Files
panopainter/engine/node_text_input.h

18 lines
493 B
C++

#pragma once
#include "node_border.h"
#include "node_text.h"
class NodeTextInput : public NodeBorder
{
public:
NodeText* m_text;
std::string m_string;
std::function<void(NodeTextInput*target)> on_return;
virtual Node* clone_instantiate() const override;
virtual void clone_finalize(Node* dest) const override;
virtual void init() override;
virtual kEventResult handle_event(Event* e) override;
void init_controls();
void set_text(const std::string& s);
};