Files
panopainter/engine/app_events.cpp

188 lines
4.8 KiB
C++

#include "pch.h"
#include "app.h"
#ifdef __ANDROID__
void displayKeyboard(android_app* mApplication, bool pShow);
#elif _WIN32
std::string win32_open_file();
#endif
using namespace ui;
void App::resize(float w, float h)
{
redraw = true;
width = w;
height = h;
if (auto* main = layout[main_id])
main->update(w , h, zoom);
}
void App::showKeyboard()
{
LOG("show keyboard");
redraw = true;
#ifdef __IOS__
[ios_view registerForKeyboardNotifications];
[ios_view becomeFirstResponder];
#elif __ANDROID__
displayKeyboard(and_app, true);
#endif
}
void App::hideKeyboard()
{
LOG("hide keyboard");
redraw = true;
#ifdef __IOS__
[ios_view resignFirstResponder];
// [ios_view unregisterForKeyboardNotifications];
#elif __ANDROID__
displayKeyboard(and_app, false);
#endif
}
void App::pick_image(std::function<void(std::string path)> callback)
{
redraw = true;
#ifdef __IOS__
[ios_view pick_photo:callback];
#elif __OSX__
std::string path = [osx_view pick_file];
callback(path);
#elif __ANDROID__
//displayKeyboard(and_app, false);
#elif _WIN32
std::string path = win32_open_file();
if (!path.empty())
callback(path);
#endif
}
bool App::mouse_down(int button, float x, float y, float pressure, kEventSource source)
{
redraw = true;
MouseEvent e;
e.m_type = button ? kEventType::MouseDownR : kEventType::MouseDownL;
e.m_pos = { x / zoom, y / zoom };
e.m_pressure = pressure;
e.m_source = source;
auto ret = layout[main_id]->on_event(&e);
layout[main_id]->update();
return ret == kEventResult::Consumed;
}
bool App::mouse_move(float x, float y, float pressure, kEventSource source)
{
redraw = true;
MouseEvent e;
e.m_type = kEventType::MouseMove;
e.m_pos = { x / zoom, y / zoom };
e.m_pressure = pressure;
e.m_source = source;
kEventResult ret = kEventResult::Available;
if (auto* main = layout[main_id])
ret = main->on_event(&e);
return ret == kEventResult::Consumed;
}
bool App::mouse_up(int button, float x, float y, kEventSource source)
{
redraw = true;
MouseEvent e;
e.m_type = button ? kEventType::MouseUpR : kEventType::MouseUpL;
e.m_pos = { x / zoom, y / zoom };
e.m_source = source;
auto ret = layout[main_id]->on_event(&e);
layout[main_id]->update();
return ret == kEventResult::Consumed;
}
bool App::mouse_scroll(float x, float y, float delta)
{
redraw = true;
MouseEvent e;
e.m_type = kEventType::MouseScroll;
e.m_pos = { x / zoom, y / zoom };
e.m_scroll_delta = delta;
auto ret = layout[main_id]->on_event(&e);
layout[main_id]->update();
return ret == kEventResult::Consumed;
}
bool App::mouse_cancel(int button)
{
redraw = true;
MouseEvent e;
e.m_type = kEventType::MouseCancel;
auto ret = layout[main_id]->on_event(&e);
layout[main_id]->update();
return ret == kEventResult::Consumed;
}
bool App::gesture_start(const glm::vec2& p0, const glm::vec2& p1)
{
redraw = true;
GestureEvent e;
glm::vec2 p = glm::lerp(p0, p1, 0.5f);
e.m_type = kEventType::GestureStart;
e.m_pos = p / glm::vec2(zoom);
e.m_distance = glm::distance(p0, p1);
gesture_p0 = p0;
gesture_p1 = p1;
auto ret = layout[main_id]->on_event(&e);
layout[main_id]->update();
return ret == kEventResult::Consumed;
}
bool App::gesture_move(const glm::vec2& p0, const glm::vec2& p1)
{
redraw = true;
GestureEvent e;
glm::vec2 p = glm::lerp(p0, p1, 0.5f);
e.m_type = kEventType::GestureMove;
e.m_pos = p / glm::vec2(zoom);
e.m_distance = glm::distance(p0, p1);
e.m_distance_delta = e.m_distance - glm::distance(gesture_p0, gesture_p1);
e.m_pos_delta = p - glm::lerp(gesture_p0, gesture_p1, 0.5f);
auto ret = layout[main_id]->on_event(&e);
layout[main_id]->update();
return ret == kEventResult::Consumed;
}
bool App::gesture_end()
{
redraw = true;
GestureEvent e;
e.m_type = kEventType::GestureEnd;
auto ret = layout[main_id]->on_event(&e);
layout[main_id]->update();
return ret == kEventResult::Consumed;
}
bool App::key_down(kKey key)
{
redraw = true;
keys[(int)key] = true;
KeyEvent e;
e.m_type = kEventType::KeyDown;
e.m_key = key;
auto ret = layout[main_id]->on_event(&e);
layout[main_id]->update();
return ret == kEventResult::Consumed;
}
bool App::key_up(kKey key)
{
redraw = true;
keys[(int)key] = false;
KeyEvent e;
e.m_type = kEventType::KeyUp;
e.m_key = key;
auto ret = layout[main_id]->on_event(&e);
layout[main_id]->update();
return ret == kEventResult::Consumed;
}
bool App::key_char(char key)
{
redraw = true;
KeyEvent e;
e.m_type = kEventType::KeyChar;
e.m_char = key;
auto ret = layout[main_id]->on_event(&e);
layout[main_id]->update();
return ret == kEventResult::Consumed;
}