Files
panopainter/src/renderer_api/renderer_api.cpp

319 lines
10 KiB
C++

#include "renderer_api/renderer_api.h"
#include <cmath>
#include <limits>
namespace pp::renderer {
namespace {
[[nodiscard]] bool is_empty_c_string(const char* text) noexcept
{
return text == nullptr || text[0] == '\0';
}
[[nodiscard]] pp::foundation::Status validate_shader_stage_source(
ShaderStageSource source,
const char* stage_name) noexcept
{
if (is_empty_c_string(source.entry_point)) {
return pp::foundation::Status::invalid_argument(stage_name);
}
if (source.source == nullptr || source.source_size == 0U) {
return pp::foundation::Status::invalid_argument("shader source must not be empty");
}
if (source.source_size > max_shader_source_bytes) {
return pp::foundation::Status::out_of_range("shader source exceeds the configured limit");
}
return pp::foundation::Status::success();
}
}
std::uint32_t bytes_per_pixel(TextureFormat format) noexcept
{
switch (format) {
case TextureFormat::rgba8:
return 4;
case TextureFormat::r8:
return 1;
case TextureFormat::depth24_stencil8:
return 4;
}
return 0;
}
pp::foundation::Status validate_extent(Extent2D extent) noexcept
{
if (extent.width == 0 || extent.height == 0) {
return pp::foundation::Status::invalid_argument("texture extent must be greater than zero");
}
if (extent.width > max_texture_dimension || extent.height > max_texture_dimension) {
return pp::foundation::Status::out_of_range("texture extent exceeds the configured limit");
}
return pp::foundation::Status::success();
}
pp::foundation::Result<std::uint64_t> texture_byte_size(TextureDesc desc) noexcept
{
const auto extent_status = validate_extent(desc.extent);
if (!extent_status.ok()) {
return pp::foundation::Result<std::uint64_t>::failure(extent_status);
}
const auto bpp = static_cast<std::uint64_t>(bytes_per_pixel(desc.format));
if (bpp == 0) {
return pp::foundation::Result<std::uint64_t>::failure(
pp::foundation::Status::invalid_argument("texture format is not supported"));
}
const auto width = static_cast<std::uint64_t>(desc.extent.width);
const auto height = static_cast<std::uint64_t>(desc.extent.height);
if (width > std::numeric_limits<std::uint64_t>::max() / height) {
return pp::foundation::Result<std::uint64_t>::failure(
pp::foundation::Status::out_of_range("texture size overflows uint64"));
}
const auto pixels = width * height;
if (pixels > std::numeric_limits<std::uint64_t>::max() / bpp) {
return pp::foundation::Result<std::uint64_t>::failure(
pp::foundation::Status::out_of_range("texture byte size overflows uint64"));
}
const auto bytes = pixels * bpp;
if (bytes > max_texture_bytes) {
return pp::foundation::Result<std::uint64_t>::failure(
pp::foundation::Status::out_of_range("texture byte size exceeds the configured limit"));
}
return pp::foundation::Result<std::uint64_t>::success(bytes);
}
pp::foundation::Status validate_viewport(Viewport viewport, Extent2D target_extent) noexcept
{
const auto extent_status = validate_extent(target_extent);
if (!extent_status.ok()) {
return extent_status;
}
if (viewport.x < 0 || viewport.y < 0) {
return pp::foundation::Status::invalid_argument("viewport origin must be non-negative");
}
if (viewport.width == 0 || viewport.height == 0) {
return pp::foundation::Status::invalid_argument("viewport size must be greater than zero");
}
if (!std::isfinite(viewport.min_depth) || !std::isfinite(viewport.max_depth)) {
return pp::foundation::Status::invalid_argument("viewport depth range must be finite");
}
if (viewport.min_depth < 0.0F || viewport.max_depth > 1.0F || viewport.min_depth > viewport.max_depth) {
return pp::foundation::Status::out_of_range("viewport depth range must be within 0..1 and ordered");
}
const auto x = static_cast<std::uint32_t>(viewport.x);
const auto y = static_cast<std::uint32_t>(viewport.y);
if (x > target_extent.width || y > target_extent.height) {
return pp::foundation::Status::out_of_range("viewport origin is outside the render target");
}
if (viewport.width > target_extent.width - x || viewport.height > target_extent.height - y) {
return pp::foundation::Status::out_of_range("viewport exceeds render target bounds");
}
return pp::foundation::Status::success();
}
pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept
{
if (desc.vertex_count == 0) {
return pp::foundation::Status::invalid_argument("mesh must contain at least one vertex");
}
if (desc.vertex_count > max_mesh_vertices || desc.index_count > max_mesh_vertices) {
return pp::foundation::Status::out_of_range("mesh vertex or index count exceeds the configured limit");
}
switch (desc.topology) {
case PrimitiveTopology::triangles:
case PrimitiveTopology::triangle_strip:
case PrimitiveTopology::lines:
return pp::foundation::Status::success();
