Files
panopainter/data/shaders/atlas.glsl

22 lines
315 B
GLSL

[[vertex]]
uniform mat4 mvp;
uniform vec2 tof;
uniform vec2 tsz;
in vec2 pos;
in vec2 uvs;
out vec2 uv;
void main()
{
uv = tof + uvs * tsz;
gl_Position = mvp * vec4(pos, 0.0, 1.0);
};
[[fragment]]
uniform sampler2D tex;
in mediump vec2 uv;
out mediump vec4 frag;
void main()
{
frag = texture(tex, uv);
};