Files
panopainter/data/shaders/color.glsl

17 lines
205 B
GLSL

[[vertex]]
uniform mat4 mvp;
in vec4 pos;
void main()
{
gl_Position = mvp * pos;
gl_PointSize = 5.0;
};
[[fragment]]
uniform mediump vec4 col;
out mediump vec4 frag;
void main()
{
frag = col;
};