61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#pragma once
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#include "rtt.h"
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struct ViveController
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{
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enum class kButton : uint8_t
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{
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Pad,
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Trigger,
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Menu,
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Grip,
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COUNT,
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};
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enum class kButtonMask : uint64_t
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{
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TriggerBit = 0x200000000,
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PadBit = 0x100000000,
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MenuBit = 0x000000002,
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GripBit = 0x000000004,
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};
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enum class kAction
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{
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Press,
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Release,
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};
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static std::map<kButton, kButtonMask> m_mask;
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std::array<bool, (int)kButton::COUNT> m_buttons;
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std::array<bool, (int)kButton::COUNT> m_analog_buttons;
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glm::mat4 m_mat;
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vr::VRControllerState_t m_state{ 0 };
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bool m_valid = false;
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glm::vec2 axis(kButton button) const {
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return { m_state.rAxis[(int)button].x, m_state.rAxis[(int)button].y };
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}
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};
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struct Vive
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{
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int comp_attempts = 0;
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uint32_t m_eye_width = 0, m_eye_height = 0;
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RTT m_eyes[2];
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vr::IVRSystem* m_hmd = nullptr;
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vr::IVRCompositor* m_comp = nullptr;
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vr::IVRSettings* m_settings = nullptr;
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ViveController m_controllers[2];
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glm::mat4 m_view[2];
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glm::mat4 m_proj[2];
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glm::mat4 m_pose;
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bool m_active = false;
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std::function<void(const glm::mat4& m_proj, const glm::mat4& m_view, const glm::mat4& m_pose)> on_draw = nullptr;
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std::function<void(const ViveController&, ViveController::kButton, ViveController::kAction)> on_button = nullptr;
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std::function<void(const ViveController&, ViveController::kButton, ViveController::kAction)> on_analog_button = nullptr;
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bool Initialize();
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void Terminate();
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void Update();
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void Draw();
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bool Valid();
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glm::mat4 Pose2Mat(vr::HmdMatrix34_t const& m);
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};
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