Files
panopainter/engine/node_button.h

25 lines
821 B
C++

#pragma once
#include "node.h"
#include "node_border.h"
#include "node_text.h"
class NodeButton : public Node
{
public:
NodeBorder* m_border;
NodeText* m_text;
glm::vec4 color_normal{ .1, .1, .1, 1 };
glm::vec4 color_hover{ .2, .2, .2, 1 };
glm::vec4 color_down{ .3, .3, .3, 1 };
std::function<void(Node* target)> on_click;
virtual Node* clone_instantiate() const override;
virtual void clone_children(Node* dest) const override;
virtual void clone_copy(Node* dest) const override;
virtual void init() override;
virtual void create() override;
virtual void loaded() override;
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
void set_color(const glm::vec4& c);
virtual kEventResult handle_event(Event* e) override;
};