}
return pp::foundation::Status::invalid_argument("mesh topology is not supported");
}
pp::foundation::Status validate_shader_program_desc(ShaderProgramDesc desc) noexcept
{
if (desc.debug_name == nullptr) {
return pp::foundation::Status::invalid_argument("shader debug name must not be null");
}
const auto vertex_status = validate_shader_stage_source(
desc.vertex,
"vertex shader entry point must not be empty");
if (!vertex_status.ok()) {
return vertex_status;
}
const auto fragment_status = validate_shader_stage_source(
desc.fragment,
"fragment shader entry point must not be empty");
if (!fragment_status.ok()) {
return fragment_status;
}
return pp::foundation::Status::success();
}
pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept
{
const auto extent_status = validate_extent(desc.extent);
if (!extent_status.ok()) {
return extent_status;
}
if (region.width == 0 || region.height == 0) {
return pp::foundation::Status::invalid_argument("readback region must be greater than zero");
}
if (region.x > desc.extent.width || region.y > desc.extent.height) {
return pp::foundation::Status::out_of_range("readback origin is outside the texture");
}
if (region.width > desc.extent.width - region.x || region.height > desc.extent.height - region.y) {
return pp::foundation::Status::out_of_range("readback region exceeds texture bounds");
}
return pp::foundation::Status::success();
}
pp::foundation::Result<std::uint64_t> readback_byte_size(TextureDesc desc, ReadbackRegion region) noexcept
{
const auto region_status = validate_readback_region(desc, region);
if (!region_status.ok()) {
return pp::foundation::Result<std::uint64_t>::failure(region_status);
}
const auto bpp = static_cast<std::uint64_t>(bytes_per_pixel(desc.format));
if (bpp == 0) {
return pp::foundation::Result<std::uint64_t>::failure(
pp::foundation::Status::invalid_argument("texture format is not supported"));
}
const auto width = static_cast<std::uint64_t>(region.width);
const auto height = static_cast<std::uint64_t>(region.height);
if (width > std::numeric_limits<std::uint64_t>::max() / height) {
return pp::foundation::Result<std::uint64_t>::failure(
pp::foundation::Status::out_of_range("readback pixel count overflows uint64"));
}
const auto pixels = width * height;
if (pixels > std::numeric_limits<std::uint64_t>::max() / bpp) {
return pp::foundation::Result<std::uint64_t>::failure(
pp::foundation::Status::out_of_range("readback byte size overflows uint64"));
}
const auto bytes = pixels * bpp;
if (bytes > max_texture_bytes) {
return pp::foundation::Result<std::uint64_t>::failure(
pp::foundation::Status::out_of_range("readback byte size exceeds the configured limit"));
}
return pp::foundation::Result<std::uint64_t>::success(bytes);
}
pp::foundation::Result<std::uint64_t> frame_capture_byte_size(TextureDesc desc) noexcept
{
if (!desc.render_target) {
return pp::foundation::Result<std::uint64_t>::failure(
pp::foundation::Status::invalid_argument("frame capture source must be a render target"));
}
return texture_byte_size(desc);
}
pp::foundation::Status validate_blit_filter(BlitFilter filter) noexcept
{
switch (filter) {
case BlitFilter::nearest:
case BlitFilter::linear:
return pp::foundation::Status::success();
}
return pp::foundation::Status::invalid_argument("blit filter is not supported");
}
pp::foundation::Status validate_blit_descs(TextureDesc source, TextureDesc destination) noexcept
{
if (!source.render_target || !destination.render_target) {
return pp::foundation::Status::invalid_argument("blit endpoints must be render targets");
}
if (source.format != destination.format) {
return pp::foundation::Status::invalid_argument("blit endpoints must use matching texture formats");
}
const auto source_status = texture_byte_size(source);
if (!source_status.ok()) {
return source_status.status();
}
const auto destination_status = texture_byte_size(destination);
if (!destination_status.ok()) {
return destination_status.status();
}
return pp::foundation::Status::success();
}
const char* texture_format_name(TextureFormat format) noexcept
{
switch (format) {
case TextureFormat::rgba8:
return "rgba8";
case TextureFormat::r8:
return "r8";
case TextureFormat::depth24_stencil8:
return "depth24_stencil8";
}
return "unknown";
}
const char* primitive_topology_name(PrimitiveTopology topology) noexcept
{
switch (topology) {
case PrimitiveTopology::triangles:
return "triangles";
case PrimitiveTopology::triangle_strip:
return "triangle_strip";
case PrimitiveTopology::lines:
return "lines";
}
return "unknown";
}
const char* blit_filter_name(BlitFilter filter) noexcept
{
switch (filter) {
case BlitFilter::nearest:
return "nearest";
case BlitFilter::linear:
return "linear";
}
return "unknown";
}
}