319 lines
10 KiB
C++
319 lines
10 KiB
C++
#include "renderer_api/renderer_api.h"
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#include <cmath>
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#include <limits>
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namespace pp::renderer {
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namespace {
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[[nodiscard]] bool is_empty_c_string(const char* text) noexcept
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{
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return text == nullptr || text[0] == '\0';
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}
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[[nodiscard]] pp::foundation::Status validate_shader_stage_source(
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ShaderStageSource source,
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const char* stage_name) noexcept
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{
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if (is_empty_c_string(source.entry_point)) {
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return pp::foundation::Status::invalid_argument(stage_name);
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}
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if (source.source == nullptr || source.source_size == 0U) {
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return pp::foundation::Status::invalid_argument("shader source must not be empty");
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}
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if (source.source_size > max_shader_source_bytes) {
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return pp::foundation::Status::out_of_range("shader source exceeds the configured limit");
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}
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return pp::foundation::Status::success();
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}
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}
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std::uint32_t bytes_per_pixel(TextureFormat format) noexcept
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{
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switch (format) {
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case TextureFormat::rgba8:
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return 4;
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case TextureFormat::r8:
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return 1;
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case TextureFormat::depth24_stencil8:
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return 4;
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}
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return 0;
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}
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pp::foundation::Status validate_extent(Extent2D extent) noexcept
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{
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if (extent.width == 0 || extent.height == 0) {
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return pp::foundation::Status::invalid_argument("texture extent must be greater than zero");
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}
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if (extent.width > max_texture_dimension || extent.height > max_texture_dimension) {
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return pp::foundation::Status::out_of_range("texture extent exceeds the configured limit");
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}
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return pp::foundation::Status::success();
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}
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pp::foundation::Result<std::uint64_t> texture_byte_size(TextureDesc desc) noexcept
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{
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const auto extent_status = validate_extent(desc.extent);
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if (!extent_status.ok()) {
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return pp::foundation::Result<std::uint64_t>::failure(extent_status);
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}
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const auto bpp = static_cast<std::uint64_t>(bytes_per_pixel(desc.format));
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if (bpp == 0) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::invalid_argument("texture format is not supported"));
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}
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const auto width = static_cast<std::uint64_t>(desc.extent.width);
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const auto height = static_cast<std::uint64_t>(desc.extent.height);
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if (width > std::numeric_limits<std::uint64_t>::max() / height) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::out_of_range("texture size overflows uint64"));
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}
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const auto pixels = width * height;
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if (pixels > std::numeric_limits<std::uint64_t>::max() / bpp) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::out_of_range("texture byte size overflows uint64"));
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}
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const auto bytes = pixels * bpp;
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if (bytes > max_texture_bytes) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::out_of_range("texture byte size exceeds the configured limit"));
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}
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return pp::foundation::Result<std::uint64_t>::success(bytes);
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}
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pp::foundation::Status validate_viewport(Viewport viewport, Extent2D target_extent) noexcept
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{
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const auto extent_status = validate_extent(target_extent);
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if (!extent_status.ok()) {
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return extent_status;
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}
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if (viewport.x < 0 || viewport.y < 0) {
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return pp::foundation::Status::invalid_argument("viewport origin must be non-negative");
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}
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if (viewport.width == 0 || viewport.height == 0) {
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return pp::foundation::Status::invalid_argument("viewport size must be greater than zero");
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}
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if (!std::isfinite(viewport.min_depth) || !std::isfinite(viewport.max_depth)) {
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return pp::foundation::Status::invalid_argument("viewport depth range must be finite");
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}
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if (viewport.min_depth < 0.0F || viewport.max_depth > 1.0F || viewport.min_depth > viewport.max_depth) {
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return pp::foundation::Status::out_of_range("viewport depth range must be within 0..1 and ordered");
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}
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const auto x = static_cast<std::uint32_t>(viewport.x);
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const auto y = static_cast<std::uint32_t>(viewport.y);
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if (x > target_extent.width || y > target_extent.height) {
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return pp::foundation::Status::out_of_range("viewport origin is outside the render target");
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}
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if (viewport.width > target_extent.width - x || viewport.height > target_extent.height - y) {
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return pp::foundation::Status::out_of_range("viewport exceeds render target bounds");
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}
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return pp::foundation::Status::success();
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}
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pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept
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{
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if (desc.vertex_count == 0) {
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return pp::foundation::Status::invalid_argument("mesh must contain at least one vertex");
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}
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if (desc.vertex_count > max_mesh_vertices || desc.index_count > max_mesh_vertices) {
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return pp::foundation::Status::out_of_range("mesh vertex or index count exceeds the configured limit");
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}
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switch (desc.topology) {
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case PrimitiveTopology::triangles:
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case PrimitiveTopology::triangle_strip:
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case PrimitiveTopology::lines:
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return pp::foundation::Status::success();
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}
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return pp::foundation::Status::invalid_argument("mesh topology is not supported");
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}
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pp::foundation::Status validate_shader_program_desc(ShaderProgramDesc desc) noexcept
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{
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if (desc.debug_name == nullptr) {
