34 lines
404 B
GLSL
34 lines
404 B
GLSL
[[vertex]]
|
|
|
|
uniform mat4 mvp;
|
|
|
|
in vec4 pos;
|
|
in vec3 nor;
|
|
in vec2 uvs;
|
|
out vec3 n;
|
|
out vec3 p;
|
|
|
|
void main()
|
|
{
|
|
n = nor;
|
|
p = vec3(mvp * pos);
|
|
gl_Position = vec4(uvs * 2.0 - 1.0, 0.0, 1.0);
|
|
}
|
|
|
|
[[fragment]]
|
|
|
|
uniform int mode;
|
|
|
|
in highp vec3 n;
|
|
in highp vec3 p;
|
|
out highp vec3 frag;
|
|
|
|
void main()
|
|
{
|
|
switch(mode)
|
|
{
|
|
case 0: frag = normalize(n); break;
|
|
case 1: frag = p; break;
|
|
}
|
|
}
|