Files
panopainter/engine/image.cpp

49 lines
1.2 KiB
C++

#include "pch.h"
#include "log.h"
#include "image.h"
#include "asset.h"
#include <stb/stb_image.h>
using namespace ui;
bool Image::load(std::string filename)
{
stbi_set_flip_vertically_on_load(false);
Asset file;
if (!(file.open(filename.c_str()) && file.read_all()))
{
file.close();
return false;
}
uint8_t* buffer = stbi_load_from_memory(file.m_data, file.m_len, &width, &height, nullptr, 4);
file.close();
comp = 4;
m_data = std::unique_ptr<uint8_t[]>(buffer);
return true;
}
bool Image::load_file(std::string filename)
{
stbi_set_flip_vertically_on_load(false);
uint8_t* buffer = stbi_load(filename.c_str(), &width, &height, nullptr, 4);
comp = 4;
m_data = std::unique_ptr<uint8_t[]>(buffer);
return true;
}
void Image::flip()
{
auto flipped = std::make_unique<uint8_t[]>(width*height*4);
int line_size = width * 4;
const uint8_t* src = m_data.get();
uint8_t* dst = flipped.get() + line_size * (height - 1);
for (int y = 0; y < height; y++)
{
std::copy(src, src+line_size, dst);
src += line_size;
dst -= line_size;
}
std::swap(m_data, flipped);
}