Files
panopainter/src/texture.cpp

341 lines
8.3 KiB
C++

#include "pch.h"
#include "log.h"
#include "texture.h"
#include "util.h"
#include "app.h"
std::map<uint16_t, Texture2D> TextureManager::m_textures;
std::array<int, 6> TextureCube::m_faces_map {
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, // front
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, // right
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, // back
GL_TEXTURE_CUBE_MAP_POSITIVE_X, // left
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, // top
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, // bottom
};
TextureCube::TextureCube(TextureCube&& other) noexcept
{
other.m_faces = std::move(other.m_faces);
m_cubetex_id = other.m_cubetex_id; other.m_cubetex_id = 0;
m_resolution = other.m_resolution; other.m_resolution = 0;
}
TextureCube::~TextureCube()
{
destroy();
}
void TextureCube::operator=(TextureCube&& other) noexcept
{
other.m_faces = std::move(other.m_faces);
m_cubetex_id = other.m_cubetex_id; other.m_cubetex_id = 0;
m_resolution = other.m_resolution; other.m_resolution = 0;
}
bool TextureCube::create(int resolution) noexcept
{
App::I->render_task([this, resolution]
{
destroy();
m_resolution = resolution;
glGenTextures(1, &m_cubetex_id);
if (!m_cubetex_id)
return;
glBindTexture(GL_TEXTURE_CUBE_MAP, m_cubetex_id);
for (GLuint i = 0; i < 6; i++)
{
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA8,
m_resolution, m_resolution, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
});
return m_cubetex_id != 0;
}
void TextureCube::destroy() noexcept
{
if (m_cubetex_id)
{
App::I->render_task([f=m_faces, id=m_cubetex_id]
{
glDeleteTextures(f.size(), f.data());
glDeleteTextures(1, &id);
});
m_cubetex_id = 0;
m_faces.fill(0);
m_resolution = 0;
}
}
void TextureCube::bind() const noexcept
{
assert(App::I->is_render_thread());
glBindTexture(GL_TEXTURE_CUBE_MAP, m_cubetex_id);
}
bool TextureManager::load(const char* path, bool generate_mipmaps)
{
uint16_t id = const_hash(path);
auto t = m_textures.find(id);
if (t == m_textures.end() || !m_textures[id].ready())
{
if (!m_textures[id].load(path))
return false;
}
if (generate_mipmaps && !m_textures[id].has_mips)
m_textures[id].create_mipmaps();
return true;
}
void TextureManager::assign(uint16_t id, GLuint tex, int w/* = -1*/, int h/* = -1*/, GLuint internal_format/* = GL_RGBA8*/, GLuint format/* = GL_RGBA*/)
{
m_textures[id].assign(tex, w, h, internal_format, format);
}
Texture2D& TextureManager::get(uint16_t id)
{
return m_textures[id];
}
void TextureManager::invalidate()
{
for (auto& t : m_textures)
{
t.second.destroy();
}
m_textures.clear();
}
Image Texture2D::get_image() const noexcept
{
Image ret;
ret.create(m_width, m_height);
App::I->render_task([&]
{
bind();
GLuint fboID;
glGenFramebuffers(1, &fboID);
if (fboID == 0)
return;
GLint oldFboID;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldFboID);
glBindFramebuffer(GL_FRAMEBUFFER, fboID);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_tex, 0);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status == GL_FRAMEBUFFER_COMPLETE)
{
glReadPixels(0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, ret.m_data.get());
}
else
{
LOG("Texture2D::get_image() failed because framebuffer status = %d", (int)status);
}
glBindFramebuffer(GL_FRAMEBUFFER, oldFboID);
glDeleteFramebuffers(1, &fboID);
});
return ret;
}
Texture2D::Texture2D(Texture2D&& other) noexcept
{
m_tex = other.m_tex;
m_width = other.m_width;
m_height = other.m_height;
m_format = other.m_format;
m_iformat = other.m_iformat;
has_mips = other.has_mips;
other.m_tex = false;
}
void Texture2D::operator=(Texture2D&& other) noexcept
{
m_tex = other.m_tex;
m_width = other.m_width;
m_height = other.m_height;
