping::Tube);
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circle4.create<10>(25, 12, Circle::kUVMapping::Planar);
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rounded.create<3>(50, 50, 10);
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slice.create(50, 50, 10, .3f);
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if (!tex.load("data/uvs.jpg"))
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printf("error loading image\n");
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glEnable(GL_TEXTURE);
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glDisable(GL_DEPTH_TEST);
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glPointSize(5);
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glLineWidth(4);
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//int n;
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//glGetIntegerv(GL_NUM_EXTENSIONS, &n);
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//for (int i = 0; i < n; i++)
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//{
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// const unsigned char* s = glGetStringi(GL_EXTENSIONS, i);
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// printf("GL ext %03d: %s\n", i, s);
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//}
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printf("GL version: %s\n", glGetString(GL_VERSION));
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printf("GL vendor: %s\n", glGetString(GL_VENDOR));
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printf("GL renderer: %s\n", glGetString(GL_RENDERER));
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GLfloat width_range[2];
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glGetFloatv(GL_LINE_WIDTH_RANGE, width_range);
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printf("GL line range: %f - %f\n", width_range[0], width_range[1]);
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}
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void App::update(float dt)
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{
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glm::mat4 proj = glm::ortho(0.f, width, height, 0.f, -1.f, 1.f);
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Shape* shapes[] = { &circle, &circle2, &circle3, &circle4, &plane, &rounded, &slice };
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//glClearColor(red, 0, 0, 1);
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glViewport(0, 0, (GLsizei)width, (GLsizei)height);
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glClear(GL_COLOR_BUFFER_BIT);
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/*
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auto s = glm::scale(glm::vec3(1.5));
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int h = 100;
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for (int i = 0; i < sizeof(shapes)/sizeof(Shape*); i++)
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{
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shader.use();
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glActiveTexture(GL_TEXTURE0);
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tex.bind();
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sampler.bind(0);
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shader.u_int("tex", 0);
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shader.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + h * 1, 75 + h * i, 0.f}) * s);
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shapes[i]->draw_fill();
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tex.unbind();
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shader_color.use();
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shader_color.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + h * 2, 75 + h * i, 0.f}) * s);
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shader_color.u_vec4("col", {1, 1, 1, 1});
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shapes[i]->draw_stroke();
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shader_color.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + h * 0, 75 + h * i, 0.f}) * s);
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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shapes[i]->draw_fill();
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shader_uv.use();
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shader_uv.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + h * 3, 75 + h * i, 0.f}) * s);
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shader_uv.u_int("tex", 0);
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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shapes[i]->draw_fill();
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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shader_uv.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + h * 4, 75 + h * i, 0.f}) * s);
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shapes[i]->draw_fill();
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tex.unbind();
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}
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*/
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glActiveTexture(GL_TEXTURE0);
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tex.bind();
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sampler.bind(0);
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shader.use();
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shader.u_int("tex", 0);
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shader_color.use();
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shader_color.u_vec4("col", { 0, 0, 1, 1 });
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for (auto& s : shapes_list)
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{
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float w = YGNodeLayoutGetWidth(s->y_node);
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float h = YGNodeLayoutGetHeight(s->y_node);
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float x = YGNodeLayoutGetLeft(s->y_node);
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float y = YGNodeLayoutGetTop(s->y_node);
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auto loc = reinterpret_cast<glm::vec2*>(YGNodeGetContext(s->y_node));
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glm::mat4 pivot = glm::translate(glm::vec3(.5f, .5f, 0.f));
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glm::mat4 scale = glm::scale(glm::vec3(w, h, 1.f));
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glm::mat4 pos = glm::translate(glm::vec3(*loc, 0));
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auto mvp = proj * pos * scale * pivot;
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shader_uv.use();
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shader.u_mat4("mvp", mvp);
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plane.draw_fill();
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shader_color.use();
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shader_color.u_mat4("mvp", mvp);
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plane.draw_stroke();
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}
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tex.unbind();
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sampler.unbind();
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//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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//shader_color.use();
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//shader_color.u_mat4("mvp", proj * glm::translate(glm::vec3{width/2, height/2, 0.f}) * glm::scale(glm::vec3(8)));
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//shader_color.u_vec4("col", {1, 1, 1, 1});
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//glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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//tex.bind();
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//shader.use();
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//shader.u_mat4("mvp", proj * glm::translate(glm::vec3{ width / 2, height / 2, 0.f }) * glm::scale(glm::vec3(8)));
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//shader.u_int("tex", 0);
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//circle3.draw_fill();
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//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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//shader_color.use();
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//shader_color.u_mat4("mvp", proj * glm::translate(glm::vec3{width/2, height/2, 0.f}) * glm::scale(glm::vec3(8)));
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//shader_color.u_vec4("col", {1, 1, 1, 1});
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//glLineWidth(2);
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//circle3.draw_fill();
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}
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void App::resize(float w, float h)
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{
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width = w;
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height = h;
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YGNodeStyleSetWidth(y_root, width);
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YGNodeStyleSetHeight(y_root, height);
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update_layout();
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}
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