Files
panopainter/engine/node_dialog_layer_rename.cpp

48 lines
1.2 KiB
C++

#include "pch.h"
#include "log.h"
#include "node_dialog_layer_rename.h"
#include "canvas.h"
#include "node_image_texture.h"
Node* NodeDialogLayerRename::clone_instantiate() const
{
return new NodeDialogLayerRename();
}
void NodeDialogLayerRename::clone_finalize(Node* dest) const
{
NodeDialogLayerRename* n = static_cast<NodeDialogLayerRename*>(dest);
n->init_controls();
}
void NodeDialogLayerRename::init()
{
auto tpl = static_cast<const NodeBorder*>(init_template("dialog-layer-rename"));
m_color = tpl->m_color;
m_border_color = tpl->m_border_color;;
m_thinkness = tpl->m_thinkness;;
init_controls();
}
void NodeDialogLayerRename::init_controls()
{
btn_ok = find<NodeButton>("btn-ok");
btn_cancel = find<NodeButton>("btn-cancel");
input = find<NodeTextInput>("txt-input");
btn_cancel->on_click = [this](Node*) {
destroy();
};
}
void NodeDialogLayerRename::loaded()
{
// ui::Image thumb = ui::Canvas::I->thumbnail_read(data_path);
// auto image_tex = find<NodeImageTexture>("thumb-tex");
// image_tex->tex.create(thumb);
}
std::string NodeDialogLayerRename::get_name()
{
return input ? input->m_string : "";
}