Files
panopainter/engine/node_text.cpp

100 lines
2.2 KiB
C++

#include "pch.h"
#include "log.h"
#include "node_text.h"
#include "shader.h"
Node* NodeText::clone_instantiate() const
{
return new NodeText();
}
void NodeText::clone_copy(Node* dest) const
{
Node::clone_copy(dest);
NodeText* n = static_cast<NodeText*>(dest);
n->m_text_mesh.create();
n->m_text_mesh.update(font_id, m_text.c_str());
n->m_text = m_text;
n->m_font = m_font;
n->m_color = m_color;
n->m_font_size = m_font_size;
n->font_id = font_id;
}
void NodeText::create()
{
if (!m_font.empty())
{
char font[64];
sprintf(font, "%s-%d", m_font.c_str(), m_font_size);
font_id = (kFont)const_hash(font);
m_text_mesh.create();
m_text_mesh.update(font_id, m_text.c_str());
SetSize(m_text_mesh.bb);
}
}
void NodeText::set_font(kFont fontID)
{
font_id = fontID;
m_text_mesh.create();
m_text_mesh.update(font_id, m_text.c_str());
SetSize(m_text_mesh.bb);
}
void NodeText::restore_context()
{
Node::restore_context();
create();
}
void NodeText::parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr)
{
Node::parse_attributes(ka, attr);
switch (ka)
{
case kAttribute::Text:
m_text = attr->Value();
break;
case kAttribute::FontFace:
m_font = attr->Value();
break;
case kAttribute::FontSize:
m_font_size = attr->IntValue();
break;
case kAttribute::Color:
{
glm::vec4 pad;
int n = sscanf(attr->Value(), "%f %f %f %f", &pad.x, &pad.y, &pad.z, &pad.w);
if (n == 1)
m_color = glm::vec4(pad.x);
else
m_color = pad;
break;
}
default:
break;
}
}
void NodeText::set_text(const char* s)
{
m_text = s;
m_text_mesh.update(font_id, s);
SetSize(m_text_mesh.bb);
}
void NodeText::draw()
{
using namespace ui;
glm::mat4 pos = glm::translate(glm::vec3(glm::floor(m_pos), 0));
m_mvp = m_proj * pos;
ui::ShaderManager::use(kShader::Font);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
ui::ShaderManager::u_vec4(kShaderUniform::Col, m_color);
glEnable(GL_BLEND);
m_text_mesh.draw();
glDisable(GL_BLEND);
}