52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#include "pch.h"
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#include "log.h"
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#include "node_dialog_layer_rename.h"
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#include "canvas.h"
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#include "node_image_texture.h"
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Node* NodeDialogLayerRename::clone_instantiate() const
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{
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return new NodeDialogLayerRename();
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}
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void NodeDialogLayerRename::clone_finalize(Node* dest) const
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{
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NodeDialogLayerRename* n = static_cast<NodeDialogLayerRename*>(dest);
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n->init_controls();
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}
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void NodeDialogLayerRename::init()
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{
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init_template_file("data/dialogs/layer-rename.xml", "dialog-layer-rename");
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init_controls();
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}
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void NodeDialogLayerRename::init_controls()
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{
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btn_ok = find<NodeButton>("btn-ok");
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btn_cancel = find<NodeButton>("btn-cancel");
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input = find<NodeTextInput>("txt-input");
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btn_cancel->on_click = [this](Node*) {
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destroy();
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};
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}
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void NodeDialogLayerRename::loaded()
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{
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// Image thumb = Canvas::I->thumbnail_read(data_path);
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// auto image_tex = find<NodeImageTexture>("thumb-tex");
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// image_tex->tex.create(thumb);
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}
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std::string NodeDialogLayerRename::get_name()
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{
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return input ? input->m_text : "";
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}
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void NodeDialogLayerRename::added(Node* parent)
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{
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Node::added(parent);
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if (added_to_root())
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input->key_capture();
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}
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