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return pp::foundation::Status::invalid_argument("shader debug name must not be null");
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}
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const auto vertex_status = validate_shader_stage_source(
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desc.vertex,
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"vertex shader entry point must not be empty");
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if (!vertex_status.ok()) {
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return vertex_status;
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}
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const auto fragment_status = validate_shader_stage_source(
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desc.fragment,
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"fragment shader entry point must not be empty");
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if (!fragment_status.ok()) {
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return fragment_status;
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}
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return pp::foundation::Status::success();
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}
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pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept
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{
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const auto extent_status = validate_extent(desc.extent);
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if (!extent_status.ok()) {
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return extent_status;
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}
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if (region.width == 0 || region.height == 0) {
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return pp::foundation::Status::invalid_argument("readback region must be greater than zero");
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}
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if (region.x > desc.extent.width || region.y > desc.extent.height) {
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return pp::foundation::Status::out_of_range("readback origin is outside the texture");
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}
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if (region.width > desc.extent.width - region.x || region.height > desc.extent.height - region.y) {
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return pp::foundation::Status::out_of_range("readback region exceeds texture bounds");
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}
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return pp::foundation::Status::success();
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}
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pp::foundation::Result<std::uint64_t> readback_byte_size(TextureDesc desc, ReadbackRegion region) noexcept
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{
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const auto region_status = validate_readback_region(desc, region);
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if (!region_status.ok()) {
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return pp::foundation::Result<std::uint64_t>::failure(region_status);
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}
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const auto bpp = static_cast<std::uint64_t>(bytes_per_pixel(desc.format));
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if (bpp == 0) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::invalid_argument("texture format is not supported"));
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}
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const auto width = static_cast<std::uint64_t>(region.width);
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const auto height = static_cast<std::uint64_t>(region.height);
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if (width > std::numeric_limits<std::uint64_t>::max() / height) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::out_of_range("readback pixel count overflows uint64"));
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}
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const auto pixels = width * height;
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if (pixels > std::numeric_limits<std::uint64_t>::max() / bpp) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::out_of_range("readback byte size overflows uint64"));
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}
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const auto bytes = pixels * bpp;
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if (bytes > max_texture_bytes) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::out_of_range("readback byte size exceeds the configured limit"));
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}
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return pp::foundation::Result<std::uint64_t>::success(bytes);
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}
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pp::foundation::Result<std::uint64_t> frame_capture_byte_size(TextureDesc desc) noexcept
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{
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if (!desc.render_target) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::invalid_argument("frame capture source must be a render target"));
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}
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return texture_byte_size(desc);
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}
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pp::foundation::Status validate_blit_filter(BlitFilter filter) noexcept
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{
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switch (filter) {
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case BlitFilter::nearest:
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case BlitFilter::linear:
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return pp::foundation::Status::success();
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}
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return pp::foundation::Status::invalid_argument("blit filter is not supported");
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}
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pp::foundation::Status validate_blit_descs(TextureDesc source, TextureDesc destination) noexcept
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{
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if (!source.render_target || !destination.render_target) {
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return pp::foundation::Status::invalid_argument("blit endpoints must be render targets");
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}
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if (source.format != destination.format) {
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return pp::foundation::Status::invalid_argument("blit endpoints must use matching texture formats");
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}
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const auto source_status = texture_byte_size(source);
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if (!source_status.ok()) {
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return source_status.status();
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}
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const auto destination_status = texture_byte_size(destination);
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if (!destination_status.ok()) {
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return destination_status.status();
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}
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return pp::foundation::Status::success();
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}
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const char* texture_format_name(TextureFormat format) noexcept
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{
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switch (format) {
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case TextureFormat::rgba8:
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return "rgba8";
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case TextureFormat::r8:
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return "r8";
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case TextureFormat::depth24_stencil8:
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return "depth24_stencil8";
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}
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return "unknown";
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}
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const char* primitive_topology_name(PrimitiveTopology topology) noexcept
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{
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switch (topology) {
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case PrimitiveTopology::triangles:
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return "triangles";
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case PrimitiveTopology::triangle_strip:
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return "triangle_strip";
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case PrimitiveTopology::lines:
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return "lines";
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}
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return "unknown";
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}
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const char* blit_filter_name(BlitFilter filter) noexcept
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{
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switch (filter) {
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case BlitFilter::nearest:
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return "nearest";
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case BlitFilter::linear:
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return "linear";
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}
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return "unknown";
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}
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}
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