Files
panopainter/data/shaders/include/blur.glsl

14 lines
493 B
GLSL

mediump vec4 blur(sampler2D t, mediump vec2 uv)
{
mediump vec4 sum = texture(t, uv);
sum += textureOffset(t, uv, ivec2(-1, -1));
sum += textureOffset(t, uv, ivec2(-1, 0));
sum += textureOffset(t, uv, ivec2(-1, 1));
sum += textureOffset(t, uv, ivec2( 0, -1));
sum += textureOffset(t, uv, ivec2( 0, 1));
sum += textureOffset(t, uv, ivec2( 1, -1));
sum += textureOffset(t, uv, ivec2( 1, 0));
sum += textureOffset(t, uv, ivec2( 1, 1));
return sum / vec4(9.0);
}