Files
panopainter/engine/layout.cpp

107 lines
2.6 KiB
C++

#include "pch.h"
#include "log.h"
#include "layout.h"
#include "util.h"
#include "asset.h"
#include "node.h"
#include "node_border.h"
bool LayoutManager::load(const char* path)
{
auto abs_path = Asset::absolute(path);
#if _WIN32 || __OSX__
struct stat tmp_info;
if (stat(abs_path.c_str(), &tmp_info) != 0)
return false;
if (tmp_info.st_mtime <= m_file_info.st_mtime)
return false;
m_file_info = tmp_info;
#else
if (m_loaded)
return true; // already loaded
#endif // __ANDROID__
m_path = path;
auto old = std::move(m_layouts);
Asset file;
if (!(file.open(path) && file.read_all()))
return false;
tinyxml2::XMLDocument xml;
auto ret = xml.Parse((char*)file.m_data, file.m_len);
file.close();
if (ret != tinyxml2::XMLError::XML_SUCCESS)
{
return false;
LOG("parsing xml failed");
}
LOG("parsing loaded xml");
tinyxml2::XMLElement* current = xml.RootElement()->FirstChildElement();
while (current)
{
auto id_str = current->Attribute("id");
if (!id_str)
{
LOG("Layout node without id");
return false;
}
//LOG("Parsing layout: %s", id_str);
uint16_t id = const_hash(id_str);
auto p = m_layouts.find(id);
if (p == m_layouts.end())
{
auto& node = m_layouts[id];
kWidget node_id = (kWidget)const_hash(current->Name());
switch (node_id)
{
case kWidget::Border:
node.reset(new NodeBorder());
break;
default:
node.reset(new Node());
break;
}
node->m_manager = this;
// try to copy the old size values
if (old.count(id))
{
const auto& old_node = *old[id];
YGNodeCopyStyle(node->y_node, old_node.y_node);
}
node->load_internal(current);
}
else
{
LOG("Layout id \"%s\" duplicated", id_str);
}
current = current->NextSiblingElement("layout");
}
if (on_loaded)
on_loaded();
m_loaded = true;
return true;
}
bool LayoutManager::reload()
{
// avoid conflict when assigning the same string from c_str
std::string path_copy = m_path;
return load(path_copy.c_str());
}
void LayoutManager::restore_context()
{
for (auto& node : m_layouts)
node.second->restore_context();
}
void LayoutManager::clear_context()
{
for (auto& node : m_layouts)
node.second->clear_context();
}