m_format = other.m_format;
m_iformat = other.m_iformat;
has_mips = other.has_mips;
other.m_tex = false;
}
bool Texture2D::create(int width, int height, GLint internal_format, GLint format, const uint8_t* data)
{
App::I->render_task([=]
{
destroy();
m_width = width;
m_height = height;
m_format = format;
m_iformat = internal_format;
glGenTextures(1, &m_tex);
//LOG("TEX create %d", m_tex);
bind();
auto ifmt = GL_UNSIGNED_BYTE;
if (internal_format == GL_RGBA32F) ifmt = GL_FLOAT;
if (internal_format == GL_RGBA16F) ifmt = GL_HALF_FLOAT;
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, ifmt, data);
unbind();
});
return true;
}
bool Texture2D::create(const Image& img)
{
static GLint formats[] = { GL_RED, GL_RG, GL_RGB, GL_RGBA };
static GLint iformats[] = { GL_R8, GL_RG8, GL_RGB8, GL_RGBA8 };
return create(img.width, img.height, iformats[img.comp - 1], formats[img.comp - 1], img.data());
}
void Texture2D::create_mipmaps()
{
App::I->render_task([this]
{
bind();
glGenerateMipmap(GL_TEXTURE_2D);
unbind();
has_mips = true;
});
}
void Texture2D::assign(GLuint tex, int w/* = -1*/, int h/* = -1*/, GLuint internal_format/* = GL_RGBA8*/, GLuint format/* = GL_RGBA*/)
{
m_tex = tex;
m_width = w;
m_height = h;
m_format = format;
m_iformat = internal_format;
}
bool Texture2D::load(std::string filename)
{
LOG("load texture %s", filename.c_str());
Image img;
if (!img.load(filename))
return false;
return create(img);
}
bool Texture2D::load_file(std::string filename)
{
LOG("load texture %s", filename.c_str());
Image img;
if (!img.load_file(filename))
return false;
return create(img);
}
void Texture2D::destroy()
{
if (m_tex)
{
App::I->render_task_async([id = m_tex]
{
glDeleteTextures(1, &id);
});
m_tex = 0;
}
}
void Texture2D::bind() const
{
assert(App::I->is_render_thread());
glBindTexture(GL_TEXTURE_2D, m_tex);
}
void Texture2D::unbind() const
{
assert(App::I->is_render_thread());
glBindTexture(GL_TEXTURE_2D, 0);
}
void Texture2D::update(const uint8_t* data)
{
App::I->render_task([this, data]
{
bind();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, m_format, GL_UNSIGNED_BYTE, data);
});
}
glm::vec2 Texture2D::size() const
{
return { m_width, m_height };
}
Texture2D::~Texture2D()
{
destroy();
}
bool Sampler::create(GLint filter /*= GL_LINEAR*/, GLint wrap /*= GL_CLAMP_TO_EDGE*/)
{
bool ret = false;
App::I->render_task([this, &ret, filter, wrap]
{
#if USE_SAMPLER
glGenSamplers(1, &id);
#endif // USE_SAMPLER
if (id == 0)
{
ret = false;
return;
}
set(filter, wrap);
ret = true;
});
return ret;
}
void Sampler::set(GLint filter /*= GL_LINEAR*/, GLint wrap /*= GL_CLAMP_TO_EDGE*/)
{
App::I->render_task([=]
{
#if USE_SAMPLER
glSamplerParameteri(id, GL_TEXTURE_WRAP_S, wrap);
glSamplerParameteri(id, GL_TEXTURE_WRAP_T, wrap);
glSamplerParameteri(id, GL_TEXTURE_WRAP_R, wrap);
glSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, filter);
glSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, filter);
#endif // USE_SAMPLER
});
}
void Sampler::set_filter(GLint filter_min, GLint filter_mag)
{
App::I->render_task([=]
{
#if USE_SAMPLER
glSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, filter_min);
glSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, filter_mag);
#endif // USE_SAMPLER
});
}
void Sampler::set_border(glm::vec4 rgba)
{
App::I->render_task([this, rgba]
{
#if USE_SAMPLER && !defined(__GLES__)
glSamplerParameterfv(id, GL_TEXTURE_BORDER_COLOR, glm::value_ptr(rgba));
#endif // USE_SAMPLER
});
}
void Sampler::bind(int unit) const
{
assert(App::I->is_render_thread());
current_unit = unit;
#if USE_SAMPLER
glBindSampler(unit, id);
#endif // USE_SAMPLER
}
void Sampler::unbind()
{
assert(App::I->is_render_thread());
#if USE_SAMPLER
glBindSampler(current_unit, 0);
#endif // USE_SAMPLER
}