Files
panopainter/engine/node_image_texture.cpp

33 lines
773 B
C++

#include "pch.h"
#include "log.h"
#include "node_image_texture.h"
#include "shader.h"
#include "node_image.h"
Node* NodeImageTexture::clone_instantiate() const
{
return new NodeImageTexture();
}
void NodeImageTexture::clone_copy(Node* dest) const
{
Node::clone_copy(dest);
NodeImageTexture* n = static_cast<NodeImageTexture*>(dest);
n->tex = tex;
}
void NodeImageTexture::draw()
{
using namespace ui;
tex.bind();
NodeImage::m_sampler.bind(0);
glEnable(GL_BLEND);
ui::ShaderManager::use(kShader::Texture);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
NodeImage::m_plane.draw_fill();
NodeImage::m_sampler.unbind();
tex.unbind();
glDisable(GL_BLEND);
}