Files
panopainter/engine/node_icon.h

15 lines
439 B
C++

#pragma once
#include "node_image.h"
class NodeIcon : public NodeImage
{
static std::map<std::string, glm::vec4> m_icons;
std::string m_icon_name;
public:
static void static_init();
virtual Node* clone_instantiate() const override;
virtual void clone_copy(Node* dest) const override;
virtual void create() override;
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
};